Player Matchup

Thanatos
Thanatos
CmaneOG
Thanatos
Level 15
God Stats
1W - 1L
1,744 SR
Queue Stats
7W - 8L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
DesolateDG
Cthulhu
Level 42
God Stats
15W - 12L
1,852 SR
Queue Stats
55W - 59L
1,460 Elo+
Party 1
Anubis
Anubis
Grabboids5014
Anubis
Level 33
God Stats
2W - 6L
1,500 SR
Queue Stats
76W - 78L
1,398 Elo+
Solo
Tiamat
Tiamat
Noclaf18
Tiamat
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 85L
1,477 Elo+
Party 1
Hachiman
Hachiman
iiTzTimbone
Hachiman
Level 4
God Stats
1W - 1L
1,744 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 1
Team Averages
Level 32
1,668 SR
1,516 Elo+

VS

Team Averages
Level 42
1,577 SR
1,461 Elo+
Khepri
Khepri
ButteredUp69
Khepri
Level 82
God Stats
3W - 3L
1,642 SR
Queue Stats
49W - 39L
1,414 Elo+
Party 2
King Arthur
King Arthur
LeBruh-23-
King Arthur
Level 32
God Stats
2W - 1L
1,744 SR
Queue Stats
10W - 19L
1,391 Elo+
Solo
Cernunnos
Cernunnos
SunWukongsBussy
Cernunnos
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Poseidon
Poseidon
TheKidFromEurope
Poseidon
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 3
Kali
Kali
ZaddyTheDaddy
Kali
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 35L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CmaneOG
Thanatos
11
2 / 4 / 4
7,005
438
5,914
12,489
5,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
DesolateDG
Cthulhu
12
1 / 2 / 4
7,972
498
4,475
10,523
8,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 3 / 3
8,201
513
7,643
8,409
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Noclaf18
Tiamat
14
5 / 3 / 1
8,754
547
7,672
11,422
10,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
iiTzTimbone
Hachiman
11
1 / 8 / 2
7,265
454
2,405
11,273
3,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
4 / 1 / 7
9,629
602
4,929
10,169
9,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
LeBruh-23-
King Arthur
12
0 / 5 / 2
7,757
485
3,413
11,861
6,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
SunWukongsBussy
Cernunnos
16
9 / 2 / 4
10,638
665
15,522
11,250
5,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
6,795
425
1,933
4,697
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
6 / 3 / 1
8,488
531
6,393
13,657
6,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
13
Kills
19
20
Deaths
13
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Khepri
4
1
7
7.5
L
Thanatos
CmaneOG
Thanatos
2
4
4
1
L
Cthulhu
DesolateDG
Cthulhu
1
2
4
1.5
L
4
3
3
1.83
W
King Arthur
LeBruh-23-
King Arthur
0
5
2
0.2
L
Tiamat
Noclaf18
Tiamat
5
3
1
1.83
W
Cernunnos
SunWukongsBussy
Cernunnos
9
2
4
5.5
W
0
2
0
0
W
6
3
1
2.17
L
Hachiman
iiTzTimbone
Hachiman
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,109
Damage
32,190
54,116
Taken
51,634
31,726
Mitigated
29,274
13,575
Healing
12,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
4,929
871
0
2,629
10,169
9,648
0
4,199
5,970
48,018
0
L
Thanatos
CmaneOG
Thanatos
5,914
1,245
0
3,475
12,489
5,474
0
1,050
11,343
0
36,286
L
Cthulhu
DesolateDG
Cthulhu
4,475
812
117
1,778
10,523
8,429
0
1,806
8,717
35,260
252
L
7,643
490
0
3,647
8,409
4,124
192
238
8,012
55,837
1,621
W
King Arthur
LeBruh-23-
King Arthur
3,413
496
0
1,627
11,861
6,662
355
4,539
7,322
0
43,569
L
Tiamat
Noclaf18
Tiamat
7,672
1,728
0
3,560
11,422
10,329
0
2,678
8,696
45,691
313
W
Cernunnos
SunWukongsBussy
Cernunnos
15,522
9,243
0
3,983
11,250
5,400
2,799
4,808
6,442
0
103,583
W
1,933
299
0
20
4,697
1,315
10
1,970
2,727
30,675
262
W
6,393
3,075
0
3,922
13,657
6,249
29
4,737
8,920
0
50,354
L
Hachiman
iiTzTimbone
Hachiman
2,405
1,771
0
998
11,273
3,370
634
1,090
10,183
0
23,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,197
Gold Earned
43,307
299
Minions Killed
393
0
Camps Cleared
0
1,374,565
Distance Traveled
1,420,163
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,629
602
70
4
0
281,906
0
L
Thanatos
7,005
438
53
3
0
322,877
1
L
Cthulhu
7,972
498
32
2
0
331,092
1
L
Anubis
8,201
513
94
6
0
190,367
2
W
King Arthur
7,757
485
68
4
0
308,260
0
L
Tiamat
8,754
547
70
4
0
260,554
2
W
Cernunnos
10,638
665
136
9
0
276,033
0
W
Poseidon
6,795
425
47
3
0
256,310
0
W
Kali
8,488
531
72
5
0
297,654
0
L
Hachiman
7,265
454
50
3
0
269,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role