Player Matchup

Anhur
Anhur
Siliciii
Anhur
Level 25
God Stats
7W - 0L
1,500 SR
Queue Stats
16W - 7L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
Ssuper32
Cthulhu
Level 89
God Stats
1W - 1L
1,304 SR
Queue Stats
98W - 83L
1,693 Elo+
Party 1
Anubis
Anubis
pfg10x4
Anubis
Level 104
God Stats
6W - 2L
1,623 SR
Queue Stats
31W - 18L
1,736 Elo+
Party 1
Team Averages
Level 73
1,476 SR
1,670 Elo+

VS

Team Averages
Level 66
1,724 SR
1,514 Elo+
Horus
Horus
MaDKinG-XIII
Horus
Level 89
God Stats
1W - 1L
1,746 SR
Queue Stats
48W - 64L
1,547 Elo+
Solo
Chang'e
Chang'e
Plese Bro
Chang'e
Level 62
God Stats
130W - 102L
1,884 SR
Queue Stats
192W - 179L
1,490 Elo+
Solo
Neith
Neith
Z_Commishoner
Neith
Level 47
God Stats
16W - 17L
1,543 SR
Queue Stats
69W - 77L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Siliciii
Anhur
13
4 / 3 / 8
8,149
815
7,972
8,516
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Ssuper32
Cthulhu
14
7 / 0 / 5
8,817
882
10,029
6,764
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anubis
pfg10x4
Anubis
12
1 / 1 / 10
7,444
744
6,698
4,323
2,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,451
645
3,961
10,302
6,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chang'e
Plese Bro
Chang'e
11
1 / 4 / 2
6,806
681
4,989
9,727
3,125
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
2 / 3 / 1
7,024
702
4,970
8,025
3,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
4
4
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Chang'e
Plese Bro
Chang'e
1
4
2
0.5
W
Anhur
Siliciii
Anhur
4
3
8
2.67
W
Cthulhu
Ssuper32
Cthulhu
7
0
5
9.5
L
2
3
1
0.83
W
Anubis
pfg10x4
Anubis
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,699
Damage
13,920
19,603
Taken
28,054
8,210
Mitigated
12,654
4,449
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,961
1,263
141
1,003
10,302
6,186
0
5,532
4,770
0
11,237
L
Chang'e
Plese Bro
Chang'e
4,989
29
704
2,781
9,727
3,125
0
6,559
3,168
24,065
0
W
Anhur
Siliciii
Anhur
7,972
3,959
0
2,087
8,516
2,718
1,614
1,623
6,253
0
26,814
W
Cthulhu
Ssuper32
Cthulhu
10,029
261
410
395
6,764
3,403
317
1,628
4,864
33,692
411
L
4,970
1,290
0
1,122
8,025
3,343
0
4,346
3,679
0
22,009
W
Anubis
pfg10x4
Anubis
6,698
232
0
1,557
4,323
2,089
352
1,773
2,440
25,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,410
Gold Earned
20,281
142
Minions Killed
93
0
Camps Cleared
0
535,137
Distance Traveled
504,473
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,451
645
14
1
0
157,525
2
L
Chang'e
6,806
681
46
5
0
178,467
0
W
Anhur
8,149
815
36
4
0
160,807
0
W
Cthulhu
8,817
882
51
5
0
212,367
0
L
Neith
7,024
702
33
3
0
168,481
0
W
Anubis
7,444
744
55
6
0
161,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role