Player Matchup

Ix Chel
Ix Chel
AyJoash
Ix Chel
Level 86
God Stats
7W - 2L
1,553 SR
Queue Stats
9W - 12L
1,388 Elo+
Party 4
Anhur
Anhur
BubbleBabyButBoy
Anhur
Level 71
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 18L
1,950 Elo+
Solo
Sun Wukong
Sun Wukong
Redfyer598
Sun Wukong
Level 66
God Stats
10W - 10L
1,299 SR
Queue Stats
241W - 254L
1,475 Elo+
Party 2
Athena
Athena
TotemicBee4978
Athena
Level 68
God Stats
40W - 43L
1,513 SR
Queue Stats
171W - 178L
1,435 Elo+
Party 2
Izanami
Izanami
TrynnaChief
Izanami
Level 97
God Stats
7W - 0L
1,797 SR
Queue Stats
10W - 12L
1,309 Elo+
Party 4
Team Averages
Level 78
1,532 SR
1,512 Elo+

VS

Team Averages
Level 53
1,439 SR
1,475 Elo+
Skadi
Skadi
DiRtYfIsHy040
Skadi
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,686 Elo+
Party 3
Nox
Nox
Lyndon29
Nox
Level 44
God Stats
1W - 3L
1,396 SR
Queue Stats
376W - 433L
1,473 Elo+
Party 1
Sol
Sol
lethal_money06
Sol
Level 41
God Stats
34W - 44L
1,436 SR
Queue Stats
197W - 259L
1,430 Elo+
Party 1
Ganesha
Ganesha
potluckcharlie
Ganesha
Level 28
God Stats
3W - 3L
1,717 SR
Queue Stats
8W - 11L
1,686 Elo+
Party 3
Surtr
Surtr
roninMRP
Surtr
Level 67
God Stats
7W - 7L
1,148 SR
Queue Stats
44W - 35L
1,100 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AyJoash
Ix Chel
15
5 / 1 / 9
9,434
1,179
15,485
7,046
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
12 / 0 / 3
11,552
1,444
17,550
8,720
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Redfyer598
Sun Wukong
14
1 / 2 / 10
8,119
1,015
7,697
10,146
6,985
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 1 / 12
8,269
1,034
3,752
6,399
5,147
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
TrynnaChief
Izanami
14
0 / 1 / 10
8,284
1,036
5,300
3,653
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

319

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
7,640
955
5,619
9,809
3,987
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

13
0 / 3 / 3
7,455
932
3,381
8,740
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
4 / 2 / 1
8,913
1,114
8,871
6,776
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 0 / 5
8,903
1,113
4,034
12,133
11,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Surtr
roninMRP
Surtr
13
1 / 7 / 3
8,029
1,004
10,204
15,776
11,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
18
Kills
5
5
Deaths
18
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
AyJoash
Ix Chel
5
1
9
9.5
W
12
0
3
13.5
L
0
6
3
0.25
L
0
3
3
0.5
W
Sun Wukong
Redfyer598
Sun Wukong
1
2
10
3
W
0
1
12
6
W
Izanami
TrynnaChief
Izanami
0
1
10
5
L
4
2
1
2.25
L
0
0
5
2.5
L
Surtr
roninMRP
Surtr
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,784
Damage
32,109
35,964
Taken
53,234
20,646
Mitigated
34,350
7,660
Healing
3,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
AyJoash
Ix Chel
15,485
1,927
857
1,384
7,046
3,208
0
2,342
4,527
28,009
0
W
17,550
12,397
0
3,682
8,720
3,779
0
3,222
5,099
0
43,152
L
5,619
1,913
0
0
9,809
3,987
0
5,002
4,807
0
20,518
L
3,381
531
0
30
8,740
4,075
0
3,532
5,208
6,076
400
W
Sun Wukong
Redfyer598
Sun Wukong
7,697
2,503
495
1,242
10,146
6,985
0
4,515
5,515
0
14,709
W
3,752
845
0
0
6,399
5,147
0
3,579
2,820
12,274
496
W
Izanami
TrynnaChief
Izanami
5,300
3,566
0
0
3,653
1,527
0
2,106
1,458
0
21,224
L
8,871
2,244
0
26
6,776
2,803
0
2,383
4,393
20,093
3,191
L
4,034
241
0
577
12,133
11,835
0
3,738
8,395
22,319
0
L
Surtr
roninMRP
Surtr
10,204
3,224
41
2,868
15,776
11,650
0
4,525
11,251
128
24,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,658
Gold Earned
40,940
175
Minions Killed
146
7
Camps Cleared
5
721,905
Distance Traveled
642,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,434
1,179
33
4
0
152,123
0
W
Anhur
11,552
1,444
59
7
4
151,427
0
L
Skadi
7,640
955
39
5
1
93,625
0
L
Nox
7,455
932
7
1
0
110,173
0
W
Sun Wukong
8,119
1,015
12
2
0
142,718
0
W
Athena
8,269
1,034
21
3
1
159,938
0
W
Izanami
8,284
1,036
50
6
2
115,699
0
L
Sol
8,913
1,114
62
8
2
137,018
0
L
Ganesha
8,903
1,113
0
0
0
151,306
0
L
Surtr
8,029
1,004
38
5
2
150,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role