Player Matchup

Ah Puch
Ah Puch
CandyStarPTRay
Ah Puch
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 24L
1,755 Elo+
Party 1
Eset
Eset
GraceNYC
Eset
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 34L
1,567 Elo+
Party 1
Charon
Charon
MrOLdmanN
Charon
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
335W - 94L
1,616 Elo+
Party 1
Athena
Athena
kite520
Athena
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
388W - 95L
1,784 Elo+
Party 1
Amaterasu
Amaterasu
白白胖胖充满希望
Amaterasu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 36L
1,847 Elo+
Party 1
Team Averages
Level 132
1,500 SR
1,714 Elo+

VS

Team Averages
Level 114
1,500 SR
1,590 Elo+
Sol
Sol
BRYCYN
Sol
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,701 Elo+
Solo
Xing Tian
Xing Tian
DarK-NoSsioP
Xing Tian
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 96L
1,490 Elo+
Party 2
Jing Wei
Jing Wei
TheDevils_Reap9
Jing Wei
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,559 Elo+
Solo
Heimdallr
Heimdallr
Vixiz44
Heimdallr
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 59L
1,631 Elo+
Party 2
Artio
Artio
souju
Artio
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 34L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 12
12,828
987
20,492
11,424
6,901
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Eset
19
7 / 2 / 11
11,661
897
17,897
13,455
7,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Charon
MrOLdmanN
Charon
17
2 / 3 / 17
10,943
842
14,115
19,507
22,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
kite520
Athena
16
0 / 4 / 19
10,252
789
7,356
22,265
22,196
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

17
6 / 2 / 13
10,387
799
12,868
22,228
24,322
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BRYCYN
Sol
16
1 / 7 / 6
8,957
689
15,693
15,453
7,013
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
DarK-NoSsioP
Xing Tian
17
6 / 5 / 5
9,197
707
7,831
16,256
23,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Jing Wei
16
0 / 6 / 7
8,863
682
9,166
13,604
6,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Vixiz44
Heimdallr
14
2 / 6 / 5
8,223
633
9,527
15,962
7,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Artio
souju
Artio
13
1 / 4 / 7
7,791
599
9,581
20,340
17,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
40
28
Kills
10
12
Deaths
28
72
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
BRYCYN
Sol
1
7
6
0.57
W
13
1
12
19
L
Xing Tian
DarK-NoSsioP
Xing Tian
6
5
5
1.7
W
Eset
7
2
11
6.25
W
Charon
MrOLdmanN
Charon
2
3
17
3.5
L
Jing Wei
0
6
7
0.58
L
Heimdallr
Vixiz44
Heimdallr
2
6
5
0.75
W
Athena
kite520
Athena
0
4
19
2.38
L
Artio
souju
Artio
1
4
7
1.13
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,728
Damage
51,798
88,879
Taken
81,615
83,341
Mitigated
61,084
33,239
Healing
22,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
BRYCYN
Sol
15,693
4,806
657
3,660
15,453
7,013
0
11,760
3,560
33,791
0
W
20,492
352
472
3,414
11,424
6,901
1,478
3,475
7,643
47,057
0
L
Xing Tian
DarK-NoSsioP
Xing Tian
7,831
537
1,331
2,371
16,256
23,114
0
10,707
4,876
12,662
0
W
Eset
17,897
3,301
3,422
4,533
13,455
7,746
1,977
6,337
6,795
42,136
642
W
Charon
MrOLdmanN
Charon
14,115
2,509
1,493
2,706
19,507
22,176
1,188
4,980
14,032
19,999
3,984
L
Jing Wei
9,166
6,401
908
1,081
13,604
6,363
52
9,828
3,437
0
24,350
L
Heimdallr
Vixiz44
Heimdallr
9,527
2,398
772
1,904
15,962
7,482
136
13,099
2,759
0
17,103
W
Athena
kite520
Athena
7,356
1,424
3,960
3,086
22,265
22,196
1,192
9,810
11,827
12,945
0
L
Artio
souju
Artio
9,581
1,433
1,917
7,612
20,340
17,112
0
11,256
8,496
12,419
0
W
12,868
4,356
1,861
8,292
22,228
24,322
2,100
6,418
15,477
971
19,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,071
Gold Earned
43,031
156
Minions Killed
150
0
Camps Cleared
0
1,459,567
Distance Traveled
972,222
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,957
689
47
4
0
196,629
0
W
Ah Puch
12,828
987
48
4
0
325,314
0
L
Xing Tian
9,197
707
10
1
0
183,769
0
W
Eset
11,661
897
52
4
0
238,469
0
W
Charon
10,943
842
31
2
0
278,703
0
L
Jing Wei
8,863
682
70
5
0
208,832
0
L
Heimdallr
8,223
633
15
1
0
194,679
0
W
Athena
10,252
789
11
1
0
312,647
0
L
Artio
7,791
599
8
1
0
188,313
0
W
Amaterasu
10,387
799
14
1
0
304,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role