Player Matchup

Anubis
Anubis
Only1Beast--
Anubis
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
232W - 209L
1,517 Elo+
Solo
Bacchus
Bacchus
bupks
Bacchus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,553 Elo+
Party 1
Arachne
Arachne
chandler82
Arachne
Level 98
God Stats
6W - 6L
1,685 SR
Queue Stats
7W - 14L
1,648 Elo+
Party 1
Vamana
Vamana
duttaboog
Vamana
Level 46
God Stats
3W - 3L
1,868 SR
Queue Stats
4W - 11L
1,733 Elo+
Party 1
Anhur
Anhur
iLimitless
Anhur
Level 97
God Stats
0W - 4L
1,213 SR
Queue Stats
3W - 10L
1,530 Elo+
Party 1
Team Averages
Level 81
1,553 SR
1,596 Elo+

VS

Team Averages
Level 91
1,614 SR
1,515 Elo+
Ravana
Ravana
B1oke
Ravana
Level 81
God Stats
3W - 2L
1,731 SR
Queue Stats
34W - 36L
1,640 Elo+
Solo
Apollo
Apollo
LilPhobicXx
Apollo
Level 121
God Stats
4W - 1L
1,500 SR
Queue Stats
279W - 282L
1,571 Elo+
Solo
Charon
Charon
UberKatzchen
Charon
Level 86
God Stats
16W - 6L
1,838 SR
Queue Stats
120W - 110L
1,527 Elo+
Solo
Erlang Shen
Erlang Shen
Wolfcyod
Erlang Shen
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 168L
1,500 Elo+
Party 2
Janus
Janus
dadsballs
Janus
Level 81
God Stats
12W - 11L
1,500 SR
Queue Stats
191W - 179L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 7 / 0
10,464
523
8,055
17,587
7,991
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
bupks
Bacchus
12
0 / 6 / 6
8,436
422
6,565
20,190
23,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
chandler82
Arachne
17
6 / 5 / 3
10,250
513
11,738
20,539
9,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
duttaboog
Vamana
15
5 / 4 / 2
10,288
514
14,946
22,005
23,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
15
0 / 4 / 5
9,337
467
8,005
14,076
6,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
B1oke
Ravana
20
13 / 1 / 11
11,990
600
25,019
9,398
6,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
17
2 / 3 / 8
9,879
494
9,034
16,448
7,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
15
1 / 1 / 14
9,413
471
9,624
14,115
11,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
Wolfcyod
Erlang Shen
15
1 / 5 / 9
9,503
475
10,701
22,313
22,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Janus
dadsballs
Janus
18
9 / 5 / 5
11,562
578
13,678
10,552
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
15
Kills
26
26
Deaths
15
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ravana
B1oke
Ravana
13
1
11
18.5
W
Apollo
2
3
8
2
L
Anubis
4
7
0
0.57
W
Charon
1
1
14
8
W
Erlang Shen
Wolfcyod
Erlang Shen
1
5
9
1.1
L
Bacchus
bupks
Bacchus
0
6
6
0.5
L
Arachne
chandler82
Arachne
6
5
3
1.5
W
Janus
dadsballs
Janus
9
5
5
2.3
L
Vamana
duttaboog
Vamana
5
4
2
1.5
L
Anhur
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,309
Damage
68,056
94,397
Taken
72,826
70,996
Mitigated
52,100
17,250
Healing
17,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
B1oke
Ravana
25,019
9,241
0
3,402
9,398
6,256
0
2,723
6,675
0
138,905
W
Apollo
9,034
5,578
0
3,543
16,448
7,648
0
3,389
13,059
0
86,988
L
Anubis
8,055
382
0
4,790
17,587
7,991
570
7,234
10,093
84,796
2,883
W
Charon
9,624
2,043
0
1,764
14,115
11,290
336
3,983
10,132
41,145
0
W
Erlang Shen
Wolfcyod
Erlang Shen
10,701
5,367
0
8,088
22,313
22,965
0
955
21,358
0
65,539
L
Bacchus
bupks
Bacchus
6,565
752
0
1,979
20,190
23,927
174
5,463
14,642
16,936
0
L
Arachne
chandler82
Arachne
11,738
7,970
0
4,359
20,539
9,557
448
4,806
15,599
0
82,320
W
Janus
dadsballs
Janus
13,678
595
0
750
10,552
3,941
0
3,861
6,691
78,719
0
L
Vamana
duttaboog
Vamana
14,946
10,494
0
2,052
22,005
23,449
168
2,942
18,938
0
69,909
L
Anhur
8,005
4,874
0
4,070
14,076
6,072
630
2,187
11,823
0
80,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,775
Gold Earned
52,347
515
Minions Killed
572
0
Camps Cleared
0
1,811,325
Distance Traveled
1,985,999
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,990
600
169
8
0
461,764
0
W
Apollo
9,879
494
132
7
0
364,217
2
L
Anubis
10,464
523
146
7
0
337,130
4
W
Charon
9,413
471
48
2
0
404,423
8
W
Erlang Shen
9,503
475
102
5
0
371,069
3
L
Bacchus
8,436
422
17
1
0
352,365
7
L
Arachne
10,250
513
113
6
0
423,727
0
W
Janus
11,562
578
121
6
0
384,526
0
L
Vamana
10,288
514
110
6
0
359,962
0
L
Anhur
9,337
467
129
6
0
338,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role