Player Matchup

Cupid
Cupid
Bronze III
ChEeToCoRn69
Cupid
Bronze III
Level 195
God Stats
6W - 11L
1,500 SR
Queue Stats
436W - 465L
1,455 MMR
Solo
Bellona
Bellona
Silver II
Fun_GunZ98
Bellona
Silver II
Level 148
God Stats
4W - 6L
1,551 SR
Queue Stats
92W - 91L
1,457 MMR
Solo
Thanatos
Thanatos
Bronze III
MrBruh117
Thanatos
Bronze III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 167L
1,455 MMR
Solo
Cerberus
Cerberus
Silver I
freeman369
Cerberus
Silver I
Level 157
God Stats
3W - 5L
1,616 SR
Queue Stats
108W - 122L
1,455 MMR
Solo
Agni
Agni
Silver III
Ðάηsei
Agni
Silver III
Level 162
God Stats
2W - 2L
1,383 SR
Queue Stats
12W - 13L
1,455 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 164
1,510 SR
1,455 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,458 SR
1,455 MMR
Ravana
Ravana
Silver III
AlaskanJuulWorm
Ravana
Silver III
Level 155
God Stats
3W - 1L
1,285 SR
Queue Stats
56W - 60L
1,408 MMR
Party 1
Charon
Charon
Bronze III
AoW Merica
Charon
Bronze III
Level 143
God Stats
1W - 0L
1,157 SR
Queue Stats
5W - 9L
1,454 MMR
Solo
Hachiman
Hachiman
Bronze III
DelayedTay
Hachiman
Bronze III
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 11L
1,546 MMR
Party 2
Janus
Janus
Bronze III
JuulMeDaddy
Janus
Bronze III
Level 158
God Stats
1W - 0L
1,701 SR
Queue Stats
26W - 24L
1,500 MMR
Party 1
Vamana
Vamana
Gold V
Liquidnitroc
Vamana
Gold V
Level 119
God Stats
14W - 8L
1,645 SR
Queue Stats
73W - 74L
1,368 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,008
445
2,309
14,682
6,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Fun_GunZ98
Bellona
16
1 / 0 / 1
9,952
553
13,359
16,539
19,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
MrBruh117
Thanatos
15
2 / 4 / 2
8,394
466
5,186
16,631
8,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
freeman369
Cerberus
13
1 / 2 / 1
8,144
452
6,786
16,555
14,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
15
1 / 2 / 1
8,648
480
10,548
9,996
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
DanzaburouMaman BrigitteSusanoBake Kujira

VS

Bans
ThorAresGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 7
9,398
522
7,662
7,381
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
AoW Merica
Charon
14
0 / 1 / 5
9,072
504
8,604
13,330
13,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
DelayedTay
Hachiman
18
3 / 1 / 2
10,494
583
13,290
7,803
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 0
9,607
534
7,354
8,869
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vamana
16
0 / 2 / 1
10,275
571
9,897
20,900
25,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
11
11
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
W
Charon
AoW Merica
Charon
0
1
5
2.5
L
0
3
0
0
W
Hachiman
DelayedTay
Hachiman
3
1
2
4
L
Bellona
Fun_GunZ98
Bellona
1
0
1
1.5
W
5
1
0
5
W
Vamana
0
2
1
0.25
L
Thanatos
MrBruh117
Thanatos
2
4
2
0.75
L
Cerberus
freeman369
Cerberus
1
2
1
0.75
L
Agni
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,188
Damage
46,807
74,403
Taken
58,283
51,934
Mitigated
50,084
38,601
Healing
19,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,662
2,209
0
4,967
7,381
3,623
0
1,246
6,027
0
79,112
W
Charon
AoW Merica
Charon
8,604
1,297
0
3,717
13,330
13,343
0
6,680
6,354
30,959
0
L
2,309
982
1,212
5,464
14,682
6,237
0
1,305
13,377
0
62,076
W
Hachiman
DelayedTay
Hachiman
13,290
7,871
0
3,807
7,803
3,467
278
2,132
5,637
0
104,845
L
Bellona
Fun_GunZ98
Bellona
13,359
5,614
0
8,338
16,539
19,509
0
489
14,668
0
87,701
W
7,354
342
0
730
8,869
4,043
0
4,979
3,602
88,156
2,594
W
Vamana
9,897
3,445
0
6,064
20,900
25,608
0
1,339
17,701
0
96,466
L
Thanatos
MrBruh117
Thanatos
5,186
1,321
0
14,373
16,631
8,038
0
1,570
15,007
0
73,360
L
Cerberus
freeman369
Cerberus
6,786
202
124
5,250
16,555
14,328
0
6,777
9,778
37,497
135
L
Agni
10,548
964
90
3,750
9,996
3,822
0
5,611
4,331
81,103
415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,146
Gold Earned
48,846
610
Minions Killed
637
0
Camps Cleared
0
1,810,286
Distance Traveled
1,867,654
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,398
522
121
7
0
459,597
2
W
Charon
9,072
504
33
2
0
343,096
0
L
Cupid
8,008
445
115
6
0
351,592
8
W
Hachiman
10,494
583
159
9
0
319,512
2
L
Bellona
9,952
553
164
9
0
354,692
2
W
Janus
9,607
534
165
9
0
396,300
2
W
Vamana
10,275
571
159
9
0
349,149
3
L
Thanatos
8,394
466
110
6
0
379,704
4
L
Cerberus
8,144
452
69
4
0
363,383
4
L
Agni
8,648
480
152
8
0
360,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role