Player Matchup

Terra
Terra
JetMetal
Terra
Level 40
God Stats
3W - 1L
1,702 SR
Queue Stats
19W - 13L
1,860 Elo+
Party 2
Arachne
Arachne
MaKe_Me_LeGaL666
Arachne
Level 117
God Stats
6W - 3L
1,924 SR
Queue Stats
108W - 99L
1,552 Elo+
Solo
Chaac
Chaac
Skillz747
Chaac
Level 148
God Stats
4W - 1L
1,671 SR
Queue Stats
63W - 63L
1,513 Elo+
Party 1
Ishtar
Ishtar
SnailMan21
Ishtar
Level 99
God Stats
3W - 0L
1,860 SR
Queue Stats
54W - 37L
1,606 Elo+
Party 1
Yu Huang
Yu Huang
WwMiNiSheThaNwW
Yu Huang
Level 85
God Stats
3W - 5L
1,682 SR
Queue Stats
18W - 16L
1,860 Elo+
Party 2
Team Averages
Level 98
1,768 SR
1,678 Elo+

VS

Team Averages
Level 110
1,327 SR
1,433 Elo+
Kali
Kali
FMJ573
Kali
Level 140
God Stats
1W - 3L
1,213 SR
Queue Stats
22W - 25L
1,386 Elo+
Party 3
Hachiman
Hachiman
MervinWhaleLord
Hachiman
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,740 Elo+
Solo
Yemoja
Yemoja
QWM1321
Yemoja
Level 89
God Stats
0W - 5L
1,175 SR
Queue Stats
9W - 15L
1,148 Elo+
Party 3
Merlin
Merlin
cyber000x
Merlin
Level 126
God Stats
1W - 11L
1,246 SR
Queue Stats
261W - 244L
1,511 Elo+
Solo
Neith
Neith
xl Emilio lx
Neith
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
JetMetal
Terra
12
3 / 0 / 1
7,935
529
7,895
11,825
9,082
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 0 / 0
8,619
575
6,353
13,527
5,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
Skillz747
Chaac
15
1 / 1 / 1
8,556
570
6,920
10,252
6,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
SnailMan21
Ishtar
13
0 / 3 / 3
7,627
508
14,768
10,623
4,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
14
0 / 2 / 1
7,976
532
2,567
9,402
3,766
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
FMJ573
Kali
14
4 / 3 / 2
7,984
532
6,977
15,633
7,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hachiman
15
0 / 1 / 1
8,404
560
6,193
10,676
4,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
QWM1321
Yemoja
12
1 / 1 / 2
7,456
497
4,058
12,559
9,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
cyber000x
Merlin
13
1 / 0 / 1
7,828
522
5,069
5,056
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 1
6,256
417
9,621
14,008
5,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
10
Kills
6
6
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kali
FMJ573
Kali
4
3
2
1.67
W
Terra
JetMetal
Terra
3
0
1
3.5
W
6
0
0
6
L
Hachiman
0
1
1
0.5
L
Yemoja
QWM1321
Yemoja
1
1
2
2
W
Chaac
Skillz747
Chaac
1
1
1
1.5
W
Ishtar
SnailMan21
Ishtar
0
3
3
0.5
W
Yu Huang
0
2
1
0.25
L
Merlin
cyber000x
Merlin
1
0
1
1.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,503
Damage
31,918
55,629
Taken
57,932
29,816
Mitigated
28,833
18,830
Healing
19,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
FMJ573
Kali
6,977
4,040
0
4,820
15,633
7,576
0
2,275
13,358
0
72,751
W
Terra
JetMetal
Terra
7,895
1,451
2,505
3,632
11,825
9,082
0
1,243
10,582
21,978
0
W
6,353
5,281
0
5,489
13,527
5,674
240
738
12,741
0
72,510
L
Hachiman
6,193
3,708
0
4,658
10,676
4,555
0
0
10,676
0
68,451
L
Yemoja
QWM1321
Yemoja
4,058
925
3,748
3,518
12,559
9,016
0
3,033
9,526
23,673
2,171
W
Chaac
Skillz747
Chaac
6,920
269
0
2,733
10,252
6,588
622
945
9,261
0
63,278
W
Ishtar
SnailMan21
Ishtar
14,768
8,431
0
2,982
10,623
4,706
185
1,455
9,168
0
76,247
W
Yu Huang
2,567
284
0
1,489
9,402
3,766
431
3,762
5,254
60,649
504
L
Merlin
cyber000x
Merlin
5,069
91
0
1,151
5,056
2,027
588
1,765
3,291
53,538
0
L
9,621
3,802
0
1,836
14,008
5,659
0
3,353
10,655
0
52,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,713
Gold Earned
37,928
437
Minions Killed
414
0
Camps Cleared
0
1,556,143
Distance Traveled
1,395,447
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,984
532
95
6
0
320,691
0
W
Terra
7,935
529
24
2
0
336,345
10
W
Arachne
8,619
575
96
6
0
361,501
1
L
Hachiman
8,404
560
121
8
0
257,595
0
L
Yemoja
7,456
497
33
2
0
274,709
0
W
Chaac
8,556
570
111
7
0
282,137
3
W
Ishtar
7,627
508
103
7
0
292,624
6
W
Yu Huang
7,976
532
103
7
0
283,536
0
L
Merlin
7,828
522
82
5
0
285,039
8
L
Neith
6,256
417
83
6
0
257,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role