Player Matchup

Zeus
Zeus
Angry_Badger18
Zeus
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 47L
1,572 Elo+
Party 3
Bastet
Bastet
Javirodm7
Bastet
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 123L
1,314 Elo+
Party 1
Sobek
Sobek
NishiMakiDesu
Sobek
Level 28
God Stats
0W - 5L
1,143 SR
Queue Stats
70W - 100L
1,190 Elo+
Party 1
Bellona
Bellona
Rancham
Bellona
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 30L
1,572 Elo+
Party 3
Chernobog
Chernobog
vxcza-
Chernobog
Level 32
God Stats
2W - 5L
1,781 SR
Queue Stats
60W - 72L
1,265 Elo+
Solo
Team Averages
Level 36
1,485 SR
1,383 Elo+

VS

Team Averages
Level 72
1,465 SR
1,456 Elo+
Bellona
Bellona
GOMEZ_BLACK_333
Bellona
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 24L
1,349 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GlockPrince270
Tsukuyomi
Level 96
God Stats
3W - 4L
1,318 SR
Queue Stats
81W - 65L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
MechaSharkGundam
Danzaburou
Level 111
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 38L
1,423 Elo+
Party 2
Surtr
Surtr
MobileLegendsGuy
Surtr
Level 25
God Stats
3W - 1L
1,505 SR
Queue Stats
27W - 20L
1,598 Elo+
Party 2
Olorun
Olorun
billsyismyhero
Olorun
Level 42
God Stats
4W - 3L
1,500 SR
Queue Stats
25W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,124
612
3,959
5,318
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Javirodm7
Bastet
8
1 / 3 / 1
5,014
501
2,386
6,787
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 1
4,803
480
3,304
8,499
6,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Rancham
Bellona
9
1 / 5 / 0
5,352
535
4,041
10,765
10,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
vxcza-
Chernobog
8
0 / 3 / 0
4,874
487
3,333
6,183
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,272
527
3,814
7,245
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
GlockPrince270
Tsukuyomi
12
5 / 0 / 4
6,490
649
6,397
8,737
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
MechaSharkGundam
Danzaburou
9
2 / 1 / 0
5,048
505
4,221
4,766
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 1 / 2
7,236
724
6,726
9,574
6,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 1 / 0
5,923
592
1,652
6,353
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
15
15
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
1
0
2
2
W
Tsukuyomi
GlockPrince270
Tsukuyomi
5
0
4
7
L
Bastet
Javirodm7
Bastet
1
3
1
0.5
W
Danzaburou
MechaSharkGundam
Danzaburou
2
1
0
2
W
4
1
2
5
L
0
1
1
0.5
L
Bellona
Rancham
Bellona
1
5
0
0.2
W
3
1
0
3
L
Chernobog
vxcza-
Chernobog
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,023
Damage
22,810
37,552
Taken
36,675
22,662
Mitigated
20,574
6,780
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,959
641
0
516
5,318
1,621
806
1,198
4,120
40,702
735
W
3,814
1,039
163
2,742
7,245
5,983
28
1,965
5,280
0
24,623
W
Tsukuyomi
GlockPrince270
Tsukuyomi
6,397
1,723
0
5,092
8,737
3,324
0
629
8,108
0
50,621
L
Bastet
Javirodm7
Bastet
2,386
931
0
1,241
6,787
2,044
0
327
6,416
0
20,002
W
Danzaburou
MechaSharkGundam
Danzaburou
4,221
1,926
0
1,439
4,766
1,953
0
1,040
3,726
0
27,609
W
6,726
2,032
0
2,966
9,574
6,881
168
0
9,574
1,860
40,950
L
3,304
399
0
3,345
8,499
6,800
0
0
8,499
12,062
0
L
Bellona
Rancham
Bellona
4,041
1,009
0
1,110
10,765
10,217
0
625
9,415
0
27,869
W
1,652
821
0
1,509
6,353
2,433
243
3,465
2,888
34,444
660
L
Chernobog
vxcza-
Chernobog
3,333
1,899
67
501
6,183
1,980
0
0
6,183
0
31,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,167
Gold Earned
29,969
199
Minions Killed
284
0
Camps Cleared
0
1,010,121
Distance Traveled
1,085,906
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,124
612
72
7
0
189,163
2
W
Bellona
5,272
527
39
4
0
237,840
0
W
Tsukuyomi
6,490
649
84
8
0
277,361
0
L
Bastet
5,014
501
31
3
0
220,911
0
W
Danzaburou
5,048
505
34
3
0
191,728
0
W
Surtr
7,236
724
69
7
0
205,984
0
L
Sobek
4,803
480
9
1
0
218,694
5
L
Bellona
5,352
535
39
4
0
195,928
1
W
Olorun
5,923
592
58
6
0
172,993
0
L
Chernobog
4,874
487
48
5
0
185,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role