Player Matchup

Ao Kuang
Ao Kuang
BMD Shadow1587
Ao Kuang
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 14L
1,856 Elo+
Solo
Zeus
Zeus
BigBicho
Zeus
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 106L
1,071 Elo+
Party 2
Bellona
Bellona
MAOM019
Bellona
Level 17
God Stats
15W - 16L
1,285 SR
Queue Stats
110W - 98L
1,085 Elo+
Party 2
Sobek
Sobek
Yan_Brajos
Sobek
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,440 Elo+
Party 3
Medusa
Medusa
dasu9821
Medusa
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 58L
1,455 Elo+
Party 3
Team Averages
Level 58
1,457 SR
1,382 Elo+

VS

Team Averages
Level 87
1,493 SR
1,408 Elo+
Ra
Ra
IceErock20
Ra
Level 66
God Stats
19W - 13L
1,709 SR
Queue Stats
368W - 342L
1,529 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Klinkjar
Ah Muzen Cab
Level 84
God Stats
8W - 9L
1,257 SR
Queue Stats
104W - 91L
1,341 Elo+
Solo
Horus
Horus
M1ghtyM1ght
Horus
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
93W - 73L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
glitzy_singular_
Zhong Kui
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,261 Elo+
Solo
Fenrir
Fenrir
predawnport690
Fenrir
Level 97
God Stats
3W - 1L
1,500 SR
Queue Stats
287W - 269L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
9
3 / 2 / 1
5,628
563
2,199
7,169
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
11
3 / 2 / 2
6,125
613
6,414
7,284
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
MAOM019
Bellona
11
1 / 0 / 1
6,093
609
3,631
5,436
4,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sobek
7
0 / 3 / 1
4,534
453
2,951
9,698
5,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
dasu9821
Medusa
10
0 / 2 / 0
5,136
514
3,772
6,648
2,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
5,514
551
3,359
6,552
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Klinkjar
Ah Muzen Cab
10
2 / 0 / 2
5,698
570
6,695
5,124
1,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
3 / 0 / 4
6,183
618
4,481
6,478
4,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
10
1 / 2 / 0
5,865
587
3,928
6,939
4,810
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 3
6,042
604
5,218
8,537
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
9
9
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
3
2
1
1.75
L
Zeus
3
2
2
2
W
0
4
3
0.38
W
Ah Muzen Cab
Klinkjar
Ah Muzen Cab
2
0
2
3
W
3
0
4
5
L
Bellona
MAOM019
Bellona
1
0
1
1.5
L
Sobek
0
3
1
0.17
L
Medusa
dasu9821
Medusa
0
2
0
0
W
Zhong Kui
1
2
0
0.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,967
Damage
23,681
36,235
Taken
33,630
17,507
Mitigated
18,022
6,712
Healing
13,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
2,199
630
0
475
7,169
2,590
0
822
6,347
28,823
0
L
Zeus
6,414
1,328
0
1,000
7,284
2,310
0
1,530
5,705
41,089
0
W
3,359
412
591
1,697
6,552
2,781
0
4,018
2,534
42,447
310
W
Ah Muzen Cab
Klinkjar
Ah Muzen Cab
6,695
3,108
0
576
5,124
1,896
682
528
4,596
0
53,894
W
4,481
2,138
528
2,740
6,478
4,632
180
2,633
3,845
0
12,020
L
Bellona
MAOM019
Bellona
3,631
375
0
1,498
5,436
4,411
0
3,393
2,043
0
37,785
L
Sobek
2,951
338
0
2,374
9,698
5,941
0
1,262
8,353
12,511
0
L
Medusa
dasu9821
Medusa
3,772
1,244
0
1,365
6,648
2,255
0
0
6,648
0
41,766
W
Zhong Kui
3,928
743
0
2,879
6,939
4,810
0
535
5,846
38,868
2,485
W
5,218
1,388
0
4,446
8,537
3,903
0
3,850
4,651
0
43,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,516
Gold Earned
29,302
304
Minions Killed
341
0
Camps Cleared
0
933,755
Distance Traveled
1,008,998
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,628
563
48
5
0
169,467
0
L
Zeus
6,125
613
78
8
0
190,708
0
W
Ra
5,514
551
81
8
0
203,958
0
W
Ah Muzen Cab
5,698
570
89
9
0
198,232
1
W
Horus
6,183
618
18
2
0
205,215
0
L
Bellona
6,093
609
77
8
0
200,758
0
L
Sobek
4,534
453
29
3
0
187,375
0
L
Medusa
5,136
514
72
7
0
185,447
0
W
Zhong Kui
5,865
587
84
8
0
165,562
0
W
Fenrir
6,042
604
69
7
0
236,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role