Player Matchup

King Arthur
King Arthur
AcidRain7
King Arthur
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,559 Elo+
Party 1
Nu Wa
Nu Wa
BEAVERS174
Nu Wa
Level 104
God Stats
4W - 3L
1,145 SR
Queue Stats
12W - 13L
1,633 Elo+
Party 1
Da Ji
Da Ji
ThaFates
Da Ji
Level 138
God Stats
3W - 2L
1,439 SR
Queue Stats
14W - 12L
1,559 Elo+
Party 1
Team Averages
Level 130
1,361 SR
1,584 Elo+

VS

Team Averages
Level 119
1,518 SR
1,361 Elo+
Nu Wa
Nu Wa
AnbuElitez
Nu Wa
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,395 Elo+
Party 2
Rama
Rama
DrCreator
Rama
Level 106
God Stats
3W - 3L
1,554 SR
Queue Stats
3W - 4L
1,294 Elo+
Party 2
Horus
Horus
Joojisan
Horus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AcidRain7
King Arthur
16
5 / 1 / 7
10,418
801
16,108
16,281
16,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
15
1 / 4 / 8
9,630
741
6,109
9,058
2,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
ThaFates
Da Ji
15
6 / 5 / 6
10,794
830
13,225
11,424
5,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 7 / 8
8,424
648
7,054
12,692
5,350
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
14
9 / 3 / 1
10,394
800
12,403
12,786
6,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Joojisan
Horus
14
0 / 2 / 10
8,478
652
10,307
16,096
17,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
12
Kills
10
10
Deaths
12
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AcidRain7
King Arthur
5
1
7
8.5
L
Nu Wa
1
7
8
0.71
W
Nu Wa
1
4
8
1.25
L
Rama
9
3
1
3.17
L
Horus
Joojisan
Horus
0
2
10
2.5
W
Da Ji
ThaFates
Da Ji
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,442
Damage
29,764
36,763
Taken
41,574
24,630
Mitigated
29,215
4,346
Healing
11,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AcidRain7
King Arthur
16,108
756
0
1,899
16,281
16,278
392
3,712
12,561
0
42,493
L
Nu Wa
7,054
2,879
563
934
12,692
5,350
210
1,405
11,256
25,184
0
W
Nu Wa
6,109
1,190
0
526
9,058
2,895
872
1,142
7,908
41,151
492
L
Rama
12,403
8,908
0
4,182
12,786
6,409
683
1,663
11,106
0
53,354
L
Horus
Joojisan
Horus
10,307
5,143
1,699
4,550
16,096
17,456
265
3,080
12,959
0
23,569
W
Da Ji
ThaFates
Da Ji
13,225
3,386
0
1,921
11,424
5,457
834
2,245
9,175
0
38,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,842
Gold Earned
27,296
155
Minions Killed
141
0
Camps Cleared
0
653,131
Distance Traveled
603,122
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,418
801
51
4
0
250,050
0
L
Nu Wa
8,424
648
30
2
0
173,224
0
W
Nu Wa
9,630
741
57
4
0
194,691
6
L
Rama
10,394
800
84
6
0
193,853
2
L
Horus
8,478
652
27
2
0
236,045
2
W
Da Ji
10,794
830
47
4
0
208,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role