Player Matchup

Bacchus
Bacchus
Hemanfreak92
Bacchus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 91L
1,375 Elo+
Solo
Nox
Nox
PwninObrian
Nox
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,307 Elo+
Party 2
Awilix
Awilix
drdondon
Awilix
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,307 Elo+
Party 2
Team Averages
Level 63
1,500 SR
1,329 Elo+

VS

Team Averages
Level 72
1,484 SR
1,434 Elo+
Aphrodite
Aphrodite
JZayba
Aphrodite
Level 101
God Stats
7W - 5L
1,500 SR
Queue Stats
77W - 76L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Lei SunBu
Amaterasu
Level 47
God Stats
6W - 4L
1,453 SR
Queue Stats
26W - 24L
1,462 Elo+
Party 1
Achilles
Achilles
TooMuchCoal
Achilles
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hemanfreak92
Bacchus
12
0 / 2 / 2
7,025
639
5,888
12,504
11,346
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 1 / 2
6,975
634
7,506
6,619
3,016
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
drdondon
Awilix
12
2 / 1 / 0
7,328
666
8,498
9,370
3,837
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JZayba
Aphrodite
13
1 / 1 / 3
8,117
738
6,212
8,635
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
Lei SunBu
Amaterasu
14
1 / 1 / 3
7,831
712
5,486
11,222
6,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
TooMuchCoal
Achilles
14
2 / 0 / 2
8,069
734
9,756
10,533
7,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
4
4
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Hemanfreak92
Bacchus
0
2
2
0.5
W
Aphrodite
JZayba
Aphrodite
1
1
3
2.5
W
Amaterasu
Lei SunBu
Amaterasu
1
1
3
2.5
L
0
1
2
1
W
Achilles
TooMuchCoal
Achilles
2
0
2
3
L
Awilix
drdondon
Awilix
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,892
Damage
21,454
28,493
Taken
30,390
18,199
Mitigated
19,533
4,821
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Hemanfreak92
Bacchus
5,888
973
0
3,091
12,504
11,346
261
2,816
9,655
21,770
414
W
Aphrodite
JZayba
Aphrodite
6,212
597
3,822
5,075
8,635
5,117
163
3,425
5,210
34,266
0
W
Amaterasu
Lei SunBu
Amaterasu
5,486
1,911
0
4,319
11,222
6,881
573
5,730
5,492
0
24,432
L
7,506
562
0
750
6,619
3,016
210
1,287
5,314
33,810
0
W
Achilles
TooMuchCoal
Achilles
9,756
798
0
946
10,533
7,535
488
3,921
6,612
0
29,693
L
Awilix
drdondon
Awilix
8,498
3,040
0
980
9,370
3,837
642
2,165
7,184
0
16,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,328
Gold Earned
24,017
102
Minions Killed
144
0
Camps Cleared
0
662,028
Distance Traveled
680,007
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,025
639
31
3
0
215,450
0
W
Aphrodite
8,117
738
68
6
0
203,986
1
W
Amaterasu
7,831
712
39
4
0
242,422
0
L
Nox
6,975
634
42
4
0
211,630
0
W
Achilles
8,069
734
37
3
0
233,599
0
L
Awilix
7,328
666
29
3
0
234,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role