Player Matchup

Jing Wei
Jing Wei
Gold V
Fat_K18
Jing Wei
Gold V
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,480 MMR
Solo
Hercules
Hercules
Silver II
GrayBushOneNut
Hercules
Silver II
Level 156
God Stats
3W - 5L
1,860 SR
Queue Stats
42W - 50L
1,501 MMR
Party 1
Hun Batz
Hun Batz
Gold V
ItzStormGod
Hun Batz
Gold V
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 79L
1,490 MMR
Solo
Anubis
Anubis
Silver I
Olliechopper
Anubis
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 85L
1,491 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
WimboWumbo
Gilgamesh
Silver III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 43L
1,455 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,572 SR
1,483 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,544 SR
1,489 MMR
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
BIGBOB017
Ganesha
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,454 MMR
Party 2
Merlin
Merlin
Bronze III
El Gooba
Merlin
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
TsukuyomiShock
Cu Chulainn
Gold V
Level 140
God Stats
0W - 1L
1,722 SR
Queue Stats
74W - 80L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fat_K18
Jing Wei
14
1 / 0 / 3
8,795
628
2,986
6,376
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
12
1 / 0 / 6
7,641
546
4,983
8,081
6,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
ItzStormGod
Hun Batz
15
3 / 0 / 1
8,061
576
6,476
10,623
4,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
15
4 / 0 / 1
9,034
645
6,070
4,422
2,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gilgamesh
WimboWumbo
Gilgamesh
15
5 / 0 / 2
9,910
708
10,431
17,829
15,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Bake KujiraAchillesAthenaThor

VS

Bans
Maman BrigitteAo KuangHachimanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 1 / 0
6,790
485
2,867
7,771
2,753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
 
Mercury
12
0 / 1 / 0
6,444
460
4,450
9,662
4,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
BIGBOB017
Ganesha
11
0 / 4 / 0
6,400
457
3,330
14,062
10,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
El Gooba
Merlin
12
0 / 3 / 0
6,525
466
2,032
6,079
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
TsukuyomiShock
Cu Chulainn
12
0 / 5 / 0
7,067
505
7,329
13,865
10,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
14
Kills
0
0
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
L
Mercury
 
Mercury
0
1
0
0
L
Ganesha
BIGBOB017
Ganesha
0
4
0
0
L
Merlin
El Gooba
Merlin
0
3
0
0
W
Jing Wei
Fat_K18
Jing Wei
1
0
3
2.5
W
Hercules
1
0
6
4
W
Hun Batz
ItzStormGod
Hun Batz
3
0
1
3.5
W
Anubis
4
0
1
4.5
L
Cu Chulainn
TsukuyomiShock
Cu Chulainn
0
5
0
0
W
Gilgamesh
WimboWumbo
Gilgamesh
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,946
Damage
20,008
47,331
Taken
51,439
31,649
Mitigated
30,503
17,725
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,867
1,420
0
2,354
7,771
2,753
0
271
7,500
0
54,751
L
Mercury
 
Mercury
4,450
1,589
0
242
9,662
4,353
0
129
9,533
0
62,383
L
Ganesha
BIGBOB017
Ganesha
3,330
391
0
1,408
14,062
10,316
0
3,015
11,047
26,427
0
L
Merlin
El Gooba
Merlin
2,032
0
0
465
6,079
2,129
0
2,561
3,518
39,915
0
W
Jing Wei
Fat_K18
Jing Wei
2,986
1,897
0
3,004
6,376
2,429
256
1,339
5,037
0
66,220
W
Hercules
4,983
1,552
0
3,838
8,081
6,301
0
1,517
6,564
0
23,572
W
Hun Batz
ItzStormGod
Hun Batz
6,476
1,780
0
3,094
10,623
4,752
227
530
10,093
0
79,002
W
Anubis
6,070
0
0
2,693
4,422
2,361
0
1,868
2,554
78,255
3,148
L
Cu Chulainn
TsukuyomiShock
Cu Chulainn
7,329
1,473
0
2,143
13,865
10,952
0
0
13,865
0
54,510
W
Gilgamesh
WimboWumbo
Gilgamesh
10,431
4,191
0
5,096
17,829
15,806
0
426
17,403
0
78,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,441
Gold Earned
33,226
532
Minions Killed
398
0
Camps Cleared
0
1,494,034
Distance Traveled
1,458,882
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,790
485
103
7
0
241,578
2
L
Mercury
6,444
460
107
8
0
374,765
0
L
Ganesha
6,400
457
19
1
0
309,159
4
L
Merlin
6,525
466
76
5
0
271,856
2
W
Jing Wei
8,795
628
119
9
0
263,597
4
W
Hercules
7,641
546
30
2
0
320,718
6
W
Hun Batz
8,061
576
121
9
0
343,959
0
W
Anubis
9,034
645
143
10
0
282,639
0
L
Cu Chulainn
7,067
505
93
7
0
261,524
0
W
Gilgamesh
9,910
708
119
9
0
283,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role