Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
CarnivorousYoda
Cupid
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,384 Elo+
Party 1
Nemesis
Nemesis
HotTomatoSoup4u
Nemesis
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 111L
1,518 Elo+
Party 3
Gilgamesh
Gilgamesh
TermlessRug9624
Gilgamesh
Level 105
God Stats
0W - 2L
1,274 SR
Queue Stats
222W - 235L
1,345 Elo+
Party 3
Yemoja
Yemoja
WARMlND
Yemoja
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 103L
1,403 Elo+
Party 1
Team Averages
Level 119
1,455 SR
1,430 Elo+

VS

Team Averages
Level 111
1,506 SR
1,533 Elo+
Bellona
Bellona
FATandFIT2
Bellona
Level 56
God Stats
15W - 10L
1,758 SR
Queue Stats
50W - 50L
1,616 Elo+
Solo
Serqet
Serqet
JahsiahShawty
Serqet
Level 115
God Stats
3W - 9L
1,243 SR
Queue Stats
338W - 357L
1,386 Elo+
Party 2
Sol
Sol
Kappakappappa
Sol
Level 127
God Stats
3W - 4L
1,293 SR
Queue Stats
82W - 43L
1,660 Elo+
Solo
Agni
Agni
PuffGodOG
Agni
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
315W - 311L
1,496 Elo+
Party 2
Mulan
Mulan
Rat-_-Bandit
Mulan
Level 102
God Stats
4W - 3L
1,737 SR
Queue Stats
261W - 238L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 1 / 1
5,928
539
4,137
6,020
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 1
5,186
471
1,465
8,354
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 0
5,876
534
4,775
11,599
4,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
TermlessRug9624
Gilgamesh
10
0 / 1 / 0
5,952
541
4,427
10,722
8,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
WARMlND
Yemoja
8
0 / 1 / 1
5,033
458
1,506
7,849
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FATandFIT2
Bellona
13
2 / 0 / 0
7,496
681
7,137
6,857
7,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 0 / 3
6,125
557
4,711
8,513
3,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 0 / 2
6,747
613
5,498
2,943
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Agni
11
3 / 2 / 0
6,275
570
8,706
7,010
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 0 / 3
6,454
587
5,250
6,604
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
9
9
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
1
1
1.5
L
0
2
1
0.25
W
Bellona
FATandFIT2
Bellona
2
0
0
2
L
1
4
0
0.25
W
2
0
3
3.5
W
1
0
2
2
W
Agni
3
2
0
1.5
W
1
0
3
2.5
L
Gilgamesh
TermlessRug9624
Gilgamesh
0
1
0
0
L
Yemoja
WARMlND
Yemoja
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,310
Damage
31,302
44,544
Taken
31,927
24,180
Mitigated
19,841
14,122
Healing
12,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,137
514
0
282
6,020
2,476
0
2,804
3,112
40,410
592
L
1,465
552
162
2,212
8,354
2,937
0
4,373
3,981
0
29,567
W
Bellona
FATandFIT2
Bellona
7,137
2,388
0
3,372
6,857
7,497
0
0
6,029
3,196
56,219
L
4,775
2,149
0
3,265
11,599
4,499
0
2,409
8,964
0
50,142
W
4,711
1,315
0
2,173
8,513
3,839
0
1,102
7,370
0
41,711
W
5,498
1,769
0
2,420
2,943
1,043
784
71
2,872
56,954
3,440
W
Agni
8,706
534
0
619
7,010
2,502
0
2,279
4,731
45,112
0
W
5,250
497
0
4,131
6,604
4,960
0
2,128
4,476
0
22,673
L
Gilgamesh
TermlessRug9624
Gilgamesh
4,427
669
0
3,896
10,722
8,975
0
379
9,407
0
44,283
L
Yemoja
WARMlND
Yemoja
1,506
471
2,204
2,101
7,849
5,293
0
4,141
3,483
13,849
304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,975
Gold Earned
33,097
319
Minions Killed
384
0
Camps Cleared
0
1,057,348
Distance Traveled
1,153,994
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,928
539
83
8
0
212,532
0
L
Cupid
5,186
471
47
4
0
202,315
0
W
Bellona
7,496
681
108
10
0
209,145
0
L
Nemesis
5,876
534
84
8
0
229,622
0
W
Serqet
6,125
557
66
6
0
291,323
0
W
Sol
6,747
613
97
9
0
213,935
2
W
Agni
6,275
570
79
7
0
221,771
2
W
Mulan
6,454
587
34
3
0
217,820
0
L
Gilgamesh
5,952
541
88
8
0
228,792
2
L
Yemoja
5,033
458
17
2
0
184,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role