Player Matchup

Medusa
Medusa
Rylock_
Medusa
Level 47
God Stats
45W - 26L
1,758 SR
Queue Stats
157W - 173L
1,605 Elo+
Party 1
Horus
Horus
temp-193254
Horus
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
184W - 190L
1,605 Elo+
Party 1
Sol
Sol
xkatergatorx
Sol
Level 26
God Stats
15W - 19L
1,845 SR
Queue Stats
91W - 116L
1,540 Elo+
Party 1
Team Averages
Level 47
1,701 SR
1,583 Elo+

VS

Team Averages
Level 82
1,508 SR
1,509 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Poomuhpants1
Bastet
Level 54
God Stats
203W - 159L
1,525 SR
Queue Stats
650W - 641L
1,491 Elo+
Solo
Scylla
Scylla
crymaj
Scylla
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Rylock_
Medusa
12
1 / 5 / 0
7,793
649
4,004
13,267
5,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 1
8,559
713
5,400
14,416
16,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
0 / 3 / 1
7,626
636
4,798
12,007
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 0 / 5
9,959
830
14,693
5,895
2,741
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
13
4 / 2 / 2
8,803
734
6,003
7,481
2,566
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
crymaj
Scylla
15
3 / 1 / 6
9,453
788
11,799
7,680
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
11
11
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
5
6.5
W
Bastet
4
2
2
2.5
L
Medusa
Rylock_
Medusa
1
5
0
0.2
W
Scylla
crymaj
Scylla
3
1
6
6
L
2
3
1
0.83
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,202
Damage
32,495
39,690
Taken
21,056
26,771
Mitigated
8,099
8,580
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,693
8,064
0
1,380
5,895
2,741
1,266
1,375
4,172
0
47,498
W
Bastet
6,003
1,293
0
1,442
7,481
2,566
0
1,317
5,783
0
15,822
L
Medusa
Rylock_
Medusa
4,004
1,106
0
1,658
13,267
5,804
0
2,730
10,530
0
39,829
W
Scylla
crymaj
Scylla
11,799
1,036
0
837
7,680
2,792
444
2,039
5,543
44,972
0
L
5,400
2,364
2,002
3,820
14,416
16,630
0
3,636
10,762
0
16,596
L
4,798
995
0
1,100
12,007
4,337
0
5,391
6,502
24,017
541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,978
Gold Earned
28,215
132
Minions Killed
168
0
Camps Cleared
0
632,954
Distance Traveled
710,665
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,959
830
81
7
0
240,004
2
W
Bastet
8,803
734
14
1
0
253,683
0
L
Medusa
7,793
649
62
5
0
206,665
2
W
Scylla
9,453
788
73
6
0
216,978
3
L
Horus
8,559
713
30
3
0
230,923
2
L
Sol
7,626
636
40
3
0
195,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role