Player Matchup

Hachiman
Hachiman
Gold IV
Affînïty
Hachiman
Gold IV
Level 158
God Stats
16W - 8L
1,592 SR
Queue Stats
96W - 78L
1,736 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
CoinFlipping
Baron Samedi
Gold III
Level 154
God Stats
3W - 2L
1,860 SR
Queue Stats
58W - 48L
1,745 MMR
Solo
Achilles
Achilles
Gold III
Kdmor
Achilles
Gold III
Level 158
God Stats
3W - 3L
1,684 SR
Queue Stats
48W - 44L
1,775 MMR
Solo
Charon
Charon
Gold IV
Pheenin
Charon
Gold IV
Level 151
God Stats
3W - 5L
1,959 SR
Queue Stats
90W - 72L
1,767 MMR
Solo
Da Ji
Da Ji
Gold IV
raskcaIl
Da Ji
Gold IV
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 56L
1,736 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,719 SR
1,752 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,382 SR
1,642 MMR
Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Susano
Susano
Gold II
 
Susano
Gold II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bellona
Bellona
Platinum IV
CardwellLegacy
Bellona
Platinum IV
Level 233
God Stats
8W - 10L
1,285 SR
Queue Stats
268W - 218L
1,847 MMR
Party 2
Sobek
Sobek
Gold III
IowIife
Sobek
Gold III
Level 165
God Stats
5W - 1L
1,500 SR
Queue Stats
51W - 40L
1,725 MMR
Solo
Anhur
Anhur
Gold V
Вingus
Anhur
Gold V
Level 89
God Stats
13W - 13L
1,125 SR
Queue Stats
81W - 59L
1,639 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Affînïty
Hachiman
9
0 / 5 / 1
4,921
492
3,298
7,676
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
CoinFlipping
Baron Samedi
9
0 / 2 / 1
5,277
528
3,313
4,901
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Kdmor
Achilles
9
0 / 3 / 0
5,198
520
3,375
11,069
6,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
Pheenin
Charon
7
0 / 1 / 1
4,865
487
3,829
6,899
4,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
raskcaIl
Da Ji
10
1 / 3 / 0
5,447
545
4,413
10,754
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GaneshaAthenaThoth

VS

Bans
AphroditeBake KujiraAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 1 / 3
6,753
675
5,833
6,619
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
 
Susano
12
6 / 0 / 4
6,503
650
6,902
8,466
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 3
7,094
709
6,231
8,175
7,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
IowIife
Sobek
11
1 / 0 / 4
6,403
640
3,676
9,873
8,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Вingus
Anhur
11
3 / 0 / 4
6,603
660
5,282
5,855
2,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
1
Kills
14
14
Deaths
1
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
3
4.5
W
Susano
 
Susano
6
0
4
8
L
Hachiman
Affînïty
Hachiman
0
5
1
0.1
W
1
0
3
2.5
L
Baron Samedi
CoinFlipping
Baron Samedi
0
2
1
0.25
W
Sobek
IowIife
Sobek
1
0
4
3
L
Achilles
Kdmor
Achilles
0
3
0
0
L
Charon
Pheenin
Charon
0
1
1
0.5
L
Da Ji
raskcaIl
Da Ji
1
3
0
0.33
W
Anhur
Вingus
Anhur
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,228
Damage
27,924
41,299
Taken
38,988
20,274
Mitigated
23,926
8,952
Healing
16,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,833
748
0
1,419
6,619
2,259
0
2,227
4,210
52,569
0
W
Susano
 
Susano
6,902
2,334
0
3,668
8,466
3,332
0
882
7,425
0
45,974
L
Hachiman
Affînïty
Hachiman
3,298
1,873
0
1,176
7,676
2,177
0
2,049
5,627
0
31,299
W
6,231
2,593
0
4,793
8,175
7,390
9
0
7,643
0
55,015
L
Baron Samedi
CoinFlipping
Baron Samedi
3,313
32
517
1,051
4,901
2,226
0
2,236
2,665
28,175
0
W
Sobek
IowIife
Sobek
3,676
206
0
4,114
9,873
8,739
0
2,252
7,588
21,303
1,409
L
Achilles
Kdmor
Achilles
3,375
998
0
3,784
11,069
6,509
0
0
11,069
0
34,113
L
Charon
Pheenin
Charon
3,829
462
0
1,510
6,899
4,532
0
2,336
4,563
16,028
0
L
Da Ji
raskcaIl
Da Ji
4,413
1,028
0
914
10,754
4,830
0
2,742
8,012
0
40,819
W
Anhur
Вingus
Anhur
5,282
3,168
0
2,778
5,855
2,206
786
1,472
4,373
0
52,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,708
Gold Earned
33,356
272
Minions Killed
400
0
Camps Cleared
0
1,090,565
Distance Traveled
1,139,476
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,753
675
92
9
0
227,700
0
W
Susano
6,503
650
75
8
0
257,762
0
L
Hachiman
4,921
492
58
6
0
209,447
0
W
Bellona
7,094
709
105
11
0
205,453
0
L
Baron Samedi
5,277
528
67
7
0
221,428
0
W
Sobek
6,403
640
25
3
0
254,889
3
L
Achilles
5,198
520
59
6
0
224,905
1
L
Charon
4,865
487
16
2
0
213,694
5
L
Da Ji
5,447
545
72
7
0
221,091
0
W
Anhur
6,603
660
103
10
0
193,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role