Player Matchup

Mulan
Mulan
 
Mulan
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
TrickiestJet358
Hachiman
Level 30
God Stats
1W - 1L
1,486 SR
Queue Stats
2W - 4L
1,364 Elo+
Solo
Serqet
Serqet
Vultureking68
Serqet
Level 99
God Stats
3W - 5L
1,500 SR
Queue Stats
389W - 382L
1,498 Elo+
Solo
Jormungandr
Jormungandr
YOHANZE
Jormungandr
Level 67
God Stats
5W - 6L
1,369 SR
Queue Stats
57W - 52L
1,457 Elo+
Solo
Sol
Sol
rozel7295
Sol
Level 39
God Stats
3W - 4L
1,142 SR
Queue Stats
98W - 116L
1,388 Elo+
Party 1
Team Averages
Level 57
1,399 SR
1,441 Elo+

VS

Team Averages
Level 50
1,503 SR
1,421 Elo+
Nu Wa
Nu Wa
AbsoluteZero897
Nu Wa
Level 59
God Stats
10W - 11L
1,516 SR
Queue Stats
13W - 16L
1,439 Elo+
Solo
Anubis
Anubis
Chilaquil25
Anubis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,206 Elo+
Solo
Arachne
Arachne
Nezuxo
Arachne
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 128L
1,559 Elo+
Solo
Yemoja
Yemoja
Supree
Yemoja
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 112L
1,451 Elo+
Party 2
Neith
Neith
WadOfTrash
Neith
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 120L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
4 / 1 / 1
7,348
565
5,415
8,333
5,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
10
0 / 1 / 0
6,284
483
1,277
6,072
2,007
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 2
6,350
488
2,414
8,041
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
YOHANZE
Jormungandr
11
2 / 1 / 0
6,882
529
7,113
8,673
5,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 2 / 2
7,461
574
4,671
7,679
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,074
467
4,818
6,197
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
1
0 / 0 / 0
3,873
298
0
0
0
Arachne
Nezuxo
Arachne
11
4 / 1 / 0
6,222
479
6,157
9,158
3,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yemoja
Supree
Yemoja
9
0 / 1 / 1
5,694
438
2,628
9,193
6,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
12
2 / 1 / 4
6,439
495
8,356
9,487
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
6
Kills
7
8
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
1
4.5
L
1
3
0
0.33
L
Anubis
0
0
0
0
L
Arachne
Nezuxo
Arachne
4
1
0
4
L
Yemoja
Supree
Yemoja
0
1
1
0.5
W
Hachiman
0
1
0
0
W
0
3
2
0.33
L
Neith
2
1
4
4
W
Jormungandr
YOHANZE
Jormungandr
2
1
0
2
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,890
Damage
21,959
38,798
Taken
34,035
18,805
Mitigated
14,789
8,278
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,415
166
0
1,072
8,333
5,037
766
2,737
5,292
0
38,029
L
4,818
2,188
0
2,329
6,197
1,673
0
0
5,919
26,447
0
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Nezuxo
Arachne
6,157
4,717
0
835
9,158
3,541
0
3,895
4,743
0
32,278
L
Yemoja
Supree
Yemoja
2,628
960
1,747
2,231
9,193
6,086
0
4,255
4,564
18,709
0
W
Hachiman
1,277
995
0
1,781
6,072
2,007
746
725
5,293
0
24,294
W
2,414
445
0
0
8,041
3,289
1,974
946
7,037
0
27,613
L
Neith
8,356
2,444
0
1,678
9,487
3,489
0
2,916
6,189
0
49,516
W
Jormungandr
YOHANZE
Jormungandr
7,113
1,153
0
2,318
8,673
5,825
0
1,722
6,897
54,858
0
W
4,671
1,938
0
3,107
7,679
2,647
5,002
808
6,833
54,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,325
Gold Earned
28,302
328
Minions Killed
199
0
Camps Cleared
0
1,234,626
Distance Traveled
863,101
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,348
565
65
5
0
260,912
0
L
Nu Wa
6,074
467
42
3
0
117,472
0
L
Anubis
3,873
298
0
0
0
0
0
L
Arachne
6,222
479
50
4
0
278,687
5
L
Yemoja
5,694
438
23
2
0
213,769
1
W
Hachiman
6,284
483
36
3
0
231,830
0
W
Serqet
6,350
488
49
4
0
266,065
0
L
Neith
6,439
495
84
6
0
253,173
4
W
Jormungandr
6,882
529
84
6
0
252,950
2
W
Sol
7,461
574
94
7
0
222,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role