Player Matchup

Pele
Pele
Cirha
Pele
Level 37
God Stats
0W - 1L
1,348 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
MrSilverHD
Chaac
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chronos
Chronos
ServingSarcasm
Chronos
Level 183
God Stats
0W - 1L
1,175 SR
Queue Stats
23W - 14L
1,648 Elo+
Solo
Janus
Janus
forkner71
Janus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
lAmaral
Izanami
Level 93
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 116
1,365 SR
1,530 Elo+

VS

Team Averages
Level 114
1,512 SR
1,429 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
CJ8gamer
Merlin
Level 111
God Stats
4W - 10L
1,261 SR
Queue Stats
59W - 72L
1,113 Elo+
Solo
Artemis
Artemis
WFxGILLY
Artemis
Level 107
God Stats
4W - 2L
1,796 SR
Queue Stats
20W - 17L
1,762 Elo+
Party 2
Arachne
Arachne
belowTHEradar99
Arachne
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Cirha
Pele
10
0 / 1 / 0
4,711
942
1,087
4,351
1,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
9
2 / 1 / 1
4,886
977
3,088
6,324
5,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 1
5,070
1,014
2,131
2,912
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
forkner71
Janus
6
0 / 0 / 0
2,592
518
0
238
63
Izanami
lAmaral
Izanami
9
0 / 3 / 1
4,548
910
3,065
5,588
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 0 / 1
5,507
1,101
3,887
2,007
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
10
1 / 1 / 3
4,999
1,000
4,434
4,712
2,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
CJ8gamer
Merlin
10
0 / 0 / 1
4,969
994
2,028
1,544
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
WFxGILLY
Artemis
10
1 / 2 / 2
5,052
1,010
3,285
4,048
1,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 0 / 1
4,838
968
2,444
3,391
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
5
5
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
1
3.5
W
Sun Wukong
 
Sun Wukong
1
1
3
2.5
W
Merlin
CJ8gamer
Merlin
0
0
1
0.5
L
Pele
Cirha
Pele
0
1
0
0
L
Chaac
2
1
1
2.5
L
1
0
1
1.5
W
Artemis
WFxGILLY
Artemis
1
2
2
1
W
0
0
1
0.5
L
Janus
forkner71
Janus
0
0
0
0
L
Izanami
lAmaral
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,371
Damage
16,078
19,413
Taken
15,702
10,060
Mitigated
6,733
3,297
Healing
3,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,887
842
0
24
2,007
609
671
0
2,007
12,004
322
W
Sun Wukong
 
Sun Wukong
4,434
637
0
1,419
4,712
2,435
0
243
4,435
0
10,841
W
Merlin
CJ8gamer
Merlin
2,028
40
0
650
1,544
602
0
496
1,026
12,392
701
L
Pele
Cirha
Pele
1,087
232
0
696
4,351
1,741
0
1,464
2,887
0
13,836
L
Chaac
3,088
615
0
1,247
6,324
5,409
0
973
5,351
0
7,138
L
2,131
246
0
534
2,912
1,147
0
782
2,130
12,411
0
W
Artemis
WFxGILLY
Artemis
3,285
1,506
0
777
4,048
1,414
921
422
3,618
0
15,460
W
2,444
1,380
0
1,110
3,391
1,673
0
808
2,485
0
10,124
L
Janus
forkner71
Janus
0
0
0
0
238
63
0
238
0
0
0
L
Izanami
lAmaral
Izanami
3,065
1,874
0
820
5,588
1,700
0
2,274
3,314
0
11,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,807
Gold Earned
25,365
105
Minions Killed
116
0
Camps Cleared
0
457,896
Distance Traveled
549,026
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,507
1,101
24
5
0
108,663
0
W
Sun Wukong
4,999
1,000
14
3
0
128,377
0
W
Merlin
4,969
994
23
5
0
96,552
0
L
Pele
4,711
942
26
5
0
124,614
0
L
Chaac
4,886
977
18
4
0
116,723
0
L
Chronos
5,070
1,014
35
7
0
112,695
0
W
Artemis
5,052
1,010
29
6
0
100,327
0
W
Arachne
4,838
968
26
5
0
115,107
0
L
Janus
2,592
518
0
0
0
0
0
L
Izanami
4,548
910
26
5
0
103,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role