Player Matchup

Ishtar
Ishtar
Creepershy
Ishtar
Level 134
God Stats
3W - 4L
1,455 SR
Queue Stats
11W - 12L
1,419 Elo+
Solo
Mercury
Mercury
box_shape3
Mercury
Level 25
God Stats
32W - 35L
1,471 SR
Queue Stats
101W - 108L
1,369 Elo+
Party 2
Ymir
Ymir
iAleXx-25
Ymir
Level 37
God Stats
35W - 32L
1,072 SR
Queue Stats
84W - 97L
1,097 Elo+
Party 2
Nu Wa
Nu Wa
jaluvisi
Nu Wa
Level 200
God Stats
45W - 29L
1,500 SR
Queue Stats
487W - 467L
1,435 Elo+
Solo
Janus
Janus
monitoklk33
Janus
Level 122
God Stats
12W - 7L
1,500 SR
Queue Stats
151W - 140L
1,363 Elo+
Party 2
Team Averages
Level 104
1,400 SR
1,337 Elo+

VS

Team Averages
Level 73
1,440 SR
1,329 Elo+
Fenrir
Fenrir
Mifune_0-0-7
Fenrir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,176 Elo+
Party 1
Arachne
Arachne
Raluck
Arachne
Level 142
God Stats
4W - 2L
1,625 SR
Queue Stats
14W - 9L
1,651 Elo+
Solo
Xbalanque
Xbalanque
Rheon-D-Ryuuma
Xbalanque
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
Yoasha_Vinsmoke
Cthulhu
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,290 Elo+
Party 1
Sol
Sol
YocuChima__34
Sol
Level 54
God Stats
2W - 7L
1,077 SR
Queue Stats
32W - 38L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Creepershy
Ishtar
11
0 / 2 / 1
6,140
472
8,305
7,129
2,775
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
box_shape3
Mercury
9
1 / 5 / 2
5,671
436
2,968
9,645
3,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
2 / 0 / 2
6,715
517
1,984
8,674
7,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
jaluvisi
Nu Wa
9
0 / 4 / 0
5,410
416
5,481
8,811
2,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
4 / 2 / 2
7,506
577
4,309
7,049
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 2 / 4
7,526
579
5,163
9,522
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
Raluck
Arachne
16
7 / 0 / 1
9,853
758
9,734
13,527
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Rheon-D-Ryuuma
Xbalanque
12
2 / 1 / 2
6,792
522
5,307
7,366
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 3
6,718
517
3,657
10,785
7,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 2 / 1
7,239
557
3,549
5,922
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
7
Kills
13
13
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Creepershy
Ishtar
0
2
1
0.25
W
Fenrir
3
2
4
2.5
W
Arachne
Raluck
Arachne
7
0
1
7.5
W
Xbalanque
Rheon-D-Ryuuma
Xbalanque
2
1
2
3
W
0
2
3
0.75
W
1
2
1
0.75
L
Mercury
box_shape3
Mercury
1
5
2
0.4
L
Ymir
2
0
2
3
L
Nu Wa
jaluvisi
Nu Wa
0
4
0
0
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,047
Damage
27,410
41,308
Taken
47,122
19,589
Mitigated
22,191
7,691
Healing
20,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Creepershy
Ishtar
8,305
5,618
0
2,090
7,129
2,775
0
1,715
5,414
0
52,667
W
Fenrir
5,163
550
0
1,093
9,522
4,575
0
1,488
7,954
0
57,063
W
Arachne
Raluck
Arachne
9,734
6,135
0
10,490
13,527
5,352
257
4,261
9,266
0
81,545
W
Xbalanque
Rheon-D-Ryuuma
Xbalanque
5,307
3,011
0
2,649
7,366
2,744
297
810
6,556
0
46,666
W
3,657
302
1,678
2,764
10,785
7,522
0
1,483
9,302
25,305
1,704
W
3,549
625
0
2,237
5,922
1,998
941
3,407
2,270
41,350
7,904
L
Mercury
box_shape3
Mercury
2,968
1,393
0
288
9,645
3,777
0
747
8,898
0
27,697
L
Ymir
1,984
139
0
1,286
8,674
7,921
0
1,178
7,496
23,140
0
L
Nu Wa
jaluvisi
Nu Wa
5,481
3,292
0
3,652
8,811
2,463
0
252
8,559
31,557
0
L
4,309
100
0
375
7,049
2,653
0
2,902
4,147
52,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,442
Gold Earned
38,128
314
Minions Killed
417
0
Camps Cleared
0
1,217,862
Distance Traveled
1,295,049
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,140
472
94
7
0
229,752
0
W
Fenrir
7,526
579
75
6
0
292,605
0
W
Arachne
9,853
758
139
11
0
275,254
0
W
Xbalanque
6,792
522
79
6
0
233,441
0
W
Cthulhu
6,718
517
41
3
0
256,299
0
W
Sol
7,239
557
83
6
0
237,450
0
L
Mercury
5,671
436
44
3
0
285,502
0
L
Ymir
6,715
517
27
2
0
256,144
0
L
Nu Wa
5,410
416
50
4
0
198,175
1
L
Janus
7,506
577
99
8
0
248,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role