Player Matchup

He Bo
He Bo
CounterCOW
He Bo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,494 Elo+
Party 2
Nemesis
Nemesis
Hellbilly47
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,446 Elo+
Party 1
Artemis
Artemis
IrohTrouble
Artemis
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 54L
1,504 Elo+
Party 2
Hades
Hades
StaFFnF3ctioN
Hades
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,709 Elo+
Solo
Ao Kuang
Ao Kuang
UndeadPsycho32
Ao Kuang
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,446 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,520 Elo+

VS

Team Averages
Level 49
1,454 SR
1,308 Elo+
Kumbhakarna
Kumbhakarna
Death high57
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,592 Elo+
Solo
Lancelot
Lancelot
Griz_Snipes
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,434 Elo+
Solo
Nemesis
Nemesis
Thunder-Dome07
Nemesis
Level 86
God Stats
0W - 2L
1,268 SR
Queue Stats
12W - 22L
1,383 Elo+
Solo
Scylla
Scylla
WRLDitg90t4
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,023 Elo+
Solo
Danzaburou
Danzaburou
melterz
Danzaburou
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,109 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
10 / 2 / 17
9,941
994
11,433
7,162
2,992
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Hellbilly47
Nemesis
15
3 / 1 / 21
8,550
855
9,304
8,905
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
IrohTrouble
Artemis
15
9 / 2 / 16
9,108
911
15,430
6,668
3,271
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
2 / 2 / 18
8,769
877
8,466
10,235
8,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
16
11 / 3 / 15
9,539
954
10,960
10,690
7,265
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Death high57
Kumbhakarna
14
1 / 7 / 3
7,850
785
6,166
15,760
12,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Griz_Snipes
Lancelot
12
2 / 7 / 3
7,347
735
6,799
11,472
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 7 / 2
6,902
690
7,175
11,254
5,272
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
12
0 / 10 / 3
7,351
735
1,954
12,232
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
melterz
Danzaburou
16
4 / 4 / 3
9,471
947
11,253
9,262
5,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
23
35
Kills
9
10
Deaths
35
87
Assists
14
Player
Kills
Deaths
Assists
KDA
W
He Bo
10
2
17
9.25
L
Kumbhakarna
Death high57
Kumbhakarna
1
7
3
0.36
L
Lancelot
Griz_Snipes
Lancelot
2
7
3
0.5
W
Nemesis
Hellbilly47
Nemesis
3
1
21
13.5
W
Artemis
IrohTrouble
Artemis
9
2
16
8.5
W
2
2
18
5.5
L
2
7
2
0.43
W
Ao Kuang
11
3
15
6.17
L
Scylla
0
10
3
0.15
L
Danzaburou
melterz
Danzaburou
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,593
Damage
33,347
43,660
Taken
59,980
28,507
Mitigated
35,373
20,516
Healing
4,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
11,433
1,387
1,217
1,497
7,162
2,992
387
1,335
5,827
17,566
2,181
L
Kumbhakarna
Death high57
Kumbhakarna
6,166
591
872
839
15,760
12,365
0
6,947
8,471
11,618
0
L
Lancelot
Griz_Snipes
Lancelot
6,799
1,359
0
540
11,472
7,813
0
6,838
4,369
0
9,464
W
Nemesis
Hellbilly47
Nemesis
9,304
3,449
846
2,425
8,905
6,775
898
1,207
7,698
0
12,960
W
Artemis
IrohTrouble
Artemis
15,430
7,824
1,624
565
6,668
3,271
1,752
1,827
4,841
0
29,762
W
8,466
1,077
3,294
4,373
10,235
8,204
203
1,619
8,616
18,352
0
L
7,175
2,683
206
1,009
11,254
5,272
0
5,291
5,787
0
10,686
W
Ao Kuang
10,960
3,490
651
4,024
10,690
7,265
140
2,132
8,558
16,308
0
L
Scylla
1,954
815
337
93
12,232
4,728
0
6,672
5,419
8,784
0
L
Danzaburou
melterz
Danzaburou
11,253
6,463
216
850
9,262
5,195
0
4,518
4,607
0
28,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,907
Gold Earned
38,921
105
Minions Killed
67
0
Camps Cleared
0
951,205
Distance Traveled
731,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,941
994
25
3
0
194,786
0
L
Kumbhakarna
7,850
785
8
1
0
141,883
0
L
Lancelot
7,347
735
2
0
0
159,593
0
W
Nemesis
8,550
855
9
1
0
221,485
0
W
Artemis
9,108
911
23
2
0
164,359
0
W
Hades
8,769
877
32
3
0
177,040
0
L
Nemesis
6,902
690
3
0
0
163,887
0
W
Ao Kuang
9,539
954
16
2
0
193,535
0
L
Scylla
7,351
735
20
2
0
124,556
0
L
Danzaburou
9,471
947
34
3
0
141,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role