Player Matchup

Kuzenbo
Kuzenbo
Silver II
BristolUNIsucks
Kuzenbo
Silver II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 53L
1,501 MMR
Solo
Mercury
Mercury
Gold V
Cléau
Mercury
Gold V
Level 158
God Stats
4W - 2L
1,839 SR
Queue Stats
106W - 101L
1,507 MMR
Solo
Kukulkan
Kukulkan
Gold IV
DEADLYLAMB
Kukulkan
Gold IV
Level 65
God Stats
4W - 0L
1,500 SR
Queue Stats
55W - 48L
1,503 MMR
Solo
Loki
Loki
Bronze III
Darkメ情天
Loki
Bronze III
Level 147
God Stats
8W - 7L
1,500 SR
Queue Stats
63W - 82L
1,500 MMR
Solo
Sol
Sol
Bronze III
NaDiLoo
Sol
Bronze III
Level 166
God Stats
2W - 3L
1,500 SR
Queue Stats
47W - 35L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 139
1,568 SR
1,502 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,511 SR
1,502 MMR
Ravana
Ravana
Bronze III
A2Django
Ravana
Bronze III
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
EksDelSmurf
Chaac
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,500 MMR
Solo
Nox
Nox
Bronze III
GravyLord5801
Nox
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 12L
1,500 MMR
Solo
Ishtar
Ishtar
Silver II
IcebergDragon
Ishtar
Silver II
Level 108
God Stats
9W - 12L
1,363 SR
Queue Stats
193W - 190L
1,512 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
TuKkaNxD
Baron Samedi
Bronze III
Level 57
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 6
5,726
521
3,887
6,126
3,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Cléau
Mercury
13
2 / 0 / 5
6,371
579
5,255
8,180
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
DEADLYLAMB
Kukulkan
12
4 / 0 / 0
6,570
597
4,273
3,118
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 1
5,386
490
1,322
9,050
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
11
3 / 1 / 0
6,865
624
6,386
7,550
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AthenaAo KuangBellonaThanatosSusano

VS

Bans
RaijinMaman BrigitteThorAnhurVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
A2Django
Ravana
11
0 / 1 / 0
5,415
492
2,899
5,666
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 0
6,897
627
7,654
8,017
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 0
4,918
447
2,522
5,617
3,726
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 3 / 0
5,907
537
4,699
9,126
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TuKkaNxD
Baron Samedi
10
0 / 3 / 0
5,503
500
2,345
7,288
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
5
5
Deaths
9
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ravana
A2Django
Ravana
0
1
0
0
W
0
0
6
3
W
Mercury
Cléau
Mercury
2
0
5
4.5
W
Kukulkan
DEADLYLAMB
Kukulkan
4
0
0
4
W
0
4
1
0.13
L
4
1
0
4
L
0
1
0
0
L
1
3
0
0.33
W
Sol
3
1
0
3
L
Baron Samedi
TuKkaNxD
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,123
Damage
20,119
34,024
Taken
35,714
13,737
Mitigated
22,055
9,841
Healing
14,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
A2Django
Ravana
2,899
917
0
2,972
5,666
2,564
0
926
4,740
0
46,025
W
3,887
1,788
1,355
1,639
6,126
3,919
16
1,807
4,319
13,511
0
W
Mercury
Cléau
Mercury
5,255
3,037
0
400
8,180
3,607
0
1,442
6,659
0
56,077
W
Kukulkan
DEADLYLAMB
Kukulkan
4,273
727
0
835
3,118
1,119
0
1,163
1,955
56,294
0
W
1,322
214
0
1,500
9,050
2,658
0
0
8,475
0
26,429
L
7,654
2,362
0
2,986
8,017
8,851
0
0
8,017
0
49,662
L
2,522
466
0
1,603
5,617
3,726
0
3,539
2,078
9,246
0
L
4,699
2,465
0
3,948
9,126
3,713
0
6,184
2,942
0
48,856
W
Sol
6,386
3,722
0
4,112
7,550
2,434
402
455
7,095
55,116
1,728
L
Baron Samedi
TuKkaNxD
Baron Samedi
2,345
201
55
2,792
7,288
3,201
0
3,769
3,519
38,219
1,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,918
Gold Earned
28,640
363
Minions Killed
357
0
Camps Cleared
0
1,147,679
Distance Traveled
1,113,074
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,415
492
87
8
0
252,753
2
W
Kuzenbo
5,726
521
16
1
0
234,468
0
W
Mercury
6,371
579
95
9
0
267,923
3
W
Kukulkan
6,570
597
95
9
0
223,532
1
W
Loki
5,386
490
61
6
0
219,082
0
L
Chaac
6,897
627
84
8
0
220,152
0
L
Nox
4,918
447
14
1
0
235,326
2
L
Ishtar
5,907
537
91
8
0
187,630
1
W
Sol
6,865
624
96
9
0
202,674
2
L
Baron Samedi
5,503
500
81
7
0
217,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role