Player Matchup

Ra
Ra
Crimlin
Ra
Level 322
God Stats
6W - 9L
1,500 SR
Queue Stats
116W - 115L
1,453 Elo+
Party 2
Yemoja
Yemoja
Cоrn
Yemoja
Level 150
God Stats
2W - 13L
990 SR
Queue Stats
139W - 115L
1,432 Elo+
Party 2
Anhur
Anhur
Embvu
Anhur
Level 149
God Stats
4W - 2L
1,317 SR
Queue Stats
106W - 104L
1,500 Elo+
Solo
Mulan
Mulan
LowKeyL0ki
Mulan
Level 191
God Stats
0W - 6L
1,286 SR
Queue Stats
223W - 187L
1,499 Elo+
Party 2
Bakasura
Bakasura
sexandcandy
Bakasura
Level 161
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 82L
1,483 Elo+
Solo
Team Averages
Level 195
1,319 SR
1,474 Elo+

VS

Team Averages
Level 156
1,500 SR
1,415 Elo+
Susano
Susano
 
Susano
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
BarNix021
Jing Wei
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
417W - 372L
1,316 Elo+
Party 1
Janus
Janus
Neiilson
Janus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,173 Elo+
Solo
Xing Tian
Xing Tian
ThePlay2Win
Xing Tian
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,640 Elo+
Solo
Geb
Geb
puberto
Geb
Level 174
God Stats
33W - 18L
1,500 SR
Queue Stats
152W - 156L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,506
536
5,194
7,456
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
Cоrn
Yemoja
12
0 / 3 / 0
7,017
501
1,770
13,841
9,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Embvu
Anhur
12
0 / 4 / 0
6,744
482
5,093
11,065
3,532
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
14
3 / 5 / 0
8,858
633
15,024
17,303
11,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
sexandcandy
Bakasura
13
1 / 3 / 1
6,956
497
6,828
16,112
8,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
12 / 1 / 3
9,590
685
12,903
11,284
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
BarNix021
Jing Wei
14
0 / 1 / 4
7,765
555
7,122
7,069
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Neiilson
Janus
15
1 / 0 / 3
8,018
573
6,461
5,743
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
ThePlay2Win
Xing Tian
13
1 / 3 / 4
7,615
544
8,649
19,520
20,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
13
2 / 0 / 6
7,659
547
5,632
10,099
7,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
5
Kills
16
16
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
12
1
3
13.5
W
Jing Wei
BarNix021
Jing Wei
0
1
4
2
L
1
1
1
1.5
L
Yemoja
Cоrn
Yemoja
0
3
0
0
L
Anhur
Embvu
Anhur
0
4
0
0
L
Mulan
3
5
0
0.6
W
Janus
Neiilson
Janus
1
0
3
2.5
W
Xing Tian
ThePlay2Win
Xing Tian
1
3
4
1
W
Geb
2
0
6
5
L
Bakasura
sexandcandy
Bakasura
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,909
Damage
40,767
65,777
Taken
53,715
35,848
Mitigated
36,141
23,247
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
12,903
4,098
0
3,885
11,284
4,427
0
915
9,359
0
71,857
W
Jing Wei
BarNix021
Jing Wei
7,122
5,051
0
2,388
7,069
2,122
385
490
6,271
0
80,882
L
5,194
401
514
3,129
7,456
2,815
20
1,904
5,364
69,426
965
L
Yemoja
Cоrn
Yemoja
1,770
1,048
2,038
3,848
13,841
9,579
0
4,381
9,225
17,063
0
L
Anhur
Embvu
Anhur
5,093
3,129
0
2,816
11,065
3,532
0
1,839
9,226
0
63,117
L
Mulan
15,024
2,990
0
5,857
17,303
11,515
0
6,407
9,832
0
73,448
W
Janus
Neiilson
Janus
6,461
319
0
1,250
5,743
1,889
0
2,957
2,256
66,798
709
W
Xing Tian
ThePlay2Win
Xing Tian
8,649
499
0
4,774
19,520
20,344
0
986
17,124
44,917
4,382
W
Geb
5,632
994
0
2,463
10,099
7,359
0
1,009
8,082
27,507
2,020
L
Bakasura
sexandcandy
Bakasura
6,828
3,817
0
5,045
16,112
8,407
0
3,260
12,666
0
54,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,081
Gold Earned
40,647
487
Minions Killed
484
0
Camps Cleared
0
1,369,227
Distance Traveled
1,467,100
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,590
685
97
7
0
349,658
5
W
Jing Wei
7,765
555
131
9
0
307,423
1
L
Ra
7,506
536
137
10
0
323,843
2
L
Yemoja
7,017
501
26
2
0
239,022
0
L
Anhur
6,744
482
97
7
0
254,368
1
L
Mulan
8,858
633
118
8
0
245,847
2
W
Janus
8,018
573
135
10
0
289,830
4
W
Xing Tian
7,615
544
77
6
0
252,164
1
W
Geb
7,659
547
44
3
0
268,025
2
L
Bakasura
6,956
497
109
8
0
306,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role