Player Matchup

Medusa
Medusa
Fluid-combo
Medusa
Level 126
God Stats
2W - 0L
1,493 SR
Queue Stats
11W - 12L
1,728 Elo+
Party 2
Mulan
Mulan
LIONORDER
Mulan
Level 156
God Stats
10W - 10L
1,500 SR
Queue Stats
111W - 99L
1,618 Elo+
Solo
Aphrodite
Aphrodite
errorfromdanorth
Aphrodite
Level 117
God Stats
40W - 32L
1,754 SR
Queue Stats
136W - 140L
1,728 Elo+
Party 2
Zeus
Zeus
gamersdelight456
Zeus
Level 227
God Stats
2W - 3L
1,500 SR
Queue Stats
254W - 228L
1,605 Elo+
Solo
Ne Zha
Ne Zha
ttv_mkinneberg
Ne Zha
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 120L
1,470 Elo+
Party 2
Team Averages
Level 151
1,549 SR
1,630 Elo+

VS

Team Averages
Level 127
1,478 SR
1,513 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BigCheese143
Ymir
Level 137
God Stats
1W - 3L
1,391 SR
Queue Stats
21W - 16L
1,475 Elo+
Solo
Bakasura
Bakasura
LordLoinsOfLick
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
1,575 Elo+
Party 1
Cu Chulainn
Cu Chulainn
monsaemon101
Cu Chulainn
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
236W - 227L
1,525 Elo+
Solo
Heimdallr
Heimdallr
oPsychology
Heimdallr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
5 / 0 / 2
7,186
599
10,712
9,122
4,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
LIONORDER
Mulan
13
2 / 2 / 4
7,688
641
9,410
14,452
8,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
11
0 / 2 / 5
6,715
560
2,083
9,083
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 3 / 1
7,848
654
5,177
4,605
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 1 / 4
7,525
627
3,248
8,129
3,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 1 / 1
6,590
549
2,952
6,515
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 0 / 3
5,405
450
4,585
8,539
6,566
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
13
5 / 4 / 0
6,828
569
6,488
14,520
6,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
monsaemon101
Cu Chulainn
8
1 / 4 / 0
5,693
474
6,898
10,497
8,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heimdallr
oPsychology
Heimdallr
9
1 / 5 / 0
5,678
473
5,409
8,352
3,271
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
8
8
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
L
0
0
3
1.5
W
Medusa
5
0
2
6
W
Mulan
LIONORDER
Mulan
2
2
4
2
L
Bakasura
5
4
0
1.25
W
Aphrodite
0
2
5
1.25
W
3
3
1
1.17
L
Cu Chulainn
monsaemon101
Cu Chulainn
1
4
0
0.25
L
Heimdallr
oPsychology
Heimdallr
1
5
0
0.2
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,630
Damage
26,332
45,391
Taken
48,423
23,680
Mitigated
26,742
19,729
Healing
5,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,952
187
0
500
6,515
2,225
0
2,348
4,119
53,245
300
L
4,585
1,125
0
846
8,539
6,566
0
1,500
7,039
22,932
0
W
Medusa
10,712
3,643
0
2,084
9,122
4,025
715
2,494
6,354
0
65,811
W
Mulan
LIONORDER
Mulan
9,410
2,633
0
7,929
14,452
8,709
400
719
13,458
0
62,465
L
Bakasura
6,488
4,497
0
2,548
14,520
6,434
0
2,945
11,370
0
42,178
W
Aphrodite
2,083
171
3,239
4,387
9,083
5,927
214
2,810
5,688
16,614
0
W
5,177
384
0
210
4,605
1,367
839
1,401
2,901
50,343
2,731
L
Cu Chulainn
monsaemon101
Cu Chulainn
6,898
1,592
0
1,215
10,497
8,246
0
25
9,957
1,240
37,581
L
Heimdallr
oPsychology
Heimdallr
5,409
1,492
0
718
8,352
3,271
39
442
7,910
0
40,092
W
3,248
1,262
0
1,880
8,129
3,652
0
81
7,882
0
59,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,962
Gold Earned
30,194
420
Minions Killed
340
0
Camps Cleared
0
1,324,178
Distance Traveled
1,185,654
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,590
549
113
9
0
265,475
1
L
Ymir
5,405
450
32
3
0
244,200
0
W
Medusa
7,186
599
100
8
0
308,462
0
W
Mulan
7,688
641
108
9
0
224,903
1
L
Bakasura
6,828
569
83
7
0
298,192
0
W
Aphrodite
6,715
560
27
2
0
244,252
3
W
Zeus
7,848
654
103
9
0
229,918
2
L
Cu Chulainn
5,693
474
52
4
0
157,607
0
L
Heimdallr
5,678
473
60
5
0
220,180
0
W
Ne Zha
7,525
627
82
7
0
316,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role