Player Matchup

Arachne
Arachne
Andres_X999
Arachne
Level 65
God Stats
17W - 14L
1,526 SR
Queue Stats
268W - 244L
1,430 Elo+
Solo
Freya
Freya
Flipgeto
Freya
Level 41
God Stats
0W - 3L
1,242 SR
Queue Stats
11W - 20L
1,282 Elo+
Party 2
Nu Wa
Nu Wa
GrimbleGobbler
Nu Wa
Level 56
God Stats
1W - 2L
1,433 SR
Queue Stats
105W - 93L
1,441 Elo+
Party 1
King Arthur
King Arthur
SethBlazed01
King Arthur
Level 68
God Stats
6W - 6L
1,748 SR
Queue Stats
81W - 75L
1,441 Elo+
Party 1
Kumbhakarna
Kumbhakarna
metamuisel
Kumbhakarna
Level 38
God Stats
11W - 12L
1,496 SR
Queue Stats
99W - 89L
1,394 Elo+
Party 2
Team Averages
Level 54
1,489 SR
1,398 Elo+

VS

Team Averages
Level 100
1,470 SR
1,568 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
DopeAnt
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,335 Elo+
Solo
Arachne
Arachne
LiquidBullseye
Arachne
Level 104
God Stats
4W - 6L
1,500 SR
Queue Stats
43W - 59L
1,822 Elo+
Party 3
Merlin
Merlin
Papaschlumpf123
Merlin
Level 97
God Stats
27W - 28L
1,352 SR
Queue Stats
144W - 141L
1,363 Elo+
Solo
Danzaburou
Danzaburou
Slumpyii
Danzaburou
Level 85
God Stats
8W - 5L
1,500 SR
Queue Stats
17W - 15L
1,822 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Andres_X999
Arachne
10
1 / 3 / 0
5,206
521
2,517
9,178
3,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Flipgeto
Freya
10
0 / 2 / 0
5,281
528
2,990
6,940
2,832
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 1
5,399
540
4,444
4,766
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SethBlazed01
King Arthur
7
0 / 5 / 0
4,730
473
6,456
11,977
9,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
metamuisel
Kumbhakarna
8
0 / 2 / 2
5,048
505
2,186
7,074
3,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
3 / 0 / 3
6,960
696
8,529
10,833
6,987
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
DopeAnt
Bacchus
8
2 / 0 / 4
5,601
560
4,610
6,397
5,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 1 / 3
6,105
611
5,197
6,582
2,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 1 / 4
5,963
596
3,092
4,598
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Slumpyii
Danzaburou
10
3 / 0 / 1
5,935
594
4,879
6,186
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
13
13
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
3
0
3
4.5
L
Arachne
Andres_X999
Arachne
1
3
0
0.33
W
Bacchus
DopeAnt
Bacchus
2
0
4
4
L
Freya
Flipgeto
Freya
0
2
0
0
L
1
1
1
1.5
W
5
1
3
6.5
W
0
1
4
2
L
King Arthur
SethBlazed01
King Arthur
0
5
0
0
W
Danzaburou
Slumpyii
Danzaburou
3
0
1
3.5
L
Kumbhakarna
metamuisel
Kumbhakarna
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,593
Damage
26,307
39,935
Taken
34,596
20,012
Mitigated
18,510
10,804
Healing
13,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
8,529
2,745
0
6,477
10,833
6,987
11
164
10,669
0
54,082
L
Arachne
Andres_X999
Arachne
2,517
1,439
0
3,484
9,178
3,241
0
1,853
7,325
0
38,343
W
Bacchus
DopeAnt
Bacchus
4,610
475
0
1,022
6,397
5,192
0
2,841
3,556
12,740
0
L
Freya
Flipgeto
Freya
2,990
1,064
0
2,989
6,940
2,832
0
1,425
5,515
35,812
690
L
4,444
1,148
0
0
4,766
1,440
326
1,893
2,873
35,951
0
W
5,197
3,761
0
2,050
6,582
2,388
784
1,274
5,308
0
26,250
W
3,092
324
0
455
4,598
1,588
0
2,478
2,120
38,144
2,021
L
King Arthur
SethBlazed01
King Arthur
6,456
1,664
0
1,023
11,977
9,047
0
282
11,695
0
28,633
W
Danzaburou
Slumpyii
Danzaburou
4,879
1,276
0
3,213
6,186
2,355
0
2,754
3,432
0
43,039
L
Kumbhakarna
metamuisel
Kumbhakarna
2,186
579
1,116
2,192
7,074
3,452
0
2,113
4,961
15,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,664
Gold Earned
30,564
265
Minions Killed
293
0
Camps Cleared
0
1,016,429
Distance Traveled
1,041,563
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
6,960
696
96
10
0
209,650
0
L
Arachne
5,206
521
74
7
0
232,128
1
W
Bacchus
5,601
560
14
1
0
221,847
2
L
Freya
5,281
528
64
6
0
184,402
0
L
Nu Wa
5,399
540
63
6
0
174,448
3
W
Arachne
6,105
611
42
4
0
236,027
4
W
Merlin
5,963
596
82
8
0
177,972
2
L
King Arthur
4,730
473
47
5
0
217,351
0
W
Danzaburou
5,935
594
59
6
0
196,067
1
L
Kumbhakarna
5,048
505
17
2
0
208,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role