Player Matchup

Ares
Ares
Caliserah
Ares
Level 103
God Stats
5W - 1L
1,500 SR
Queue Stats
117W - 111L
1,324 Elo+
Party 3
Neith
Neith
Elgahr
Neith
Level 100
God Stats
6W - 0L
1,500 SR
Queue Stats
174W - 168L
1,386 Elo+
Party 3
Sol
Sol
M4jor4
Sol
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,409 Elo+
Party 2
Artemis
Artemis
SwedenMeatloaf
Artemis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,321 Elo+
Party 2
Zeus
Zeus
mickmartensson
Zeus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,409 Elo+
Party 2
Team Averages
Level 77
1,500 SR
1,370 Elo+

VS

Team Averages
Level 167
1,543 SR
1,448 Elo+
Thoth
Thoth
BlackPanther93
Thoth
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 41L
1,415 Elo+
Solo
Merlin
Merlin
HashibaToyotomi
Merlin
Level 251
God Stats
10W - 9L
1,715 SR
Queue Stats
631W - 657L
1,469 Elo+
Solo
Arachne
Arachne
lenaersb
Arachne
Level 144
God Stats
0W - 4L
1,500 SR
Queue Stats
123W - 136L
1,452 Elo+
Party 1
Lancelot
Lancelot
skull_interfere
Lancelot
Level 162
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 161L
1,460 Elo+
Party 1
Ganesha
Ganesha
svennaki
Ganesha
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 75L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
2 / 1 / 8
8,239
824
4,617
10,842
14,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Elgahr
Neith
15
4 / 1 / 10
8,310
831
11,200
8,457
5,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
M4jor4
Sol
14
4 / 1 / 10
7,977
798
8,537
7,050
3,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 9
7,719
772
10,709
5,830
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 4 / 6
7,403
740
4,038
7,554
3,880
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,930
693
4,950
5,156
2,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 0 / 3
8,107
811
6,621
2,998
1,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
lenaersb
Arachne
13
3 / 3 / 2
7,518
752
7,010
10,266
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
11
2 / 5 / 4
6,837
684
9,820
13,214
10,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
svennaki
Ganesha
13
0 / 4 / 4
7,528
753
6,055
11,180
12,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
15
Kills
8
8
Deaths
15
43
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Ares
2
1
8
6
W
Neith
Elgahr
Neith
4
1
10
9
L
2
0
3
3.5
W
Sol
M4jor4
Sol
4
1
10
9
W
3
1
9
7.5
L
Arachne
lenaersb
Arachne
3
3
2
1.33
W
2
4
6
1.25
L
Lancelot
2
5
4
0.8
L
Ganesha
svennaki
Ganesha
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,101
Damage
34,456
39,733
Taken
42,814
29,643
Mitigated
38,112
16,910
Healing
7,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,950
127
0
250
5,156
2,165
0
1,597
3,559
13,742
0
W
Ares
4,617
711
693
1,944
10,842
14,069
0
6,559
4,235
7,533
1,473
W
Neith
Elgahr
Neith
11,200
4,084
2,823
3,510
8,457
5,068
430
2,176
6,154
0
26,071
L
6,621
78
0
647
2,998
1,301
0
872
2,126
21,883
1,322
W
Sol
M4jor4
Sol
8,537
1,330
2,560
3,350
7,050
3,392
237
2,565
4,354
22,575
0
W
10,709
6,457
749
353
5,830
3,234
156
3,593
2,152
0
18,947
L
Arachne
lenaersb
Arachne
7,010
3,330
973
3,354
10,266
10,851
0
4,405
5,861
0
9,181
W
4,038
1,609
274
654
7,554
3,880
164
2,665
4,812
13,379
746
L
Lancelot
9,820
694
186
137
13,214
10,877
0
4,929
8,285
0
15,158
L
Ganesha
svennaki
Ganesha
6,055
170
718
1,567
11,180
12,918
0
5,008
6,172
13,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,648
Gold Earned
36,920
156
Minions Killed
100
0
Camps Cleared
0
898,927
Distance Traveled
844,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,930
693
28
3
0
112,024
0
W
Ares
8,239
824
20
2
0
167,281
0
W
Neith
8,310
831
34
3
0
199,166
0
L
Merlin
8,107
811
47
5
0
181,371
0
W
Sol
7,977
798
42
4
0
185,261
0
W
Artemis
7,719
772
32
3
0
169,650
0
L
Arachne
7,518
752
15
2
0
199,940
0
W
Zeus
7,403
740
28
3
0
177,569
0
L
Lancelot
6,837
684
10
1
0
202,007
0
L
Ganesha
7,528
753
0
0
0
148,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role