Player Matchup

Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold IV
CombatKill2134
He Bo
Gold IV
Level 174
God Stats
3W - 1L
1,500 SR
Queue Stats
107W - 90L
1,593 MMR
Solo
Merlin
Merlin
Gold III
Ezyj
Merlin
Gold III
Level 101
God Stats
16W - 20L
1,311 SR
Queue Stats
149W - 128L
1,634 MMR
Solo
Hercules
Hercules
Silver I
RoaringTortoise
Hercules
Silver I
Level 118
God Stats
4W - 4L
1,285 SR
Queue Stats
76W - 59L
1,591 MMR
Solo
Bacchus
Bacchus
Silver I
ntren1
Bacchus
Silver I
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,592 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,419 SR
1,582 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,737 SR
1,607 MMR
Danzaburou
Danzaburou
Gold II
Baltö
Danzaburou
Gold II
Level 67
God Stats
12W - 8L
1,637 SR
Queue Stats
29W - 29L
1,604 MMR
Solo
Ares
Ares
Gold V
DURRDY
Ares
Gold V
Level 129
God Stats
6W - 2L
1,740 SR
Queue Stats
108W - 86L
1,602 MMR
Party 1
Susano
Susano
Gold V
Increadable
Susano
Gold V
Level 135
God Stats
22W - 19L
1,833 SR
Queue Stats
119W - 136L
1,589 MMR
Solo
Agni
Agni
Gold III
Vik1ngs
Agni
Gold III
Level 104
God Stats
18W - 23L
1,638 SR
Queue Stats
111W - 105L
1,652 MMR
Party 1
Surtr
Surtr
Gold IV
turtleuzi
Surtr
Gold IV
Level 125
God Stats
3W - 6L
1,838 SR
Queue Stats
229W - 224L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
2 / 2 / 5
8,517
608
8,309
9,888
4,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
7 / 1 / 6
8,646
618
9,026
9,229
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Ezyj
Merlin
15
3 / 0 / 9
8,466
605
7,618
4,631
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
14
2 / 1 / 10
8,529
609
9,414
12,863
9,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
ntren1
Bacchus
12
4 / 1 / 10
8,186
585
5,626
12,474
11,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
ArachneLokiAo KuangAthena

VS

Bans
Bake KujiraMaman BrigitteBellonaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baltö
Danzaburou
15
1 / 2 / 0
8,382
599
4,830
8,690
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
DURRDY
Ares
9
1 / 3 / 1
6,142
439
4,553
10,914
7,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
12
0 / 3 / 1
6,423
459
2,200
11,743
4,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Vik1ngs
Agni
12
2 / 4 / 1
7,307
522
5,348
10,248
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
turtleuzi
Surtr
11
1 / 6 / 1
6,894
492
9,415
17,385
14,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
18
Kills
5
5
Deaths
18
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
2
5
2.25
L
Danzaburou
Baltö
Danzaburou
1
2
0
0.5
W
7
1
6
10
L
Ares
DURRDY
Ares
1
3
1
0.5
W
Merlin
Ezyj
Merlin
3
0
9
7.5
L
Susano
0
3
1
0.17
W
Hercules
2
1
10
7
L
Agni
Vik1ngs
Agni
2
4
1
0.63
W
Bacchus
ntren1
Bacchus
4
1
10
9
L
Surtr
turtleuzi
Surtr
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,993
Damage
26,346
49,085
Taken
58,980
29,848
Mitigated
34,794
18,220
Healing
17,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
8,309
3,099
0
3,490
9,888
4,242
905
1,509
8,332
0
71,530
L
Danzaburou
Baltö
Danzaburou
4,830
2,144
0
2,830
8,690
3,964
0
1,677
7,013
0
77,998
W
9,026
272
0
4,502
9,229
3,153
0
1,667
7,439
72,830
820
L
Ares
DURRDY
Ares
4,553
379
0
2,053
10,914
7,630
0
4,844
5,732
17,408
0
W
Merlin
Ezyj
Merlin
7,618
494
0
815
4,631
1,906
0
1,359
3,227
64,988
128
L
Susano
2,200
0
0
4,841
11,743
4,863
0
5,200
6,312
0
49,929
W
Hercules
9,414
3,569
0
4,680
12,863
9,350
55
2,538
9,605
0
62,613
L
Agni
Vik1ngs
Agni
5,348
116
75
1,569
10,248
3,954
0
5,661
4,106
56,985
1,164
W
Bacchus
ntren1
Bacchus
5,626
739
1,855
2,878
12,474
11,197
0
3,990
8,364
17,808
0
L
Surtr
turtleuzi
Surtr
9,415
2,785
0
5,777
17,385
14,383
8
3,882
12,727
1,444
49,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,344
Gold Earned
35,148
493
Minions Killed
425
0
Camps Cleared
0
1,438,643
Distance Traveled
1,435,076
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,517
608
128
9
0
238,907
1
L
Danzaburou
8,382
599
144
10
0
262,132
0
W
He Bo
8,646
618
104
7
0
322,028
0
L
Ares
6,142
439
22
2
0
298,802
8
W
Merlin
8,466
605
122
9
0
278,270
1
L
Susano
6,423
459
85
6
0
330,960
0
W
Hercules
8,529
609
116
8
0
294,881
3
L
Agni
7,307
522
111
8
0
310,590
1
W
Bacchus
8,186
585
23
2
0
304,557
4
L
Surtr
6,894
492
63
5
0
232,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role