Player Matchup

Thor
Thor
Arnau20
Thor
Level 140
God Stats
2W - 0L
1,700 SR
Queue Stats
3W - 5L
1,341 Elo+
Party 2
Kukulkan
Kukulkan
Catman_Mo
Kukulkan
Level 246
God Stats
5W - 2L
1,500 SR
Queue Stats
272W - 255L
1,522 Elo+
Solo
Bacchus
Bacchus
MustacheKorn
Bacchus
Level 27
God Stats
11W - 14L
1,427 SR
Queue Stats
145W - 137L
1,535 Elo+
Party 3
Loki
Loki
Rubenstr0y
Loki
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
WokeUpSexyToday
Danzaburou
Level 63
God Stats
4W - 4L
1,242 SR
Queue Stats
534W - 493L
1,540 Elo+
Party 3
Team Averages
Level 121
1,474 SR
1,486 Elo+

VS

Team Averages
Level 124
1,550 SR
1,481 Elo+
Jing Wei
Jing Wei
BRODERS99
Jing Wei
Level 122
God Stats
1W - 3L
1,210 SR
Queue Stats
14W - 17L
1,446 Elo+
Party 1
Surtr
Surtr
GetBilld
Surtr
Level 54
God Stats
1W - 2L
1,466 SR
Queue Stats
18W - 17L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
Jobless Aid
Cthulhu
Level 106
God Stats
1W - 1L
1,815 SR
Queue Stats
25W - 22L
1,507 Elo+
Party 1
Set
Set
RpBoltz
Set
Level 127
God Stats
2W - 2L
1,759 SR
Queue Stats
25W - 22L
1,507 Elo+
Party 1
Nike
Nike
Steeve76r
Nike
Level 212
God Stats
2W - 3L
1,500 SR
Queue Stats
73W - 81L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Arnau20
Thor
17
5 / 2 / 2
10,733
565
14,978
17,443
13,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Catman_Mo
Kukulkan
19
5 / 2 / 1
11,785
620
8,368
9,413
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
MustacheKorn
Bacchus
15
3 / 0 / 4
9,675
509
8,829
13,695
15,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
4 / 4 / 6
10,667
561
9,238
16,003
7,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
WokeUpSexyToday
Danzaburou
15
1 / 3 / 7
9,559
503
13,550
12,763
6,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BRODERS99
Jing Wei
14
1 / 3 / 4
8,375
441
9,813
13,150
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
GetBilld
Surtr
13
1 / 4 / 1
7,157
377
5,367
16,307
10,448
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Cthulhu
Jobless Aid
Cthulhu
14
4 / 3 / 1
8,857
466
8,517
15,868
8,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Set
16
3 / 4 / 4
9,557
503
9,894
14,068
8,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
17
2 / 4 / 0
10,239
539
11,036
18,391
17,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
18
Kills
11
11
Deaths
18
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
Arnau20
Thor
5
2
2
3
L
Jing Wei
BRODERS99
Jing Wei
1
3
4
1
W
Kukulkan
Catman_Mo
Kukulkan
5
2
1
2.75
L
Surtr
GetBilld
Surtr
1
4
1
0.38
L
Cthulhu
Jobless Aid
Cthulhu
4
3
1
1.5
W
Bacchus
MustacheKorn
Bacchus
3
0
4
5
L
Set
3
4
4
1.25
W
4
4
6
1.75
L
Nike
2
4
0
0.5
W
Danzaburou
WokeUpSexyToday
Danzaburou
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,963
Damage
44,627
69,317
Taken
77,784
47,276
Mitigated
51,134
17,168
Healing
19,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Arnau20
Thor
14,978
4,210
0
2,218
17,443
13,256
0
1,542
14,851
0
81,659
L
Jing Wei
BRODERS99
Jing Wei
9,813
7,380
0
5,837
13,150
5,536
460
2,657
10,381
0
72,599
W
Kukulkan
Catman_Mo
Kukulkan
8,368
297
0
1,315
9,413
4,280
1,365
2,024
7,045
109,129
1,354
L
Surtr
GetBilld
Surtr
5,367
2,151
0
1,493
16,307
10,448
0
5,333
10,974
65
27,437
L
Cthulhu
Jobless Aid
Cthulhu
8,517
582
242
5,168
15,868
8,774
0
2,467
13,187
61,934
950
W
Bacchus
MustacheKorn
Bacchus
8,829
1,120
0
2,280
13,695
15,990
644
949
12,609
27,021
1,414
L
Set
9,894
4,450
0
4,169
14,068
8,876
0
5,320
8,748
0
82,439
W
9,238
2,860
0
6,695
16,003
7,047
0
2,813
13,022
0
109,053
L
Nike
11,036
1,412
0
2,377
18,391
17,500
0
540
16,495
0
89,860
W
Danzaburou
WokeUpSexyToday
Danzaburou
13,550
6,719
0
4,660
12,763
6,703
2,505
1,400
11,222
0
68,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,419
Gold Earned
44,185
583
Minions Killed
491
0
Camps Cleared
0
1,911,684
Distance Traveled
1,668,200
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,733
565
125
7
0
371,935
2
L
Jing Wei
8,375
441
98
5
0
321,043
0
W
Kukulkan
11,785
620
175
9
0
375,370
5
L
Surtr
7,157
377
52
3
0
344,272
1
L
Cthulhu
8,857
466
95
5
0
369,497
0
W
Bacchus
9,675
509
41
2
0
393,138
5
L
Set
9,557
503
117
6
0
345,695
2
W
Loki
10,667
561
142
7
0
438,952
0
L
Nike
10,239
539
129
7
0
287,693
0
W
Danzaburou
9,559
503
100
5
0
332,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role