Player Matchup

Zeus
Zeus
Silver II
 
Zeus
Silver II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
BóhbTheDad
Ymir
Silver I
Level 188
God Stats
14W - 13L
1,668 SR
Queue Stats
74W - 63L
1,546 MMR
Party 1
Thanatos
Thanatos
Bronze III
Trinitis
Thanatos
Bronze III
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,546 MMR
Solo
Medusa
Medusa
Silver I
UndamagedSoul
Medusa
Silver I
Level 254
God Stats
3W - 3L
1,500 SR
Queue Stats
175W - 180L
1,500 MMR
Party 1
Surtr
Surtr
Gold III
carrymeplsv1
Surtr
Gold III
Level 156
God Stats
4W - 4L
1,478 SR
Queue Stats
91W - 87L
1,517 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 178
1,529 SR
1,522 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 169
1,577 SR
1,527 MMR
Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
Alimuk
Bacchus
Silver II
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
72W - 58L
1,507 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
BillyRoyaltn
Sun Wukong
Silver I
Level 249
God Stats
5W - 11L
1,500 SR
Queue Stats
516W - 525L
1,546 MMR
Solo
Kukulkan
Kukulkan
Silver II
CHIEF-ROCKER80
Kukulkan
Silver II
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
33W - 31L
1,545 MMR
Solo
Da Ji
Da Ji
Gold IV
Kreenick
Da Ji
Gold IV
Level 180
God Stats
56W - 23L
1,883 SR
Queue Stats
317W - 296L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
5 / 4 / 2
7,825
602
7,507
9,752
3,022
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 5
7,421
571
7,425
12,599
10,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Trinitis
Thanatos
14
7 / 2 / 3
8,263
636
6,633
12,136
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 5
8,448
650
8,117
8,582
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

14
3 / 1 / 0
8,613
663
6,513
8,187
5,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ArachneCharonThoth

VS

Bans
Maman BrigitteBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
3 / 4 / 2
8,017
617
4,675
10,787
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Alimuk
Bacchus
10
0 / 5 / 7
6,379
491
5,770
13,720
11,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
BillyRoyaltn
Sun Wukong
11
1 / 4 / 0
6,350
488
4,530
10,868
8,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
12
1 / 4 / 3
6,924
533
5,846
7,812
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
Kreenick
Da Ji
13
7 / 2 / 0
7,537
580
10,515
11,900
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
19
Kills
12
12
Deaths
19
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
4
2
1.5
L
Apollo
 
Apollo
3
4
2
1
L
Bacchus
Alimuk
Bacchus
0
5
7
0.7
L
Sun Wukong
BillyRoyaltn
Sun Wukong
1
4
0
0.25
W
2
3
5
1.5
L
Kukulkan
1
4
3
0.63
L
Da Ji
Kreenick
Da Ji
7
2
0
3.5
W
Thanatos
Trinitis
Thanatos
7
2
3
4.25
W
2
2
5
2.25
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,195
Damage
31,336
51,256
Taken
55,087
27,984
Mitigated
32,119
18,524
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,507
1,439
0
1,966
9,752
3,022
0
2,945
6,807
50,660
0
L
Apollo
 
Apollo
4,675
2,717
0
1,922
10,787
4,509
13
1,389
9,398
0
72,108
L
Bacchus
Alimuk
Bacchus
5,770
1,147
942
3,137
13,720
11,844
0
6,121
7,599
16,314
1,673
L
Sun Wukong
BillyRoyaltn
Sun Wukong
4,530
634
0
2,656
10,868
8,084
0
1,233
9,026
85
42,205
W
7,425
2,516
0
2,608
12,599
10,584
0
5,418
7,137
24,881
0
L
Kukulkan
5,846
611
0
420
7,812
2,918
0
3,766
4,046
55,984
1,044
L
Da Ji
Kreenick
Da Ji
10,515
2,300
0
3,694
11,900
4,764
0
3,150
8,750
0
58,279
W
Thanatos
Trinitis
Thanatos
6,633
1,116
0
10,025
12,136
4,960
0
1,502
10,634
0
57,575
W
8,117
4,060
0
1,190
8,582
3,679
398
803
7,779
0
78,267
W
6,513
2,652
0
2,735
8,187
5,739
0
85
7,462
1,692
60,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,570
Gold Earned
35,207
458
Minions Killed
417
0
Camps Cleared
0
1,250,428
Distance Traveled
1,203,403
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,825
602
87
7
0
219,038
2
L
Apollo
8,017
617
124
10
0
222,315
0
L
Bacchus
6,379
491
26
2
0
261,048
2
L
Sun Wukong
6,350
488
79
6
0
196,510
1
W
Ymir
7,421
571
29
2
0
264,741
5
L
Kukulkan
6,924
533
99
8
0
232,394
1
L
Da Ji
7,537
580
89
7
0
291,136
0
W
Thanatos
8,263
636
83
6
0
311,346
3
W
Medusa
8,448
650
145
11
0
241,058
0
W
Surtr
8,613
663
114
9
0
214,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role