Player Matchup

Sobek
Sobek
Bronze III
CIDA Reptil
Sobek
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
FLOYDSMILES
Danzaburou
Bronze III
Level 142
God Stats
0W - 1L
1,693 SR
Queue Stats
9W - 8L
1,500 MMR
Solo
Susano
Susano
Bronze III
TickleMePickle42
Susano
Bronze III
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 28L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
XshwifftyX
Cu Chulainn
Bronze III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 38L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
taxpurps
Anubis
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,539 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 135
1,590 SR
1,500 MMR
Ravana
Ravana
Bronze III
Ad0ra
Ravana
Bronze III
Level 151
God Stats
3W - 4L
1,500 SR
Queue Stats
182W - 140L
1,500 MMR
Solo
Yu Huang
Yu Huang
Bronze III
Elielielim
Yu Huang
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
FrankiesBalls
Izanami
Bronze III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Ares
Ares
Bronze III
Just Ask Ya Dad
Ares
Bronze III
Level 124
God Stats
1W - 1L
1,703 SR
Queue Stats
70W - 61L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
Risemare
Surtr
Bronze III
Level 159
God Stats
1W - 0L
1,746 SR
Queue Stats
2W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,054
470
2,458
13,455
11,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
FLOYDSMILES
Danzaburou
13
1 / 2 / 1
7,819
521
5,373
9,179
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 1
7,341
489
2,880
14,994
6,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
XshwifftyX
Cu Chulainn
14
2 / 0 / 0
8,779
585
13,453
11,345
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
taxpurps
Anubis
10
0 / 5 / 2
6,613
441
3,021
10,442
4,717
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Bake KujiraThanatosAwilixMaman Brigitte

VS

Bans
Hou YiChaacKuzenboBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ad0ra
Ravana
16
3 / 0 / 5
8,635
576
7,132
5,251
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Elielielim
Yu Huang
14
5 / 0 / 4
8,878
592
11,653
7,003
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
15
4 / 1 / 3
9,372
625
8,830
9,563
4,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 7
7,965
531
5,715
10,649
10,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
Risemare
Surtr
14
1 / 1 / 1
8,093
540
5,935
16,730
11,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
13
13
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ravana
Ad0ra
Ravana
3
0
5
5.5
L
0
3
3
0.5
W
Yu Huang
Elielielim
Yu Huang
5
0
4
7
L
Danzaburou
FLOYDSMILES
Danzaburou
1
2
1
0.75
W
Izanami
4
1
3
5.5
W
0
2
7
1.75
W
Surtr
Risemare
Surtr
1
1
1
1.5
L
1
3
1
0.5
L
Cu Chulainn
XshwifftyX
Cu Chulainn
2
0
0
2
L
Anubis
taxpurps
Anubis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,185
Damage
39,265
59,415
Taken
49,196
38,578
Mitigated
32,271
24,547
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Ad0ra
Ravana
7,132
1,839
0
2,109
5,251
3,049
0
147
5,006
0
85,919
L
2,458
121
0
5,109
13,455
11,597
0
5,002
8,359
19,124
0
W
Yu Huang
Elielielim
Yu Huang
11,653
913
0
1,869
7,003
3,092
0
2,080
4,874
64,275
2,329
L
Danzaburou
FLOYDSMILES
Danzaburou
5,373
2,491
0
3,421
9,179
3,971
380
2,211
6,968
0
70,491
W
Izanami
8,830
6,452
0
2,179
9,563
4,189
0
871
8,692
0
98,870
W
5,715
411
0
1,270
10,649
10,194
0
2,218
8,355
16,295
0
W
Surtr
Risemare
Surtr
5,935
1,529
0
6,918
16,730
11,747
604
881
14,777
1,184
57,730
L
2,880
646
0
7,674
14,994
6,010
0
1,801
13,193
0
72,214
L
Cu Chulainn
XshwifftyX
Cu Chulainn
13,453
1,592
0
4,618
11,345
12,283
0
2,008
8,619
0
79,207
L
Anubis
taxpurps
Anubis
3,021
53
0
3,725
10,442
4,717
0
6,382
4,060
41,379
81

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,606
Gold Earned
42,943
457
Minions Killed
503
0
Camps Cleared
0
1,451,049
Distance Traveled
1,614,046
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,635
576
114
8
0
376,191
0
L
Sobek
7,054
470
27
2
0
337,144
4
W
Yu Huang
8,878
592
110
7
0
303,364
0
L
Danzaburou
7,819
521
111
7
0
302,344
0
W
Izanami
9,372
625
162
11
0
298,026
2
W
Ares
7,965
531
12
1
0
340,174
5
W
Surtr
8,093
540
105
7
0
296,291
4
L
Susano
7,341
489
115
8
0
320,876
1
L
Cu Chulainn
8,779
585
136
9
0
293,470
0
L
Anubis
6,613
441
68
5
0
197,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role