Player Matchup

Serqet
Serqet
KoRn Swisher
Serqet
Level 66
God Stats
3W - 8L
1,500 SR
Queue Stats
33W - 31L
1,518 Elo+
Party 1
Cerberus
Cerberus
KoRn Trickzy
Cerberus
Level 95
God Stats
2W - 3L
1,285 SR
Queue Stats
107W - 101L
1,390 Elo+
Party 1
Cernunnos
Cernunnos
Queytao
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,326 Elo+
Party 1
Bellona
Bellona
kornchingo
Bellona
Level 82
God Stats
3W - 4L
1,496 SR
Queue Stats
110W - 105L
1,355 Elo+
Party 1
Olorun
Olorun
smitenoob1010101
Olorun
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,104 Elo+
Party 1
Team Averages
Level 64
1,456 SR
1,339 Elo+

VS

Team Averages
Level 84
1,579 SR
1,480 Elo+
Zhong Kui
Zhong Kui
DooDooOnThatBeat
Zhong Kui
Level 84
God Stats
9W - 10L
1,538 SR
Queue Stats
218W - 223L
1,605 Elo+
Solo
Neith
Neith
SlippJack347
Neith
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Bellona
Bellona
TBUS
Bellona
Level 58
God Stats
3W - 2L
1,478 SR
Queue Stats
15W - 15L
1,450 Elo+
Party 2
Sylvanus
Sylvanus
goshx
Sylvanus
Level 129
God Stats
4W - 2L
1,877 SR
Queue Stats
139W - 144L
1,399 Elo+
Solo
Bastet
Bastet
mrchilidog
Bastet
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
3 / 2 / 1
6,622
552
3,085
9,555
4,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
KoRn Trickzy
Cerberus
10
1 / 1 / 3
5,817
485
5,818
14,149
10,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
Queytao
Cernunnos
8
1 / 5 / 1
5,044
420
6,203
7,906
2,797
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
kornchingo
Bellona
11
1 / 2 / 1
6,297
525
4,695
12,652
13,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
0 / 3 / 3
5,694
475
3,067
7,721
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
6 / 2 / 0
7,760
647
10,434
6,367
5,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
5 / 1 / 1
7,339
612
8,129
6,195
2,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
TBUS
Bellona
11
1 / 1 / 3
6,308
526
8,786
8,919
9,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
goshx
Sylvanus
10
0 / 2 / 6
6,349
529
5,505
13,183
8,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
mrchilidog
Bastet
12
0 / 0 / 2
6,303
525
1,771
7,410
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
12
13
Deaths
6
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
6
2
0
3
L
Serqet
3
2
1
1.75
L
Cerberus
KoRn Trickzy
Cerberus
1
1
3
2.5
L
Cernunnos
Queytao
Cernunnos
1
5
1
0.3
W
5
1
1
5.5
W
Bellona
TBUS
Bellona
1
1
3
2.5
W
Sylvanus
goshx
Sylvanus
0
2
6
1.5
L
Bellona
kornchingo
Bellona
1
2
1
0.75
W
Bastet
mrchilidog
Bastet
0
0
2
1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,868
Damage
34,625
51,983
Taken
42,074
34,347
Mitigated
28,532
11,847
Healing
12,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
10,434
2,509
0
2,062
6,367
5,014
899
3,018
3,193
49,816
9,294
L
Serqet
3,085
1,146
0
790
9,555
4,522
0
2,023
7,532
0
51,123
L
Cerberus
KoRn Trickzy
Cerberus
5,818
415
366
6,084
14,149
10,659
0
4,193
9,912
26,734
2,775
L
Cernunnos
Queytao
Cernunnos
6,203
3,652
0
403
7,906
2,797
0
2,043
5,819
0
29,978
W
8,129
3,551
6
1,795
6,195
2,287
797
1,773
4,422
0
46,807
W
Bellona
TBUS
Bellona
8,786
2,228
0
2,206
8,919
9,985
0
716
8,203
0
31,409
W
Sylvanus
goshx
Sylvanus
5,505
1,782
1,100
4,595
13,183
8,671
0
3,369
9,498
23,417
1,441
L
Bellona
kornchingo
Bellona
4,695
1,208
0
2,574
12,652
13,422
0
1,402
10,489
0
39,650
W
Bastet
mrchilidog
Bastet
1,771
430
0
1,193
7,410
2,575
70
386
7,024
0
43,135
L
3,067
1,431
150
1,480
7,721
2,947
0
5,382
2,339
28,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,474
Gold Earned
34,059
285
Minions Killed
287
0
Camps Cleared
0
1,129,785
Distance Traveled
1,131,008
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,760
647
94
8
0
216,725
0
L
Serqet
6,622
552
81
7
0
266,354
0
L
Cerberus
5,817
485
55
5
0
242,285
0
L
Cernunnos
5,044
420
40
3
0
168,903
0
W
Neith
7,339
612
58
5
0
199,110
0
W
Bellona
6,308
526
39
3
0
225,585
0
W
Sylvanus
6,349
529
27
2
0
204,494
2
L
Bellona
6,297
525
72
6
0
244,890
2
W
Bastet
6,303
525
69
6
0
285,094
0
L
Olorun
5,694
475
37
3
0
207,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role