Player Matchup

Hercules
Hercules
IMJOKER29
Hercules
Level 129
God Stats
1W - 2L
1,735 SR
Queue Stats
99W - 94L
1,523 Elo+
Party 3
Hou Yi
Hou Yi
Zance21
Hou Yi
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 1
Cerberus
Cerberus
beltsucksatcod2
Cerberus
Level 105
God Stats
3W - 6L
1,266 SR
Queue Stats
97W - 87L
1,559 Elo+
Party 3
Fenrir
Fenrir
lemon74928
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,516 Elo+
Party 1
Merlin
Merlin
onvick08
Merlin
Level 144
God Stats
1W - 2L
1,524 SR
Queue Stats
92W - 90L
1,559 Elo+
Party 3
Team Averages
Level 116
1,505 SR
1,534 Elo+

VS

Team Averages
Level 124
1,466 SR
1,530 Elo+
Bakasura
Bakasura
 
Bakasura
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
GravityS4ndwich
Athena
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,711 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LilBill115
Tsukuyomi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,518 Elo+
Party 2
Janus
Janus
Viperrzz_RJ
Janus
Level 105
God Stats
6W - 7L
1,328 SR
Queue Stats
89W - 79L
1,422 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IMJOKER29
Hercules
12
0 / 2 / 0
6,131
511
2,645
10,034
7,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Zance21
Hou Yi
10
0 / 4 / 0
5,747
479
3,735
8,967
3,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
9
1 / 3 / 2
5,882
490
3,898
12,247
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
lemon74928
Fenrir
10
2 / 1 / 2
5,694
475
6,608
12,711
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
onvick08
Merlin
12
1 / 2 / 1
6,488
541
7,385
5,930
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
6 / 0 / 0
8,913
743
9,662
8,943
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
 
Medusa
13
4 / 1 / 1
7,281
607
7,157
7,718
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 2
6,026
502
3,747
8,873
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
LilBill115
Tsukuyomi
11
1 / 0 / 3
6,109
509
5,315
10,283
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 2 / 3
6,354
530
6,135
7,738
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
12
12
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
0
6
W
Medusa
 
Medusa
4
1
1
4.5
W
0
1
2
1
L
Hercules
IMJOKER29
Hercules
0
2
0
0
W
Tsukuyomi
LilBill115
Tsukuyomi
1
0
3
2.5
W
1
2
3
1.25
L
Hou Yi
Zance21
Hou Yi
0
4
0
0
L
Cerberus
1
3
2
0.67
L
Fenrir
lemon74928
Fenrir
2
1
2
3
L
Merlin
onvick08
Merlin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,271
Damage
32,016
49,889
Taken
43,555
27,159
Mitigated
20,836
8,527
Healing
15,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,662
5,527
0
6,469
8,943
5,068
0
1,126
7,485
0
59,946
W
Medusa
 
Medusa
7,157
2,365
0
3,223
7,718
3,040
1,091
126
7,592
0
61,510
W
3,747
725
0
3,214
8,873
5,445
0
3,238
5,635
11,128
2,825
L
Hercules
IMJOKER29
Hercules
2,645
1,038
0
2,251
10,034
7,403
0
280
8,062
0
43,787
W
Tsukuyomi
LilBill115
Tsukuyomi
5,315
1,257
0
1,666
10,283
4,337
0
2,509
7,774
0
48,817
W
6,135
333
0
1,376
7,738
2,946
0
4,084
3,610
49,413
0
L
Hou Yi
Zance21
Hou Yi
3,735
1,458
0
1,622
8,967
3,414
0
467
8,500
0
43,364
L
Cerberus
3,898
438
0
2,818
12,247
8,481
0
3,181
8,407
21,999
0
L
Fenrir
lemon74928
Fenrir
6,608
2,608
0
1,396
12,711
5,553
0
3,186
8,994
0
38,691
L
Merlin
onvick08
Merlin
7,385
293
0
440
5,930
2,308
0
2,458
3,283
52,883
2,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,942
Gold Earned
34,683
333
Minions Killed
395
0
Camps Cleared
0
1,164,373
Distance Traveled
1,323,995
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,913
743
140
12
0
286,068
0
W
Medusa
7,281
607
91
8
0
242,035
0
W
Athena
6,026
502
22
2
0
274,624
3
L
Hercules
6,131
511
78
7
0
194,779
1
W
Tsukuyomi
6,109
509
68
6
0
304,024
4
W
Janus
6,354
530
74
6
0
217,244
0
L
Hou Yi
5,747
479
66
6
0
212,297
0
L
Cerberus
5,882
490
42
4
0
246,025
0
L
Fenrir
5,694
475
59
5
0
276,106
0
L
Merlin
6,488
541
88
7
0
235,166
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role