Player Matchup

Khepri
Khepri
Ddiabshan
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,379 Elo+
Party 2
Mercury
Mercury
RyeAkai
Mercury
Level 44
God Stats
9W - 14L
1,298 SR
Queue Stats
18W - 28L
1,347 Elo+
Party 2
Artemis
Artemis
SadHero
Artemis
Level 15
God Stats
0W - 2L
1,259 SR
Queue Stats
9W - 13L
1,218 Elo+
Party 2
Janus
Janus
abodchi1277
Janus
Level 101
God Stats
2W - 6L
1,273 SR
Queue Stats
33W - 33L
1,409 Elo+
Party 2
Guan Yu
Guan Yu
mLye77
Guan Yu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,162 Elo+
Party 2
Team Averages
Level 45
1,366 SR
1,303 Elo+

VS

Team Averages
Level 89
1,505 SR
1,535 Elo+
Da Ji
Da Ji
 
Da Ji
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
AtomicaXGaming
Yu Huang
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 144L
1,368 Elo+
Party 1
Izanami
Izanami
Chaotic_French
Izanami
Level 7
God Stats
2W - 3L
1,294 SR
Queue Stats
2W - 3L
1,360 Elo+
Party 1
Maui
Maui
TheBiggestGay
Maui
Level 128
God Stats
6W - 3L
1,732 SR
Queue Stats
17W - 15L
1,680 Elo+
Solo
Ravana
Ravana
strix63
Ravana
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 31L
1,768 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ddiabshan
Khepri
9
0 / 1 / 0
6,093
435
1,706
8,131
6,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
RyeAkai
Mercury
13
0 / 1 / 0
6,500
464
3,700
12,756
5,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
SadHero
Artemis
10
0 / 3 / 0
6,151
439
4,164
8,141
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 4 / 0
6,543
467
4,758
9,316
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
mLye77
Guan Yu
11
0 / 3 / 0
6,323
452
2,808
13,328
12,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
6 / 0 / 3
8,906
636
10,551
12,826
6,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
13
1 / 0 / 3
8,125
580
5,510
5,436
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 4
7,801
557
3,998
5,097
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 4
7,092
507
3,342
7,414
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
strix63
Ravana
15
4 / 0 / 1
9,558
683
11,507
5,510
3,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
12
12
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
3
7.5
W
Yu Huang
1
0
3
2.5
W
0
0
4
2
L
Khepri
Ddiabshan
Khepri
0
1
0
0
L
Mercury
RyeAkai
Mercury
0
1
0
0
L
Artemis
SadHero
Artemis
0
3
0
0
W
1
0
4
3
L
0
4
0
0
L
Guan Yu
mLye77
Guan Yu
0
3
0
0
W
Ravana
strix63
Ravana
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,136
Damage
34,908
51,672
Taken
36,283
31,369
Mitigated
19,523
5,557
Healing
15,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,551
2,148
0
8,061
12,826
6,370
346
829
11,957
0
91,311
W
Yu Huang
5,510
300
0
500
5,436
1,864
679
2,343
2,793
60,060
1,684
W
3,998
2,083
0
1,991
5,097
2,002
1,331
1,172
3,885
0
63,497
L
Khepri
Ddiabshan
Khepri
1,706
102
397
2,568
8,131
6,903
0
1,292
6,839
12,730
988
L
Mercury
RyeAkai
Mercury
3,700
2,112
0
532
12,756
5,673
0
1,456
11,248
0
60,313
L
Artemis
SadHero
Artemis
4,164
1,723
0
740
8,141
3,256
0
1,846
6,246
0
38,841
W
3,342
637
0
2,229
7,414
5,422
26
1,198
6,172
13,900
0
L
4,758
128
0
0
9,316
3,380
0
3,739
5,533
51,887
1,089
L
Guan Yu
mLye77
Guan Yu
2,808
589
294
1,026
13,328
12,157
0
427
11,992
0
36,307
W
Ravana
strix63
Ravana
11,507
2,820
0
2,767
5,510
3,865
57
343
5,147
0
81,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,610
Gold Earned
41,482
375
Minions Killed
513
0
Camps Cleared
0
1,450,272
Distance Traveled
1,457,789
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,906
636
139
10
0
342,119
0
W
Yu Huang
8,125
580
116
8
0
269,446
0
W
Izanami
7,801
557
126
9
0
269,214
0
L
Khepri
6,093
435
23
2
0
292,426
0
L
Mercury
6,500
464
89
6
0
358,310
0
L
Artemis
6,151
439
83
6
0
254,536
0
W
Maui
7,092
507
15
1
0
296,384
2
L
Janus
6,543
467
105
8
0
284,049
0
L
Guan Yu
6,323
452
75
5
0
260,951
0
W
Ravana
9,558
683
117
8
0
280,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role