Player Matchup

Artemis
Artemis
BEryant
Artemis
Level 83
God Stats
33W - 33L
1,492 SR
Queue Stats
429W - 444L
1,496 Elo+
Solo
Sol
Sol
GoaTMaN_2223
Sol
Level 111
God Stats
4W - 4L
1,500 SR
Queue Stats
352W - 393L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
Himothï
Gilgamesh
Level 51
God Stats
9W - 19L
1,269 SR
Queue Stats
255W - 289L
1,352 Elo+
Solo
Hun Batz
Hun Batz
Th3r3ald3al9727
Hun Batz
Level 52
God Stats
136W - 110L
1,544 SR
Queue Stats
815W - 825L
1,493 Elo+
Solo
Ravana
Ravana
TheFenix 7n7
Ravana
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,499 Elo+
Solo
Team Averages
Level 71
1,461 SR
1,467 Elo+

VS

Team Averages
Level 78
1,503 SR
1,484 Elo+
Anubis
Anubis
Andersoncig
Anubis
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 40L
1,562 Elo+
Solo
Serqet
Serqet
Ivorison
Serqet
Level 66
God Stats
3W - 1L
1,863 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ishtar
Ishtar
JHON ZULUAGA884
Ishtar
Level 108
God Stats
4W - 7L
1,549 SR
Queue Stats
392W - 414L
1,451 Elo+
Solo
Jormungandr
Jormungandr
Lyndon29
Jormungandr
Level 44
God Stats
2W - 3L
1,277 SR
Queue Stats
376W - 434L
1,527 Elo+
Solo
Neith
Neith
NerdyTortoise21
Neith
Level 31
God Stats
3W - 3L
1,325 SR
Queue Stats
28W - 40L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BEryant
Artemis
13
0 / 10 / 2
8,167
1,021
11,415
15,714
5,224
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
1 / 0 / 0
8,427
1,053
5,504
4,736
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Himothï
Gilgamesh
13
2 / 5 / 0
8,594
1,074
3,829
14,558
12,768
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
13
0 / 1 / 0
7,272
909
578
1,282
484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
13
0 / 3 / 1
7,858
982
2,583
9,478
5,807
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

197

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 0 / 9
8,803
1,100
10,719
7,014
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Ivorison
Serqet
15
7 / 1 / 8
10,031
1,254
10,180
5,931
3,217
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 1 / 13
8,640
1,080
5,703
6,199
2,780
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jormungandr
Lyndon29
Jormungandr
15
2 / 0 / 12
8,680
1,085
5,189
3,585
3,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 1 / 8
9,459
1,182
7,858
3,892
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
69
3
Kills
19
19
Deaths
3
3
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
0
9
7.5
L
Artemis
BEryant
Artemis
0
10
2
0.1
L
1
0
0
1
L
Gilgamesh
Himothï
Gilgamesh
2
5
0
0.4
W
Serqet
Ivorison
Serqet
7
1
8
11
W
1
1
13
7.5
W
Jormungandr
Lyndon29
Jormungandr
2
0
12
8
W
6
1
8
10
L
Hun Batz
0
1
0
0
L
Ravana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
39,649
45,768
Taken
26,621
25,861
Mitigated
15,022
1,337
Healing
3,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
10,719
465
0
610
7,014
3,958
0
1,425
5,496
29,237
0
L
Artemis
BEryant
Artemis
11,415
5,248
0
56
15,714
5,224
0
6,176
9,403
0
21,635
L
5,504
1,287
0
513
4,736
1,578
0
2,278
2,285
25,657
1,131
L
Gilgamesh
Himothï
Gilgamesh
3,829
494
0
310
14,558
12,768
0
3,593
10,107
0
17,833
W
Serqet
Ivorison
Serqet
10,180
3,855
0
1,580
5,931
3,217
0
620
5,264
0
20,837
W
5,703
2,689
130
153
6,199
2,780
0
624
5,489
0
17,553
W
Jormungandr
Lyndon29
Jormungandr
5,189
1,097
0
600
3,585
3,307
0
1,641
1,731
14,181
269
W
7,858
3,496
0
677
3,892
1,760
0
1,015
2,877
0
20,437
L
Hun Batz
578
0
84
108
1,282
484
0
64
1,182
0
2,845
L
Ravana
2,583
511
0
266
9,478
5,807
0
2,658
6,566
0
8,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
45,613
120
Minions Killed
148
3
Camps Cleared
9
492,675
Distance Traveled
710,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,803
1,100
48
6
2
142,784
0
L
Artemis
8,167
1,021
20
3
0
108,289
0
L
Sol
8,427
1,053
54
7
0
102,971
0
L
Gilgamesh
8,594
1,074
32
4
2
140,900
0
W
Serqet
10,031
1,254
20
3
4
157,720
0
W
Ishtar
8,640
1,080
29
4
2
131,518
0
W
Jormungandr
8,680
1,085
16
2
0
141,159
0
W
Neith
9,459
1,182
35
4
1
137,360
0
L
Hun Batz
7,272
909
2
0
1
26,166
0
L
Ravana
7,858
982
12
2
0
114,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role