Player Matchup

Merlin
Merlin
ChrisBadley
Merlin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 121L
1,492 Elo+
Party 1
Terra
Terra
E85Loial
Terra
Level 109
God Stats
2W - 1L
1,735 SR
Queue Stats
8W - 16L
1,510 Elo+
Party 1
Agni
Agni
Ecas4
Agni
Level 159
God Stats
7W - 11L
1,833 SR
Queue Stats
574W - 573L
1,551 Elo+
Party 1
Izanami
Izanami
Fire Fist Abe
Izanami
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
Numero Nueve293
Sun Wukong
Level 86
God Stats
3W - 5L
1,500 SR
Queue Stats
288W - 250L
1,590 Elo+
Party 1
Team Averages
Level 131
1,614 SR
1,518 Elo+

VS

Team Averages
Level 144
1,583 SR
1,581 Elo+
Cthulhu
Cthulhu
Idlnpb
Cthulhu
Level 159
God Stats
2W - 0L
1,715 SR
Queue Stats
16W - 6L
1,721 Elo+
Party 3
Ah Puch
Ah Puch
LePòggere
Ah Puch
Level 105
God Stats
2W - 0L
1,702 SR
Queue Stats
38W - 23L
1,741 Elo+
Solo
Skadi
Skadi
N03FF0RT
Skadi
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ra
Ra
the suck
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,138 Elo+
Party 2
Cerberus
Cerberus
yzerman4444
Cerberus
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,806 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
4 / 5 / 3
11,430
714
19,577
13,126
7,382
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
E85Loial
Terra
16
0 / 5 / 5
9,426
589
6,632
20,350
24,884
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
Ecas4
Agni
16
1 / 6 / 6
9,523
595
12,577
11,588
6,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
15
0 / 6 / 5
9,127
570
10,643
16,032
8,581
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
Numero Nueve293
Sun Wukong
17
5 / 5 / 3
9,944
622
11,730
20,367
23,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Idlnpb
Cthulhu
18
2 / 3 / 20
12,239
765
15,864
16,890
27,509
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
LePòggere
Ah Puch
20
12 / 2 / 10
13,143
821
31,128
16,584
9,950
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
N03FF0RT
Skadi
20
4 / 0 / 13
11,774
736
13,870
10,399
5,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 2 / 10
12,301
769
8,319
16,497
9,614
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
yzerman4444
Cerberus
19
6 / 5 / 14
12,071
754
8,336
17,152
20,644
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
94
10
Kills
27
27
Deaths
12
22
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
5
3
1.1
L
Terra
E85Loial
Terra
0
5
5
0.5
L
Agni
Ecas4
Agni
1
6
6
0.67
L
Izanami
0
6
5
0.42
W
Cthulhu
Idlnpb
Cthulhu
2
3
20
4
W
Ah Puch
LePòggere
Ah Puch
12
2
10
8.5
W
Skadi
N03FF0RT
Skadi
4
0
13
10.5
L
Sun Wukong
Numero Nueve293
Sun Wukong
5
5
3
1.3
W
3
2
10
4
W
Cerberus
yzerman4444
Cerberus
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,159
Damage
77,517
81,463
Taken
77,522
70,765
Mitigated
73,346
21,743
Healing
38,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
19,577
202
504
735
13,126
7,382
0
10,367
2,759
50,472
0
L
Terra
E85Loial
Terra
6,632
392
7,482
5,867
20,350
24,884
0
15,395
4,895
9,855
383
L
Agni
Ecas4
Agni
12,577
280
1,028
231
11,588
6,175
0
9,242
2,321
23,200
0
L
Izanami
10,643
5,628
1,087
2,413
16,032
8,581
0
12,393
3,633
0
28,084
W
Cthulhu
Idlnpb
Cthulhu
15,864
229
2,508
2,430
16,890
27,509
0
7,762
9,128
22,826
221
W
Ah Puch
LePòggere
Ah Puch
31,128
757
1,504
6,437
16,584
9,950
1,009
6,948
9,636
44,641
722
W
Skadi
N03FF0RT
Skadi
13,870
2,781
1,108
291
10,399
5,629
4,507
6,387
4,012
0
45,720
L
Sun Wukong
Numero Nueve293
Sun Wukong
11,730
1,074
0
2,396
20,367
23,743
0
15,302
4,950
0
22,826
W
8,319
577
11,495
8,951
16,497
9,614
1,880
10,222
6,275
46,509
419
W
Cerberus
yzerman4444
Cerberus
8,336
408
1,300
2,431
17,152
20,644
210
7,192
9,557
14,970
587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,450
Gold Earned
61,528
183
Minions Killed
227
0
Camps Cleared
0
1,364,118
Distance Traveled
1,540,566
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,430
714
95
6
0
272,540
0
L
Terra
9,426
589
6
0
0
282,267
0
L
Agni
9,523
595
18
1
0
269,611
0
L
Izanami
9,127
570
52
3
0
258,195
0
W
Cthulhu
12,239
765
31
2
0
322,757
0
W
Ah Puch
13,143
821
19
1
0
316,413
0
W
Skadi
11,774
736
49
3
0
300,739
1
L
Sun Wukong
9,944
622
12
1
0
281,505
0
W
Ra
12,301
769
100
6
0
304,720
3
W
Cerberus
12,071
754
28
2
0
295,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role