Player Matchup

Skadi
Skadi
Ashish47
Skadi
Level 192
God Stats
1W - 0L
1,237 SR
Queue Stats
159W - 140L
1,320 Elo+
Solo
Xing Tian
Xing Tian
BambooKazoo
Xing Tian
Level 114
God Stats
1W - 3L
1,086 SR
Queue Stats
41W - 38L
1,548 Elo+
Party 2
He Bo
He Bo
DinWesker
He Bo
Level 106
God Stats
1W - 1L
1,233 SR
Queue Stats
86W - 83L
1,437 Elo+
Solo
Tsukuyomi
Tsukuyomi
stumpsmashh
Tsukuyomi
Level 114
God Stats
4W - 2L
1,700 SR
Queue Stats
89W - 70L
1,475 Elo+
Party 2
Cu Chulainn
Cu Chulainn
无情的叶子
Cu Chulainn
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 71L
1,629 Elo+
Solo
Team Averages
Level 131
1,351 SR
1,482 Elo+

VS

Team Averages
Level 91
1,561 SR
1,456 Elo+
Baron Samedi
Baron Samedi
Dx0675
Baron Samedi
Level 69
God Stats
4W - 4L
1,828 SR
Queue Stats
153W - 153L
1,446 Elo+
Solo
Chaac
Chaac
Ipølse
Chaac
Level 89
God Stats
0W - 1L
1,279 SR
Queue Stats
43W - 31L
1,537 Elo+
Party 1
Janus
Janus
TC_VoX_G4onza
Janus
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 23L
1,500 Elo+
Solo
Serqet
Serqet
Valvolt
Serqet
Level 69
God Stats
1W - 3L
1,700 SR
Queue Stats
2W - 3L
1,293 Elo+
Solo
Danzaburou
Danzaburou
jomess
Danzaburou
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Ashish47
Skadi
16
2 / 3 / 5
9,544
530
10,783
10,476
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
BambooKazoo
Xing Tian
13
2 / 3 / 8
8,171
454
6,259
15,572
10,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
DinWesker
He Bo
15
1 / 2 / 8
9,654
536
10,082
10,929
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
stumpsmashh
Tsukuyomi
16
14 / 2 / 5
10,617
590
15,216
13,283
5,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
无情的叶子
Cu Chulainn
17
5 / 2 / 4
11,106
617
11,844
16,570
15,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dx0675
Baron Samedi
10
3 / 6 / 4
7,648
425
6,287
14,270
12,046
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Ipølse
Chaac
16
2 / 5 / 2
9,238
513
7,493
15,561
13,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

16
2 / 5 / 4
9,285
516
11,815
12,950
5,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Valvolt
Serqet
15
2 / 4 / 6
8,457
470
5,828
16,813
7,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
jomess
Danzaburou
15
3 / 4 / 4
10,313
573
12,723
14,902
6,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
24
Kills
12
12
Deaths
24
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
Ashish47
Skadi
2
3
5
1.5
W
Xing Tian
BambooKazoo
Xing Tian
2
3
8
2
W
He Bo
DinWesker
He Bo
1
2
8
2.5
L
Baron Samedi
Dx0675
Baron Samedi
3
6
4
0.83
L
Chaac
Ipølse
Chaac
2
5
2
0.6
L
2
5
4
0.8
L
Serqet
Valvolt
Serqet
2
4
6
1.25
L
Danzaburou
jomess
Danzaburou
3
4
4
1.25
W
Tsukuyomi
stumpsmashh
Tsukuyomi
14
2
5
8.25
W
Cu Chulainn
无情的叶子
Cu Chulainn
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,184
Damage
44,146
66,830
Taken
74,496
40,377
Mitigated
45,399
12,347
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Ashish47
Skadi
10,783
3,793
0
1,152
10,476
4,272
593
1,937
8,285
0
76,910
W
Xing Tian
BambooKazoo
Xing Tian
6,259
740
0
1,596
15,572
10,783
437
4,482
10,784
34,152
830
W
He Bo
DinWesker
He Bo
10,082
327
0
1,324
10,929
3,855
0
5,820
4,489
66,453
1,958
L
Baron Samedi
Dx0675
Baron Samedi
6,287
351
838
3,441
14,270
12,046
0
2,978
11,292
19,544
0
L
Chaac
Ipølse
Chaac
7,493
2,077
0
2,109
15,561
13,967
0
3,096
12,465
0
73,113
L
11,815
137
0
2,023
12,950
5,132
0
6,292
6,658
75,847
0
L
Serqet
Valvolt
Serqet
5,828
834
0
420
16,813
7,836
0
4,096
12,717
0
53,589
L
Danzaburou
jomess
Danzaburou
12,723
6,426
0
2,818
14,902
6,418
797
2,586
12,316
0
68,859
W
Tsukuyomi
stumpsmashh
Tsukuyomi
15,216
3,723
0
5,224
13,283
5,836
485
2,875
9,980
0
64,707
W
Cu Chulainn
无情的叶子
Cu Chulainn
11,844
2,607
0
3,051
16,570
15,631
37
2,719
13,615
16,425
75,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,092
Gold Earned
44,941
499
Minions Killed
472
0
Camps Cleared
0
1,690,635
Distance Traveled
1,613,533
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,544
530
119
7
0
324,636
0
W
Xing Tian
8,171
454
42
2
0
364,770
3
W
He Bo
9,654
536
116
6
0
343,280
5
L
Baron Samedi
7,648
425
14
1
0
259,698
0
L
Chaac
9,238
513
136
8
0
325,332
7
L
Janus
9,285
516
127
7
0
353,547
6
L
Serqet
8,457
470
79
4
0
378,281
0
L
Danzaburou
10,313
573
116
6
0
296,675
0
W
Tsukuyomi
10,617
590
73
4
0
390,521
0
W
Cu Chulainn
11,106
617
149
8
0
267,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role