Player Matchup

Ix Chel
Ix Chel
Achilles of Sin
Ix Chel
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,199 Elo+
Party 3
Geb
Geb
BloodyBerserkers
Geb
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,199 Elo+
Party 3
Rama
Rama
ChakoPaulCity
Rama
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Anubis
Anubis
Marrow of Sin
Anubis
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,199 Elo+
Party 3
Fenrir
Fenrir
smashingcoder
Fenrir
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,282 Elo+
Party 3
Team Averages
Level 160
1,500 SR
1,275 Elo+

VS

Team Averages
Level 135
1,559 SR
1,485 Elo+
King Arthur
King Arthur
Jubla10
King Arthur
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 41L
1,552 Elo+
Solo
Jing Wei
Jing Wei
MajorWeabGaming
Jing Wei
Level 159
God Stats
8W - 5L
1,794 SR
Queue Stats
106W - 88L
1,638 Elo+
Party 2
Eset
Eset
Swiping
Eset
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 46L
1,331 Elo+
Party 1
Ne Zha
Ne Zha
Vital Crypto
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 47L
1,331 Elo+
Party 1
Khepri
Khepri
ZombieSlayerJ95
Khepri
Level 171
God Stats
3W - 1L
1,500 SR
Queue Stats
157W - 152L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,253
625
3,428
4,966
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 4
5,223
522
1,984
6,590
3,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 1 / 1
5,038
504
4,228
6,884
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
4 / 1 / 1
6,792
679
4,605
7,195
3,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 0 / 3
5,960
596
4,394
8,088
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jubla10
King Arthur
6
0 / 4 / 0
4,644
464
2,966
7,120
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
9
1 / 2 / 0
5,610
561
5,194
5,649
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
Swiping
Eset
10
1 / 4 / 0
5,742
574
3,592
5,222
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
11
0 / 2 / 0
5,286
529
2,275
11,129
4,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
5,000
500
3,656
7,725
4,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
2
2
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
0
0
4
2
W
1
1
1
1.5
L
King Arthur
Jubla10
King Arthur
0
4
0
0
L
Jing Wei
1
2
0
0.5
W
4
1
1
4.5
L
Eset
Swiping
Eset
1
4
0
0.25
L
Ne Zha
0
2
0
0
L
0
1
0
0
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,639
Damage
17,683
33,723
Taken
36,845
14,182
Mitigated
16,917
16,125
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,428
389
708
2,402
4,966
1,747
0
2,515
2,451
34,514
0
W
1,984
415
0
2,598
6,590
3,908
0
2,007
4,583
16,459
2,085
W
4,228
3,602
0
2,061
6,884
2,342
0
801
6,083
0
28,557
L
King Arthur
Jubla10
King Arthur
2,966
465
0
750
7,120
3,534
0
3,070
4,050
0
20,810
L
Jing Wei
5,194
3,617
0
1,199
5,649
2,225
0
548
5,101
0
40,977
W
4,605
141
0
3,886
7,195
3,255
104
1,056
6,139
46,136
2,204
L
Eset
Swiping
Eset
3,592
496
117
668
5,222
1,774
0
2,653
2,569
32,645
0
L
Ne Zha
2,275
869
0
3,842
11,129
4,663
0
2,200
8,929
0
45,220
L
3,656
450
885
1,975
7,725
4,721
0
1,297
6,428
19,383
834
W
4,394
1,039
0
4,470
8,088
2,930
0
812
7,276
0
28,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
26,282
270
Minions Killed
255
0
Camps Cleared
0
943,684
Distance Traveled
989,664
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,253
625
64
6
0
177,668
4
W
Geb
5,223
522
22
2
0
210,574
2
W
Rama
5,038
504
51
5
0
171,718
1
L
King Arthur
4,644
464
33
3
0
131,526
0
L
Jing Wei
5,610
561
66
7
0
180,057
0
W
Anubis
6,792
679
81
8
0
160,668
0
L
Eset
5,742
574
65
7
0
219,750
2
L
Ne Zha
5,286
529
79
8
0
215,179
0
L
Khepri
5,000
500
12
1
0
243,152
0
W
Fenrir
5,960
596
52
5
0
223,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role