Player Matchup

Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold II
Divectrix
Charybdis
Gold II
Level 149
God Stats
2W - 1L
1,752 SR
Queue Stats
31W - 15L
1,782 MMR
Party 1
Persephone
Persephone
Gold II
VCWLuna
Persephone
Gold II
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 23L
1,782 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,584 SR
1,688 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,486 SR
1,755 MMR
Discordia
Discordia
Gold V
MachadoDeAris
Discordia
Gold V
Level 189
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 2L
1,683 MMR
Solo
Hercules
Hercules
Gold II
MutantMonkey163
Hercules
Gold II
Level 100
God Stats
2W - 2L
1,696 SR
Queue Stats
13W - 12L
1,799 MMR
Solo
Ne Zha
Ne Zha
Gold II
Вwendo
Ne Zha
Gold II
Level 57
God Stats
1W - 3L
1,477 SR
Queue Stats
26W - 33L
1,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
5 / 1 / 11
10,702
764
9,633
16,047
22,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
Divectrix
Charybdis
17
6 / 0 / 10
11,582
827
17,303
11,718
5,684
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
VCWLuna
Persephone
17
5 / 2 / 11
11,899
850
15,312
8,861
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThothAchillesBake KujiraAthenaCharon

VS

Bans
Ah Muzen CabAgniAphroditeMaman BrigitteVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MachadoDeAris
Discordia
14
1 / 5 / 1
8,909
636
11,045
10,788
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
14
0 / 5 / 3
8,583
613
7,370
21,825
24,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
Вwendo
Ne Zha
14
2 / 6 / 0
9,315
665
7,159
16,051
13,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
16
Kills
3
3
Deaths
16
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
1
11
10.5
W
Charybdis
Divectrix
Charybdis
6
0
10
11
L
Discordia
MachadoDeAris
Discordia
1
5
1
0.3
L
Hercules
0
5
3
0.3
W
Persephone
VCWLuna
Persephone
5
2
11
5.25
L
Ne Zha
Вwendo
Ne Zha
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,248
Damage
25,574
36,626
Taken
48,664
32,237
Mitigated
42,825
4,486
Healing
12,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,633
853
0
1,107
16,047
22,569
131
4,108
10,304
14,614
2,544
W
Charybdis
Divectrix
Charybdis
17,303
7,708
0
512
11,718
5,684
1,705
2,856
8,134
0
78,414
L
Discordia
MachadoDeAris
Discordia
11,045
475
99
3,448
10,788
4,296
0
6,403
4,274
35,528
756
L
Hercules
7,370
2,448
0
6,223
21,825
24,857
0
9,917
11,781
0
20,834
W
Persephone
VCWLuna
Persephone
15,312
1,464
0
2,867
8,861
3,984
1,034
2,618
5,431
60,162
813
L
Ne Zha
Вwendo
Ne Zha
7,159
704
0
2,480
16,051
13,672
0
7,234
8,734
0
31,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,183
Gold Earned
26,807
220
Minions Killed
146
0
Camps Cleared
0
817,010
Distance Traveled
796,503
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,702
764
20
1
0
303,168
1
W
Charybdis
11,582
827
100
7
0
267,713
1
L
Discordia
8,909
636
71
5
0
250,612
2
L
Hercules
8,583
613
33
2
0
275,411
0
W
Persephone
11,899
850
100
7
0
246,129
2
L
Ne Zha
9,315
665
42
3
0
270,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role