Player Matchup

Apollo
Apollo
Baywiffle
Apollo
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
133W - 136L
1,373 Elo+
Solo
Guan Yu
Guan Yu
Dreaddfull
Guan Yu
Level 148
God Stats
3W - 0L
1,733 SR
Queue Stats
78W - 80L
1,561 Elo+
Party 1
Thor
Thor
GardynLady
Thor
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 39L
1,675 Elo+
Solo
Cthulhu
Cthulhu
Ragnnark
Cthulhu
Level 145
God Stats
9W - 3L
1,267 SR
Queue Stats
309W - 298L
1,519 Elo+
Party 1
Medusa
Medusa
UltraCivilized
Medusa
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
271W - 285L
1,233 Elo+
Solo
Team Averages
Level 112
1,500 SR
1,472 Elo+

VS

Team Averages
Level 128
1,500 SR
1,394 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
ArcofEvilx
Merlin
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,505 Elo+
Party 2
Horus
Horus
Darkman_1908
Horus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 44L
1,425 Elo+
Solo
Nemesis
Nemesis
GBelley017
Nemesis
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
324W - 328L
1,352 Elo+
Solo
Apollo
Apollo
fabriluc
Apollo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Baywiffle
Apollo
15
4 / 1 / 8
8,755
876
4,345
7,171
3,753
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Guan Yu
Dreaddfull
Guan Yu
13
2 / 2 / 11
7,662
766
6,312
7,002
9,036
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 12
8,736
874
11,330
8,769
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
Ragnnark
Cthulhu
15
6 / 1 / 9
8,710
871
12,476
11,716
11,910
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 1 / 13
8,142
814
10,160
6,317
3,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 4 / 2
6,447
645
2,151
10,742
3,504
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Merlin
ArcofEvilx
Merlin
14
1 / 2 / 4
7,427
743
9,692
7,683
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 1 / 3
7,117
712
1,825
8,345
4,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
GBelley017
Nemesis
12
1 / 3 / 2
6,739
674
8,577
9,267
9,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
fabriluc
Apollo
13
1 / 5 / 4
7,304
730
3,613
10,251
3,768
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
15
Kills
5
6
Deaths
15
53
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
2
0.25
L
Merlin
ArcofEvilx
Merlin
1
2
4
1.5
W
Apollo
Baywiffle
Apollo
4
1
8
8
L
2
1
3
3.5
W
Guan Yu
Dreaddfull
Guan Yu
2
2
11
3.75
L
Nemesis
GBelley017
Nemesis
1
3
2
0.67
W
1
1
12
7
W
Cthulhu
Ragnnark
Cthulhu
6
1
9
10.5
W
2
1
13
8.5
L
Apollo
fabriluc
Apollo
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,623
Damage
25,858
40,975
Taken
46,288
32,085
Mitigated
24,254
14,629
Healing
19,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,151
1,152
1,103
1,924
10,742
3,504
0
2,201
8,278
0
9,901
L
Merlin
ArcofEvilx
Merlin
9,692
133
1,725
1,835
7,683
2,872
0
1,879
5,561
26,972
288
W
Apollo
Baywiffle
Apollo
4,345
3,094
0
1,557
7,171
3,753
1,894
2,874
4,250
0
19,125
L
1,825
1,022
5,800
4,457
8,345
4,541
0
3,175
4,816
0
2,701
W
Guan Yu
Dreaddfull
Guan Yu
6,312
332
1,768
1,493
7,002
9,036
0
1,318
5,598
822
6,899
L
Nemesis
GBelley017
Nemesis
8,577
607
0
1,402
9,267
9,569
0
2,850
6,180
5,363
5,380
W
11,330
715
2,184
1,599
8,769
4,233
413
2,941
5,653
0
26,776
W
Cthulhu
Ragnnark
Cthulhu
12,476
320
2,798
3,025
11,716
11,910
270
3,871
7,285
16,458
365
W
10,160
2,978
0
205
6,317
3,153
2,055
2,451
3,772
0
20,122
L
Apollo
fabriluc
Apollo
3,613
1,747
92
1,361
10,251
3,768
0
2,033
7,762
0
13,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,005
Gold Earned
35,034
118
Minions Killed
96
0
Camps Cleared
0
951,115
Distance Traveled
870,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,447
645
21
2
0
137,020
0
L
Merlin
7,427
743
40
4
0
180,991
0
W
Apollo
8,755
876
40
4
0
159,596
0
L
Horus
7,117
712
3
0
0
194,701
0
W
Guan Yu
7,662
766
4
0
0
200,790
0
L
Nemesis
6,739
674
8
1
0
184,543
0
W
Thor
8,736
874
45
5
0
191,341
0
W
Cthulhu
8,710
871
12
1
0
210,750
0
W
Medusa
8,142
814
17
2
0
188,638
0
L
Apollo
7,304
730
24
2
0
172,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role