Player Matchup

Ne Zha
Ne Zha
Edgygengumain
Ne Zha
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,390 Elo+
Party 1
Pele
Pele
IronCladofSouls
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,296 Elo+
Party 1
Cliodhna
Cliodhna
Mr South Park1
Cliodhna
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,399 Elo+
Party 1
Team Averages
Level 61
1,500 SR
1,362 Elo+

VS

Team Averages
Level 58
1,500 SR
1,512 Elo+
Arachne
Arachne
Kane13d
Arachne
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,536 Elo+
Party 2
Ra
Ra
ZOMBIESISGREAT
Ra
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
treemuseum
Achilles
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 29L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,965
697
5,656
7,730
3,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 5 / 3
6,482
648
6,113
10,467
5,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
10
1 / 2 / 1
6,569
657
6,000
7,251
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kane13d
Arachne
12
1 / 2 / 8
7,332
733
6,721
8,394
6,070
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 8
7,356
736
4,011
4,732
1,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
treemuseum
Achilles
14
7 / 0 / 2
8,725
873
10,708
10,237
12,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
9
9
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
0
5
3
0.3
W
Arachne
Kane13d
Arachne
1
2
8
2.5
L
Cliodhna
1
2
1
0.75
W
1
1
8
5
W
Achilles
treemuseum
Achilles
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,769
Damage
21,440
25,448
Taken
23,363
11,347
Mitigated
20,046
3,896
Healing
10,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,656
2,793
0
1,585
7,730
3,299
0
1,682
5,818
0
21,679
L
6,113
1,851
0
1,210
10,467
5,226
0
1,760
8,380
0
19,107
W
Arachne
Kane13d
Arachne
6,721
4,954
0
2,142
8,394
6,070
758
111
8,283
0
20,486
L
Cliodhna
6,000
1,561
0
1,101
7,251
2,822
0
590
6,250
0
28,592
W
4,011
790
1,200
1,705
4,732
1,903
471
0
4,732
27,305
0
W
Achilles
treemuseum
Achilles
10,708
2,840
0
5,049
10,237
12,073
409
12
10,225
0
28,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,016
Gold Earned
23,413
126
Minions Killed
103
0
Camps Cleared
0
566,090
Distance Traveled
546,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,965
697
44
4
0
204,325
0
L
Pele
6,482
648
43
4
0
172,597
0
W
Arachne
7,332
733
25
3
0
165,610
0
L
Cliodhna
6,569
657
39
4
0
189,168
0
W
Ra
7,356
736
50
5
0
177,909
0
W
Achilles
8,725
873
28
3
0
203,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role