Player Matchup

Ra
Ra
 
Ra
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JosephDamage
Nu Wa
Level 42
God Stats
1W - 1L
1,197 SR
Queue Stats
1W - 2L
1,145 Elo+
Solo
Chaac
Chaac
lTz Sin
Chaac
Level 65
God Stats
12W - 5L
1,500 SR
Queue Stats
113W - 105L
1,444 Elo+
Solo
Team Averages
Level 72
1,399 SR
1,363 Elo+

VS

Team Averages
Level 66
1,395 SR
1,290 Elo+
Anubis
Anubis
ACG Acid
Anubis
Level 89
God Stats
2W - 4L
1,495 SR
Queue Stats
5W - 11L
1,255 Elo+
Party 1
Nike
Nike
YourBunz8327
Nike
Level 22
God Stats
1W - 9L
1,181 SR
Queue Stats
5W - 11L
1,255 Elo+
Party 1
Ullr
Ullr
lemusk173
Ullr
Level 86
God Stats
7W - 13L
1,510 SR
Queue Stats
277W - 285L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 0 / 2
8,996
692
9,413
6,433
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 4
9,206
708
6,727
4,958
1,756
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
lTz Sin
Chaac
16
2 / 0 / 5
9,125
702
14,703
13,895
14,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ACG Acid
Anubis
14
0 / 4 / 1
8,076
621
8,193
12,342
6,102
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 2 / 1
7,369
567
5,023
11,377
10,114
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
13
1 / 1 / 0
7,893
607
3,575
12,151
4,411
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
2
3
L
Anubis
ACG Acid
Anubis
0
4
1
0.13
W
3
1
4
5
L
0
2
1
0.25
W
Chaac
lTz Sin
Chaac
2
0
5
4.5
L
Ullr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,843
Damage
16,791
25,286
Taken
35,870
18,672
Mitigated
20,627
6,310
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,413
591
262
1,891
6,433
2,814
25
1,681
4,723
41,087
0
L
Anubis
ACG Acid
Anubis
8,193
334
751
2,738
12,342
6,102
0
5,535
6,526
45,518
0
W
6,727
2,535
138
270
4,958
1,756
240
1,796
3,162
29,560
0
L
5,023
232
293
437
11,377
10,114
0
4,498
6,291
0
16,308
W
Chaac
lTz Sin
Chaac
14,703
986
0
3,749
13,895
14,102
88
4,656
9,165
0
29,010
L
Ullr
3,575
1,552
0
4,271
12,151
4,411
0
5,982
5,605
0
26,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,327
Gold Earned
23,338
161
Minions Killed
141
0
Camps Cleared
0
688,795
Distance Traveled
656,805
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,996
692
72
6
0
226,552
0
L
Anubis
8,076
621
72
6
0
200,841
0
W
Nu Wa
9,206
708
48
4
0
203,118
5
L
Nike
7,369
567
29
2
0
234,790
0
W
Chaac
9,125
702
41
3
0
259,125
0
L
Ullr
7,893
607
40
3
0
221,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role