Player Matchup

Ix Chel
Ix Chel
H0RYZIN
Ix Chel
Level 157
God Stats
16W - 19L
1,813 SR
Queue Stats
73W - 80L
1,826 Elo+
Party 1
Ymir
Ymir
Howler1
Ymir
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,844 Elo+
Party 1
Skadi
Skadi
Rougarou92
Skadi
Level 109
God Stats
8W - 4L
1,900 SR
Queue Stats
9W - 6L
1,844 Elo+
Party 1
Team Averages
Level 134
1,738 SR
1,838 Elo+

VS

Team Averages
Level 121
1,491 SR
1,489 Elo+
Ne Zha
Ne Zha
Fox5in
Ne Zha
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 138L
1,368 Elo+
Solo
Zeus
Zeus
Mondartharian
Zeus
Level 108
God Stats
13W - 14L
1,477 SR
Queue Stats
144W - 125L
1,507 Elo+
Solo
Osiris
Osiris
bduckk
Osiris
Level 124
God Stats
14W - 6L
1,495 SR
Queue Stats
282W - 278L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
H0RYZIN
Ix Chel
16
2 / 1 / 0
9,964
664
11,064
14,590
6,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Howler1
Ymir
12
0 / 6 / 1
8,471
565
4,458
15,822
10,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
14
0 / 6 / 2
9,166
611
6,355
14,134
5,166
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fox5in
Ne Zha
17
3 / 1 / 8
11,365
758
12,273
14,070
11,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
7 / 0 / 6
11,889
793
22,183
6,459
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
bduckk
Osiris
16
3 / 1 / 5
10,530
702
6,732
14,760
11,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
13
13
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Fox5in
Ne Zha
3
1
8
7
L
Ix Chel
H0RYZIN
Ix Chel
2
1
0
2
L
Ymir
Howler1
Ymir
0
6
1
0.08
W
7
0
6
10
L
Skadi
0
6
2
0.17
W
Osiris
bduckk
Osiris
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,877
Damage
41,188
44,546
Taken
35,289
22,137
Mitigated
25,752
7,879
Healing
11,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Fox5in
Ne Zha
12,273
2,243
0
6,458
14,070
11,307
926
6,871
7,199
0
48,168
L
Ix Chel
H0RYZIN
Ix Chel
11,064
1,413
2,720
4,776
14,590
6,628
0
7,174
7,029
53,212
1,072
L
Ymir
Howler1
Ymir
4,458
825
0
232
15,822
10,343
0
7,447
7,790
15,454
1,455
W
22,183
1,853
0
1,202
6,459
2,463
1,533
2,833
3,626
56,822
1,126
L
Skadi
6,355
1,779
0
151
14,134
5,166
0
7,222
6,446
0
30,181
W
Osiris
bduckk
Osiris
6,732
2,834
0
3,975
14,760
11,982
541
4,911
9,849
0
51,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,601
Gold Earned
33,784
167
Minions Killed
205
0
Camps Cleared
0
739,663
Distance Traveled
843,896
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,365
758
66
4
0
292,567
0
L
Ix Chel
9,964
664
85
6
0
284,056
3
L
Ymir
8,471
565
32
2
0
213,607
0
W
Zeus
11,889
793
72
5
0
266,910
0
L
Skadi
9,166
611
50
3
0
242,000
1
W
Osiris
10,530
702
67
4
0
284,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role