Player Matchup

Thanatos
Thanatos
Gold III
Ezrą
Thanatos
Gold III
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 116L
1,542 MMR
Solo
Rama
Rama
Gold III
FidgetyCrawdad2
Rama
Gold III
Level 220
God Stats
61W - 49L
1,691 SR
Queue Stats
371W - 354L
1,528 MMR
Solo
Merlin
Merlin
Silver I
Icyarcanine
Merlin
Silver I
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 63L
1,532 MMR
Solo
Hercules
Hercules
Silver I
Thegodcombined
Hercules
Silver I
Level 95
God Stats
5W - 5L
1,729 SR
Queue Stats
75W - 73L
1,539 MMR
Solo
Charon
Charon
Silver II
xMajorGlory
Charon
Silver II
Level 175
God Stats
3W - 1L
1,330 SR
Queue Stats
234W - 227L
1,521 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,550 SR
1,532 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,583 SR
1,526 MMR
Maui
Maui
Bronze III
 
Maui
Bronze III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
BlorgBob
Tiamat
Silver I
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 81L
1,543 MMR
Party 1
Medusa
Medusa
Gold V
Sandvik5
Medusa
Gold V
Level 145
God Stats
27W - 28L
1,604 SR
Queue Stats
203W - 190L
1,509 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
TsukuyomiShock
Ao Kuang
Gold IV
Level 140
God Stats
5W - 1L
1,809 SR
Queue Stats
74W - 80L
1,536 MMR
Solo
Artio
Artio
Silver I
whatdatuna
Artio
Silver I
Level 91
God Stats
2W - 6L
1,500 SR
Queue Stats
85W - 94L
1,543 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ezrą
Thanatos
14
12 / 4 / 5
9,107
607
14,949
16,678
6,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 0 / 7
9,320
621
11,835
13,103
6,553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
3 / 0 / 6
9,484
632
6,001
4,608
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
15
2 / 0 / 5
9,736
649
8,052
13,248
13,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
14
3 / 0 / 11
9,239
616
5,018
10,730
9,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Bans
AchillesHachimanMaman BrigitteBake Kujira

VS

Bans
ThorAthenaAgniGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
1 / 4 / 1
7,148
477
3,287
16,336
13,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
BlorgBob
Tiamat
12
0 / 5 / 0
7,149
477
1,956
8,142
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Sandvik5
Medusa
14
2 / 6 / 1
8,431
562
7,620
11,195
4,280
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
11
1 / 8 / 1
6,942
463
3,273
15,516
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
13
0 / 2 / 0
7,282
485
5,291
12,187
7,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
25
Kills
4
4
Deaths
25
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
4
1
0.38
L
Tiamat
BlorgBob
Tiamat
0
5
0
0
W
Thanatos
Ezrą
Thanatos
12
4
5
3.63
W
5
0
7
8.5
W
Merlin
3
0
6
6
L
Medusa
Sandvik5
Medusa
2
6
1
0.42
W
Hercules
2
0
5
4.5
L
Ao Kuang
1
8
1
0.19
L
Artio
0
2
0
0
W
Charon
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,855
Damage
21,427
58,367
Taken
63,376
38,536
Mitigated
33,026
35,140
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,287
663
1,427
2,881
16,336
13,576
0
4,384
11,564
21,007
1,255
L
Tiamat
BlorgBob
Tiamat
1,956
283
0
1,149
8,142
2,955
0
2,055
5,770
43,369
0
W
Thanatos
Ezrą
Thanatos
14,949
4,985
0
15,222
16,678
6,823
239
2,946
13,655
0
67,427
W
11,835
9,972
0
7,445
13,103
6,553
350
3,144
9,935
0
106,870
W
Merlin
6,001
644
0
1,327
4,608
2,003
430
2,266
2,308
76,557
1,199
L
Medusa
Sandvik5
Medusa
7,620
3,167
0
1,871
11,195
4,280
1,012
2,467
8,610
0
63,580
W
Hercules
8,052
2,457
0
7,850
13,248
13,219
0
5,348
7,029
0
74,418
L
Ao Kuang
3,273
1,515
0
3,875
15,516
4,473
0
957
14,440
34,353
3,545
L
Artio
5,291
409
100
3,855
12,187
7,742
0
444
11,086
41,048
0
W
Charon
5,018
1,565
0
3,296
10,730
9,938
99
2,463
8,169
25,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,886
Gold Earned
36,952
550
Minions Killed
398
0
Camps Cleared
0
1,491,598
Distance Traveled
1,493,851
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,148
477
27
2
0
291,577
1
L
Tiamat
7,149
477
101
7
0
290,590
2
W
Thanatos
9,107
607
83
6
0
334,161
0
W
Rama
9,320
621
155
10
0
276,573
2
W
Merlin
9,484
632
150
10
0
287,145
1
L
Medusa
8,431
562
108
7
0
289,734
4
W
Hercules
9,736
649
136
9
0
276,307
2
L
Ao Kuang
6,942
463
63
4
0
300,307
0
L
Artio
7,282
485
99
7
0
321,643
2
W
Charon
9,239
616
26
2
0
317,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role