Player Matchup

Lancelot
Lancelot
BlackMusketeer
Lancelot
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 184L
1,405 Elo+
Party 1
Charon
Charon
SlipperyBuns
Charon
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,053 Elo+
Party 1
Kukulkan
Kukulkan
TheMusturdCat
Kukulkan
Level 26
God Stats
3W - 11L
1,495 SR
Queue Stats
190W - 226L
1,405 Elo+
Party 1
Team Averages
Level 64
1,498 SR
1,288 Elo+

VS

Team Averages
Level 92
1,648 SR
1,548 Elo+
Nu Wa
Nu Wa
Nebraska1989
Nu Wa
Level 129
God Stats
17W - 5L
1,825 SR
Queue Stats
21W - 8L
1,766 Elo+
Party 2
Geb
Geb
Potheadsarecool
Geb
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,387 Elo+
Party 2
Hou Yi
Hou Yi
WickedDragon94
Hou Yi
Level 133
God Stats
3W - 6L
1,618 SR
Queue Stats
52W - 46L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
1 / 3 / 0
8,578
660
6,247
11,190
6,964
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charon
13
0 / 2 / 1
8,225
633
6,471
15,840
14,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
TheMusturdCat
Kukulkan
12
0 / 1 / 1
7,993
615
5,500
9,096
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 4
9,427
725
12,281
5,068
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 1 / 2
8,605
662
7,735
11,162
10,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 0 / 3
9,791
753
11,696
8,814
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
6
6
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
3
0
0.33
W
1
0
4
3
W
3
1
2
4
L
Charon
0
2
1
0.25
L
Kukulkan
TheMusturdCat
Kukulkan
0
1
1
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,218
Damage
31,712
36,126
Taken
25,044
25,224
Mitigated
16,394
2,490
Healing
2,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
6,247
808
0
388
11,190
6,964
0
5,122
6,024
0
27,971
W
12,281
3,825
0
677
5,068
2,214
1,117
2,937
2,116
40,340
915
W
7,735
1,020
0
41
11,162
10,207
144
5,984
5,168
17,398
1,035
L
Charon
6,471
957
0
728
15,840
14,990
0
9,086
6,664
37,891
1,169
L
Kukulkan
TheMusturdCat
Kukulkan
5,500
599
0
1,374
9,096
3,270
0
5,053
3,983
38,825
0
W
11,696
3,468
0
1,377
8,814
3,973
224
2,877
5,937
0
54,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,796
Gold Earned
27,823
176
Minions Killed
169
0
Camps Cleared
0
740,596
Distance Traveled
753,418
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,578
660
37
3
0
273,036
0
W
Nu Wa
9,427
725
77
6
0
230,628
1
W
Geb
8,605
662
6
0
0
260,822
0
L
Charon
8,225
633
53
4
0
237,450
0
L
Kukulkan
7,993
615
86
7
0
230,110
0
W
Hou Yi
9,791
753
86
7
0
261,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role