Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold V
J20P
Hachiman
Gold V
Level 155
God Stats
10W - 9L
1,882 SR
Queue Stats
58W - 45L
1,727 MMR
Party 1
Sobek
Sobek
Gold IV
Me llamo Bean
Sobek
Gold IV
Level 159
God Stats
8W - 6L
1,885 SR
Queue Stats
69W - 57L
1,726 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 171
1,756 SR
1,651 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,463 SR
1,647 MMR
Achilles
Achilles
Gold III
Dreamz929
Achilles
Gold III
Level 83
God Stats
13W - 11L
1,500 SR
Queue Stats
140W - 157L
1,633 MMR
Solo
Janus
Janus
Silver II
Thorum7
Janus
Silver II
Level 97
God Stats
1W - 1L
1,390 SR
Queue Stats
15W - 41L
1,562 MMR
Solo
Cabrakan
Cabrakan
Silver I
UndérTaker
Cabrakan
Silver I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 1 / 10
9,835
757
9,974
7,192
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
J20P
Hachiman
15
7 / 3 / 4
10,356
797
13,292
11,425
5,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 1 / 9
9,943
765
11,299
15,227
17,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
PersephoneNe ZhaKuzenboBake KujiraAthena

VS

Bans
CharonXbalanqueAresThothGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dreamz929
Achilles
13
1 / 6 / 2
8,431
649
8,886
17,670
17,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Thorum7
Janus
15
1 / 4 / 1
9,048
696
5,190
10,605
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
UndérTaker
Cabrakan
15
3 / 2 / 2
9,568
736
7,589
13,071
12,726
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
12
Kills
5
5
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
10
7
L
Achilles
Dreamz929
Achilles
1
6
2
0.33
W
Hachiman
J20P
Hachiman
7
3
4
3
W
3
1
9
7.5
L
Janus
Thorum7
Janus
1
4
1
0.38
L
Cabrakan
UndérTaker
Cabrakan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,565
Damage
21,665
33,844
Taken
41,346
26,829
Mitigated
34,605
10,374
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,974
676
0
2,287
7,192
3,700
701
2,603
4,410
44,154
721
L
Achilles
Dreamz929
Achilles
8,886
1,787
0
3,635
17,670
17,354
0
6,855
9,740
0
22,662
W
Hachiman
J20P
Hachiman
13,292
9,063
0
2,948
11,425
5,298
2,066
5,637
5,338
0
47,102
W
11,299
595
0
5,139
15,227
17,831
43
4,550
10,178
26,597
2,972
L
Janus
Thorum7
Janus
5,190
622
0
1,570
10,605
4,525
0
5,106
4,836
40,510
568
L
Cabrakan
UndérTaker
Cabrakan
7,589
1,054
0
2,607
13,071
12,726
0
5,397
7,060
20,179
1,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
27,047
151
Minions Killed
126
0
Camps Cleared
0
705,183
Distance Traveled
708,479
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,835
757
66
5
0
234,268
1
L
Achilles
8,431
649
26
2
0
250,794
0
W
Hachiman
10,356
797
51
4
0
217,160
5
W
Sobek
9,943
765
34
3
0
253,755
3
L
Janus
9,048
696
75
6
0
214,832
0
L
Cabrakan
9,568
736
25
2
0
242,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role