Player Matchup

Lancelot
Lancelot
Agent-illumi
Lancelot
Level 62
God Stats
0W - 2L
1,305 SR
Queue Stats
5W - 9L
1,059 Elo+
Solo
Agni
Agni
Ex_69420
Agni
Level 137
God Stats
3W - 5L
1,494 SR
Queue Stats
96W - 87L
1,497 Elo+
Solo
Freya
Freya
Ozyrel2350
Freya
Level 102
God Stats
6W - 7L
1,500 SR
Queue Stats
102W - 98L
1,611 Elo+
Solo
Horus
Horus
Rubedo717
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Shiva
Shiva
xXGuga19Xx
Shiva
Level 109
God Stats
3W - 3L
1,756 SR
Queue Stats
326W - 304L
1,559 Elo+
Solo
Team Averages
Level 103
1,511 SR
1,445 Elo+

VS

Team Averages
Level 104
1,636 SR
1,425 Elo+
Ravana
Ravana
AgRButternubs
Ravana
Level 117
God Stats
6W - 2L
1,729 SR
Queue Stats
237W - 215L
1,444 Elo+
Solo
Anubis
Anubis
Aldrin_Junior
Anubis
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 68L
1,398 Elo+
Solo
Fenrir
Fenrir
ApEXXeD_ReapzTTV
Fenrir
Level 88
God Stats
3W - 0L
1,752 SR
Queue Stats
11W - 15L
1,355 Elo+
Solo
Kumbhakarna
Kumbhakarna
DrBariyos
Kumbhakarna
Level 111
God Stats
15W - 15L
1,331 SR
Queue Stats
684W - 734L
1,457 Elo+
Party 1
Medusa
Medusa
Shakeiss
Medusa
Level 104
God Stats
16W - 7L
1,870 SR
Queue Stats
273W - 277L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Agent-illumi
Lancelot
13
3 / 0 / 0
6,951
535
4,950
8,831
3,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
12
2 / 4 / 0
6,743
519
6,564
8,029
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Freya
7
0 / 5 / 2
5,157
397
3,454
7,137
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Rubedo717
Horus
8
0 / 3 / 1
5,420
417
2,868
8,514
4,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
12
0 / 1 / 0
6,474
498
4,078
11,022
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
7,922
609
5,243
5,640
3,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 1 / 2
7,169
551
2,787
6,629
2,980
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 1 / 1
6,756
520
3,520
10,316
4,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kumbhakarna
DrBariyos
Kumbhakarna
12
1 / 1 / 8
7,519
578
3,684
9,850
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
Shakeiss
Medusa
13
7 / 2 / 3
7,857
604
9,043
7,686
2,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
13
13
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Lancelot
Agent-illumi
Lancelot
3
0
0
3
W
1
1
2
2
W
4
1
1
4.5
W
Kumbhakarna
DrBariyos
Kumbhakarna
1
1
8
5
L
Agni
2
4
0
0.5
L
Freya
0
5
2
0.2
L
Horus
Rubedo717
Horus
0
3
1
0.17
W
Medusa
Shakeiss
Medusa
7
2
3
4.25
L
Shiva
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,914
Damage
24,277
43,533
Taken
40,121
19,570
Mitigated
21,016
12,910
Healing
10,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,243
1,306
0
3,092
5,640
3,540
0
162
4,935
0
57,901
L
Lancelot
Agent-illumi
Lancelot
4,950
731
0
5,581
8,831
3,793
0
1,043
7,788
0
57,670
W
2,787
58
0
250
6,629
2,980
850
2,824
3,477
51,842
0
W
3,520
508
0
1,414
10,316
4,447
0
1,981
8,145
0
44,059
W
Kumbhakarna
DrBariyos
Kumbhakarna
3,684
497
268
3,551
9,850
7,204
196
2,734
7,042
25,028
0
L
Agni
6,564
566
0
1,191
8,029
2,123
44
2,502
5,527
45,860
1,392
L
Freya
3,454
1,110
0
1,266
7,137
2,284
0
625
6,512
18,620
2,266
L
Horus
Rubedo717
Horus
2,868
1,163
200
1,049
8,514
4,692
0
1,908
6,606
0
12,602
W
Medusa
Shakeiss
Medusa
9,043
2,504
0
1,558
7,686
2,845
630
1,733
5,953
0
59,523
L
Shiva
4,078
1,191
0
3,623
11,022
6,678
0
393
9,903
530
43,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,745
Gold Earned
37,223
329
Minions Killed
372
0
Camps Cleared
0
1,223,122
Distance Traveled
1,274,869
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,922
609
107
8
0
258,312
0
L
Lancelot
6,951
535
97
7
0
331,104
0
W
Anubis
7,169
551
81
6
0
242,562
0
W
Fenrir
6,756
520
51
4
0
279,614
5
W
Kumbhakarna
7,519
578
42
3
0
247,400
0
L
Agni
6,743
519
86
7
0
233,385
0
L
Freya
5,157
397
37
3
0
165,721
3
L
Horus
5,420
417
18
1
0
236,841
7
W
Medusa
7,857
604
91
7
0
246,981
2
L
Shiva
6,474
498
91
7
0
256,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role