Player Matchup

Mercury
Mercury
Komqt
Mercury
Level 67
God Stats
13W - 15L
1,312 SR
Queue Stats
131W - 116L
1,607 Elo+
Solo
Ishtar
Ishtar
Muffin Mafia06
Ishtar
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
207W - 217L
1,183 Elo+
Solo
Janus
Janus
PURPLE_SWGG
Janus
Level 124
God Stats
49W - 24L
1,430 SR
Queue Stats
153W - 126L
1,783 Elo+
Solo
Bellona
Bellona
Tutankhamen1
Bellona
Level 91
God Stats
4W - 0L
1,829 SR
Queue Stats
26W - 25L
1,654 Elo+
Solo
Artio
Artio
paladinofhel
Artio
Level 124
God Stats
2W - 1L
1,738 SR
Queue Stats
38W - 39L
1,354 Elo+
Solo
Team Averages
Level 107
1,562 SR
1,516 Elo+

VS

Team Averages
Level 113
1,476 SR
1,608 Elo+
Charon
Charon
Darolaho
Charon
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 203L
1,647 Elo+
Solo
Anhur
Anhur
Lugergin
Anhur
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,761 Elo+
Solo
Maman Brigitte
Maman Brigitte
Shai-HuludH20
Maman Brigitte
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 60L
1,562 Elo+
Solo
Ravana
Ravana
Týran
Ravana
Level 114
God Stats
7W - 3L
1,236 SR
Queue Stats
121W - 129L
1,440 Elo+
Solo
Neith
Neith
Zeuscawk
Neith
Level 86
God Stats
91W - 77L
1,643 SR
Queue Stats
91W - 77L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Komqt
Mercury
11
0 / 0 / 2
5,522
552
2,008
7,613
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 1
6,214
621
2,207
6,238
2,378
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 2 / 0
5,985
599
2,799
3,741
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Tutankhamen1
Bellona
11
2 / 0 / 0
6,490
649
4,582
5,467
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 2 / 1
5,549
555
2,038
9,407
5,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Darolaho
Charon
9
2 / 0 / 2
5,631
563
4,485
6,311
4,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Lugergin
Anhur
9
1 / 1 / 0
5,044
504
1,896
2,961
886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maman Brigitte
Shai-HuludH20
Maman Brigitte
7
0 / 1 / 0
4,639
464
411
3,592
1,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ravana
Týran
Ravana
12
2 / 1 / 2
6,151
615
5,510
4,399
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
Zeuscawk
Neith
7
0 / 2 / 0
4,777
478
3,587
6,446
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
5
5
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
Darolaho
Charon
2
0
2
3
W
Mercury
Komqt
Mercury
0
0
2
1
L
Anhur
Lugergin
Anhur
1
1
0
1
W
0
1
1
0.5
W
2
2
0
1
L
Maman Brigitte
Shai-HuludH20
Maman Brigitte
0
1
0
0
W
Bellona
Tutankhamen1
Bellona
2
0
0
2
L
Ravana
Týran
Ravana
2
1
2
3
L
Neith
Zeuscawk
Neith
0
2
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,634
Damage
15,889
32,466
Taken
23,709
16,447
Mitigated
10,919
11,201
Healing
6,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Darolaho
Charon
4,485
824
0
1,821
6,311
4,371
0
1,944
4,367
20,654
0
W
Mercury
Komqt
Mercury
2,008
685
0
1,630
7,613
3,069
0
248
7,365
0
44,497
L
Anhur
Lugergin
Anhur
1,896
1,093
0
692
2,961
886
0
613
2,348
0
28,213
W
2,207
1,132
0
3,205
6,238
2,378
0
1,367
4,871
0
51,621
W
2,799
0
0
250
3,741
991
301
502
3,239
42,389
0
L
Maman Brigitte
Shai-HuludH20
Maman Brigitte
411
38
0
593
3,592
1,042
0
139
3,453
14,137
6,897
W
Bellona
Tutankhamen1
Bellona
4,582
1,369
0
2,434
5,467
4,922
0
221
5,246
0
42,163
L
Ravana
Týran
Ravana
5,510
1,749
0
1,765
4,399
2,398
0
1,978
2,421
0
49,097
L
Neith
Zeuscawk
Neith
3,587
1,512
0
1,647
6,446
2,222
0
0
6,446
0
27,542
W
2,038
212
1,217
2,465
9,407
5,087
0
2,429
6,978
8,072
2,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,760
Gold Earned
26,242
311
Minions Killed
263
0
Camps Cleared
0
980,227
Distance Traveled
941,895
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,631
563
20
2
0
205,360
2
W
Mercury
5,522
552
76
8
0
229,641
0
L
Anhur
5,044
504
54
5
0
170,344
2
W
Ishtar
6,214
621
88
9
0
159,769
0
W
Janus
5,985
599
68
7
0
202,401
0
L
Maman Brigitte
4,639
464
47
5
0
171,288
0
W
Bellona
6,490
649
71
7
0
182,834
1
L
Ravana
6,151
615
99
10
0
239,599
0
L
Neith
4,777
478
43
4
0
155,304
1
W
Artio
5,549
555
8
1
0
205,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role