Player Matchup

Anubis
Anubis
Flookii11
Anubis
Level 123
God Stats
59W - 55L
1,269 SR
Queue Stats
459W - 490L
1,322 Elo+
Party 2
Arachne
Arachne
G0ld3nn-_-
Arachne
Level 131
God Stats
22W - 13L
1,304 SR
Queue Stats
501W - 520L
1,336 Elo+
Party 2
Izanami
Izanami
MarcoVanTV
Izanami
Level 14
God Stats
4W - 5L
1,423 SR
Queue Stats
151W - 158L
1,366 Elo+
Party 2
Yemoja
Yemoja
StkedyCZ
Yemoja
Level 42
God Stats
2W - 0L
1,703 SR
Queue Stats
10W - 7L
1,475 Elo+
Solo
Chaac
Chaac
ramiinn
Chaac
Level 50
God Stats
18W - 34L
1,377 SR
Queue Stats
91W - 116L
1,427 Elo+
Party 2
Team Averages
Level 72
1,415 SR
1,385 Elo+

VS

Team Averages
Level 38
1,531 SR
1,618 Elo+
Cupid
Cupid
DAVIDFWHJQ
Cupid
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,650 Elo+
Party 1
Ares
Ares
Kano0
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
RD_osiemnasce_PL
Erlang Shen
Level 66
God Stats
1W - 1L
1,678 SR
Queue Stats
9W - 13L
1,609 Elo+
Party 3
Loki
Loki
S4MURAJ232
Loki
Level 32
God Stats
2W - 1L
1,475 SR
Queue Stats
9W - 3L
1,609 Elo+
Party 3
Baron Samedi
Baron Samedi
vyxtorynka
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,720 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Flookii11
Anubis
17
12 / 3 / 8
11,770
654
18,358
13,309
7,859
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
G0ld3nn-_-
Arachne
18
15 / 3 / 2
11,353
631
17,914
17,913
10,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
MarcoVanTV
Izanami
15
2 / 1 / 9
9,144
508
9,174
12,269
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
StkedyCZ
Yemoja
15
3 / 0 / 9
9,992
555
7,452
8,309
6,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
ramiinn
Chaac
18
2 / 0 / 4
11,038
613
11,183
14,093
12,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
0 / 8 / 1
7,772
432
8,709
17,278
6,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Kano0
Ares
11
3 / 6 / 0
7,510
417
7,364
18,320
18,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
RD_osiemnasce_PL
Erlang Shen
15
1 / 2 / 0
8,976
499
4,855
17,781
12,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 7 / 2
7,756
431
8,311
18,635
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
vyxtorynka
Baron Samedi
13
3 / 11 / 0
8,315
462
3,569
14,401
4,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
34
Kills
7
7
Deaths
34
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
8
1
0.06
W
Anubis
Flookii11
Anubis
12
3
8
5.33
W
Arachne
G0ld3nn-_-
Arachne
15
3
2
5.33
L
Ares
Kano0
Ares
3
6
0
0.5
W
Izanami
MarcoVanTV
Izanami
2
1
9
6.5
L
Erlang Shen
RD_osiemnasce_PL
Erlang Shen
1
2
0
0.5
L
0
7
2
0.14
W
Yemoja
StkedyCZ
Yemoja
3
0
9
7.5
W
Chaac
ramiinn
Chaac
2
0
4
4
L
Baron Samedi
vyxtorynka
Baron Samedi
3
11
0
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,081
Damage
32,808
65,893
Taken
86,415
42,926
Mitigated
49,086
26,597
Healing
19,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
8,709
3,288
463
4,812
17,278
6,648
0
5,620
11,658
0
59,237
W
Anubis
Flookii11
Anubis
18,358
961
217
7,864
13,309
7,859
1,308
4,517
8,792
82,865
1,158
W
Arachne
G0ld3nn-_-
Arachne
17,914
13,876
0
4,932
17,913
10,074
1,469
1,699
16,214
0
88,447
L
Ares
Kano0
Ares
7,364
828
0
1,324
18,320
18,884
0
5,530
12,790
15,202
0
W
Izanami
MarcoVanTV
Izanami
9,174
6,627
0
750
12,269
5,585
3,650
1,789
10,480
0
70,775
L
Erlang Shen
RD_osiemnasce_PL
Erlang Shen
4,855
1,866
0
6,191
17,781
12,396
0
1,587
16,194
0
57,580
L
8,311
2,696
0
6,077
18,635
6,709
0
2,988
15,647
0
70,007
W
Yemoja
StkedyCZ
Yemoja
7,452
1,397
5,787
3,166
8,309
6,985
913
2,596
5,713
23,930
967
W
Chaac
ramiinn
Chaac
11,183
741
0
3,881
14,093
12,423
840
281
13,812
0
82,034
L
Baron Samedi
vyxtorynka
Baron Samedi
3,569
833
50
953
14,401
4,449
0
9,726
4,675
39,027
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,297
Gold Earned
40,329
498
Minions Killed
393
0
Camps Cleared
0
1,743,020
Distance Traveled
1,537,389
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,772
432
111
6
0
311,088
0
W
Anubis
11,770
654
128
7
0
351,385
1
W
Arachne
11,353
631
109
6
0
368,432
0
L
Ares
7,510
417
10
1
0
314,928
0
W
Izanami
9,144
508
103
6
0
321,989
1
L
Erlang Shen
8,976
499
99
6
0
306,295
0
L
Loki
7,756
431
111
6
0
359,347
0
W
Yemoja
9,992
555
22
1
0
334,102
0
W
Chaac
11,038
613
136
8
0
367,112
5
L
Baron Samedi
8,315
462
62
3
0
245,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role