Player Matchup

Ravana
Ravana
Bronze III
 
Ravana
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Bronze III
CopyOWB
Merlin
Bronze III
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 1
Atlas
Atlas
Bronze III
CurbsideKey144
Atlas
Bronze III
Level 123
God Stats
4W - 7L
1,500 SR
Queue Stats
8W - 9L
1,500 MMR
Party 1
Rama
Rama
Bronze III
FUCREAM
Rama
Bronze III
Level 110
God Stats
1W - 1L
1,483 SR
Queue Stats
4W - 10L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
SAMISINGSAM
Mulan
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,497 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,458 SR
1,500 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Blacc Manta
Kumbhakarna
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 MMR
Solo
Thor
Thor
Bronze III
Garretbw
Thor
Bronze III
Level 128
God Stats
0W - 1L
1,482 SR
Queue Stats
19W - 18L
1,499 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Sp00kh321
Baron Samedi
Bronze III
Level 116
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
aga988
Chaac
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Olorun
Olorun
Bronze III
playboyeedior
Olorun
Bronze III
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
164W - 167L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
2 / 1 / 7
7,794
520
7,397
7,370
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
CopyOWB
Merlin
15
5 / 0 / 4
9,097
606
11,917
4,013
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 5
7,559
504
8,848
13,875
13,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
FUCREAM
Rama
13
2 / 2 / 5
7,708
514
5,602
5,650
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 3
8,876
592
10,583
11,075
12,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AresIzanamiThanatosAo Kuang

VS

Bans
LokiKukulkanAchillesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Blacc Manta
Kumbhakarna
11
2 / 2 / 2
7,120
475
3,621
14,572
12,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
13
0 / 1 / 2
6,927
462
3,994
12,479
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Sp00kh321
Baron Samedi
11
0 / 5 / 2
6,055
404
3,017
11,616
5,825
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chaac
aga988
Chaac
13
0 / 2 / 3
7,474
498
4,990
13,190
12,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 3
6,972
465
8,721
12,666
5,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
12
Kills
3
5
Deaths
13
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
1
7
5.5
L
Kumbhakarna
Blacc Manta
Kumbhakarna
2
2
2
1.5
W
Merlin
CopyOWB
Merlin
5
0
4
7
W
0
2
5
1.25
W
Rama
FUCREAM
Rama
2
2
5
2.25
L
Thor
0
1
2
1
W
3
0
3
4.5
L
Baron Samedi
Sp00kh321
Baron Samedi
0
5
2
0.2
L
Chaac
aga988
Chaac
0
2
3
0.75
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,347
Damage
24,343
41,983
Taken
64,523
34,181
Mitigated
40,889
14,357
Healing
16,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,397
2,154
0
4,636
7,370
3,398
0
1,421
5,949
0
64,767
L
Kumbhakarna
Blacc Manta
Kumbhakarna
3,621
204
0
2,148
14,572
12,191
0
7,065
7,405
17,738
0
W
Merlin
CopyOWB
Merlin
11,917
198
0
684
4,013
1,749
835
914
3,099
76,848
168
W
8,848
3,584
0
3,267
13,875
13,516
195
8,026
5,849
33,578
0
W
Rama
FUCREAM
Rama
5,602
3,376
0
1,286
5,650
2,613
540
3,104
2,546
0
64,572
L
Thor
3,994
886
0
1,502
12,479
5,307
0
4,060
8,282
0
61,632
W
10,583
1,134
0
4,484
11,075
12,905
153
1,894
9,181
1,801
61,303
L
Baron Samedi
Sp00kh321
Baron Samedi
3,017
276
401
2,578
11,616
5,825
0
3,752
7,762
34,666
0
L
Chaac
aga988
Chaac
4,990
1,589
0
2,143
13,190
12,163
0
1,208
11,300
0
46,974
L
8,721
3,942
1,942
6,240
12,666
5,403
0
5,678
6,939
63,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,034
Gold Earned
34,548
482
Minions Killed
383
0
Camps Cleared
0
1,464,594
Distance Traveled
1,430,429
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,794
520
96
6
0
324,633
0
L
Kumbhakarna
7,120
475
15
1
0
326,499
2
W
Merlin
9,097
606
120
8
0
291,232
3
W
Atlas
7,559
504
32
2
0
294,901
2
W
Rama
7,708
514
113
8
0
284,434
0
L
Thor
6,927
462
112
7
0
311,546
0
W
Mulan
8,876
592
121
8
0
269,394
2
L
Baron Samedi
6,055
404
48
3
0
265,369
2
L
Chaac
7,474
498
96
6
0
273,506
0
L
Olorun
6,972
465
112
7
0
253,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role