Player Matchup

Janus
Janus
 
Janus
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
EPIC-J-1997
King Arthur
Level 162
God Stats
30W - 26L
1,500 SR
Queue Stats
363W - 308L
1,706 Elo+
Solo
Ratatoskr
Ratatoskr
Hoddtowardjr
Ratatoskr
Level 124
God Stats
2W - 0L
1,739 SR
Queue Stats
74W - 55L
1,624 Elo+
Party 1
Charon
Charon
Pepilepsi
Charon
Level 104
God Stats
13W - 4L
1,715 SR
Queue Stats
16W - 9L
1,627 Elo+
Solo
Freya
Freya
shìbuya
Freya
Level 85
God Stats
4W - 3L
1,867 SR
Queue Stats
78W - 58L
1,608 Elo+
Party 1
Team Averages
Level 121
1,664 SR
1,613 Elo+

VS

Team Averages
Level 152
1,548 SR
1,583 Elo+
Medusa
Medusa
IronDesert78576
Medusa
Level 117
God Stats
4W - 7L
1,485 SR
Queue Stats
115W - 110L
1,517 Elo+
Solo
Da Ji
Da Ji
Legoshi42134
Da Ji
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
SigEpKILLSWITCH
Baron Samedi
Level 205
God Stats
10W - 3L
1,811 SR
Queue Stats
151W - 136L
1,646 Elo+
Party 2
Horus
Horus
Sydate
Horus
Level 211
God Stats
0W - 2L
1,500 SR
Queue Stats
316W - 295L
1,655 Elo+
Party 2
Anubis
Anubis
WhyFeedSoMuch
Anubis
Level 84
God Stats
10W - 17L
1,445 SR
Queue Stats
42W - 42L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 2 / 4
6,859
528
7,444
6,439
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
EPIC-J-1997
King Arthur
14
2 / 3 / 3
7,993
615
11,020
16,518
10,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
Hoddtowardjr
Ratatoskr
12
1 / 4 / 4
6,685
514
4,528
12,983
4,671
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
Pepilepsi
Charon
11
1 / 3 / 7
6,897
531
6,388
11,743
8,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
shìbuya
Freya
14
6 / 2 / 2
8,083
622
10,328
9,030
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,632
510
5,159
6,939
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
7 / 3 / 3
7,453
573
11,742
13,059
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SigEpKILLSWITCH
Baron Samedi
10
2 / 3 / 4
6,652
512
5,650
10,989
10,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Horus
Sydate
Horus
13
2 / 2 / 2
7,997
615
9,778
14,176
11,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 3 / 2
7,169
551
6,011
8,690
4,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
12
Kills
14
14
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
4
2
W
King Arthur
EPIC-J-1997
King Arthur
2
3
3
1.17
W
Ratatoskr
Hoddtowardjr
Ratatoskr
1
4
4
0.75
L
2
2
2
1.5
L
7
3
3
2.83
W
Charon
Pepilepsi
Charon
1
3
7
1.5
L
Baron Samedi
SigEpKILLSWITCH
Baron Samedi
2
3
4
1.33
L
Horus
Sydate
Horus
2
2
2
1.5
L
1
3
2
0.67
W
Freya
shìbuya
Freya
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,708
Damage
38,340
56,713
Taken
53,853
29,911
Mitigated
35,490
15,899
Healing
15,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,444
501
0
490
6,439
1,937
0
4,200
2,239
47,568
0
W
King Arthur
EPIC-J-1997
King Arthur
11,020
1,258
0
3,749
16,518
10,896
0
945
14,939
0
67,397
W
Ratatoskr
Hoddtowardjr
Ratatoskr
4,528
1,116
0
4,921
12,983
4,671
0
1,228
11,673
0
49,532
L
5,159
1,512
0
479
6,939
2,718
0
4,530
2,175
0
46,264
L
11,742
3,635
0
2,138
13,059
6,118
0
4,538
8,345
0
45,207
W
Charon
Pepilepsi
Charon
6,388
1,462
284
3,141
11,743
8,677
0
3,772
7,922
20,693
0
L
Baron Samedi
SigEpKILLSWITCH
Baron Samedi
5,650
396
879
4,027
10,989
10,137
0
6,514
4,129
16,926
1,913
L
Horus
Sydate
Horus
9,778
3,224
80
5,831
14,176
11,834
0
1,930
12,182
967
58,921
L
6,011
102
0
2,358
8,690
4,683
0
5,342
3,054
73,725
1,849
W
Freya
shìbuya
Freya
10,328
3,401
0
3,314
9,030
3,730
0
720
8,310
50,985
1,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,517
Gold Earned
35,903
401
Minions Killed
379
0
Camps Cleared
0
1,386,714
Distance Traveled
1,233,151
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,859
528
83
6
0
264,914
0
W
King Arthur
7,993
615
120
9
0
262,660
2
W
Ratatoskr
6,685
514
83
6
0
297,272
0
L
Medusa
6,632
510
74
6
0
242,493
0
L
Da Ji
7,453
573
60
5
0
266,746
0
W
Charon
6,897
531
24
2
0
278,005
0
L
Baron Samedi
6,652
512
27
2
0
233,686
2
L
Horus
7,997
615
100
8
0
256,690
0
L
Anubis
7,169
551
118
9
0
233,536
4
W
Freya
8,083
622
91
7
0
283,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role