Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
ThyL00tG00blin_
Nike
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,425 Elo+
Party 1
Ymir
Ymir
dhollie466
Ymir
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 41L
1,391 Elo+
Solo
Merlin
Merlin
vDracul-
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,269 Elo+
Party 1
Team Averages
Level 97
1,500 SR
1,417 Elo+

VS

Team Averages
Level 98
1,551 SR
1,435 Elo+
Chiron
Chiron
Anotherdumbguy
Chiron
Level 91
God Stats
3W - 5L
1,500 SR
Queue Stats
206W - 193L
1,484 Elo+
Party 3
Artio
Artio
Borbean0
Artio
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
335W - 330L
1,511 Elo+
Party 3
Amaterasu
Amaterasu
Danny_The_Boss12
Amaterasu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,116 Elo+
Party 2
Ix Chel
Ix Chel
DukeyStain69
Ix Chel
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 61L
1,611 Elo+
Solo
Ne Zha
Ne Zha
The_Max_Rank54
Ne Zha
Level 108
God Stats
2W - 0L
1,754 SR
Queue Stats
8W - 8L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 2 / 0
5,690
517
3,896
8,144
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
 
Danzaburou
8
0 / 3 / 1
4,735
430
4,057
7,631
2,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 0
5,883
535
8,035
8,096
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8
0 / 2 / 0
5,129
466
4,179
9,849
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Merlin
vDracul-
Merlin
9
0 / 4 / 1
5,085
462
2,671
5,266
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,241
567
6,300
6,782
2,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Artio
Borbean0
Artio
11
1 / 0 / 3
6,101
555
4,963
9,655
9,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
11
1 / 0 / 1
6,468
588
5,155
11,437
8,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ix Chel
DukeyStain69
Ix Chel
11
3 / 2 / 2
6,603
600
3,707
6,705
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 0 / 1
6,544
595
3,151
6,591
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
12
12
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
0
0.5
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
3
1
1
3.5
W
Artio
Borbean0
Artio
1
0
3
2.5
W
Amaterasu
1
0
1
1.5
W
Ix Chel
DukeyStain69
Ix Chel
3
2
2
2
W
4
0
1
4.5
L
1
1
0
1
L
0
2
0
0
L
Merlin
vDracul-
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,838
Damage
23,276
38,986
Taken
41,170
22,459
Mitigated
25,633
5,508
Healing
15,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,896
883
0
1,052
8,144
4,055
0
1,674
6,470
0
46,300
L
Danzaburou
 
Danzaburou
4,057
1,496
0
1,422
7,631
2,536
0
2,599
5,032
0
23,598
W
6,300
2,803
473
2,222
6,782
2,633
480
2,356
4,426
0
42,186
W
Artio
Borbean0
Artio
4,963
683
300
4,076
9,655
9,117
212
1,532
8,123
21,945
0
W
Amaterasu
5,155
2,506
0
5,856
11,437
8,361
0
0
10,597
0
45,636
W
Ix Chel
DukeyStain69
Ix Chel
3,707
464
86
1,122
6,705
2,560
0
2,507
4,156
34,403
1,620
W
3,151
762
0
985
6,591
2,962
0
164
6,427
0
47,335
L
8,035
1,886
0
1,134
8,096
7,042
0
0
8,096
0
45,833
L
4,179
943
0
1,900
9,849
6,968
0
2,098
7,751
26,875
2,032
L
Merlin
vDracul-
Merlin
2,671
81
0
0
5,266
1,858
0
2,284
2,982
26,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,522
Gold Earned
31,957
251
Minions Killed
329
0
Camps Cleared
0
1,091,097
Distance Traveled
1,038,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,690
517
72
7
0
242,536
0
L
Danzaburou
4,735
430
32
3
0
212,466
0
W
Chiron
6,241
567
68
6
0
206,351
0
W
Artio
6,101
555
34
3
0
221,869
0
W
Amaterasu
6,468
588
79
7
0
172,395
0
W
Ix Chel
6,603
600
73
7
0
176,195
0
W
Ne Zha
6,544
595
75
7
0
261,348
0
L
Nike
5,883
535
73
7
0
215,589
0
L
Ymir
5,129
466
31
3
0
216,283
0
L
Merlin
5,085
462
43
4
0
204,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role