Player Matchup

Ra
Ra
GEORGEFLOIDAPE
Ra
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 2L
1,776 Elo+
Solo
Izanami
Izanami
SaltedJello
Izanami
Level 24
God Stats
2W - 4L
1,270 SR
Queue Stats
3W - 5L
1,343 Elo+
Party 1
Bellona
Bellona
Siliciii
Bellona
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Atlas
Atlas
Ssuper32
Atlas
Level 89
God Stats
3W - 2L
1,622 SR
Queue Stats
9W - 13L
1,344 Elo+
Party 1
Ix Chel
Ix Chel
sincdum
Ix Chel
Level 12
God Stats
1W - 1L
1,205 SR
Queue Stats
2W - 9L
1,176 Elo+
Party 1
Team Averages
Level 30
1,419 SR
1,428 Elo+

VS

Team Averages
Level 14
1,544 SR
1,535 Elo+
Horus
Horus
Axim77
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,521 Elo+
Party 2
Achilles
Achilles
Kaym39
Achilles
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Thor
Thor
Mazael7
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,451 Elo+
Solo
Sobek
Sobek
fabyulasly
Sobek
Level 7
God Stats
3W - 3L
1,721 SR
Queue Stats
61W - 66L
1,816 Elo+
Solo
Ishtar
Ishtar
kermit777
Ishtar
Level 7
God Stats
0W - 5L
1,500 SR
Queue Stats
4W - 11L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 0 / 5
11,677
1,062
19,405
9,159
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SaltedJello
Izanami
16
4 / 0 / 6
9,937
903
9,422
7,933
4,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Siliciii
Bellona
16
2 / 0 / 9
9,820
893
10,325
13,049
12,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Ssuper32
Atlas
15
2 / 1 / 10
10,039
913
8,785
12,351
14,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
sincdum
Ix Chel
15
2 / 0 / 14
9,379
853
6,536
4,896
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Axim77
Horus
13
0 / 4 / 1
7,585
690
6,733
14,474
14,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Kaym39
Achilles
13
1 / 5 / 0
7,805
710
6,364
18,907
24,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
Mazael7
Thor
14
0 / 7 / 0
8,128
739
7,453
14,513
6,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
15
0 / 0 / 1
8,574
779
2,587
5,032
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
kermit777
Ishtar
14
0 / 4 / 1
7,923
720
6,278
9,151
4,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
20
Kills
1
1
Deaths
20
44
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
Axim77
Horus
0
4
1
0.13
W
10
0
5
12.5
L
Achilles
Kaym39
Achilles
1
5
0
0.2
L
Thor
Mazael7
Thor
0
7
0
0
W
Izanami
SaltedJello
Izanami
4
0
6
7
W
Bellona
Siliciii
Bellona
2
0
9
6.5
W
Atlas
Ssuper32
Atlas
2
1
10
7
L
Sobek
0
0
1
0.5
L
Ishtar
kermit777
Ishtar
0
4
1
0.13
W
Ix Chel
sincdum
Ix Chel
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,473
Damage
29,415
47,388
Taken
62,077
39,119
Mitigated
55,724
21,950
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Axim77
Horus
6,733
3,180
1,103
2,670
14,474
14,842
0
7,081
6,785
0
11,954
W
19,405
2,285
3,899
5,214
9,159
5,204
3,054
406
8,192
55,515
0
L
Achilles
Kaym39
Achilles
6,364
1,572
0
1,454
18,907
24,560
0
10,046
7,966
0
12,728
L
Thor
Mazael7
Thor
7,453
644
0
100
14,513
6,814
0
7,404
6,625
0
21,057
W
Izanami
SaltedJello
Izanami
9,422
7,377
0
1,487
7,933
4,002
3,681
865
6,942
0
37,209
W
Bellona
Siliciii
Bellona
10,325
3,402
0
3,585
13,049
12,410
1,668
675
11,763
0
36,249
W
Atlas
Ssuper32
Atlas
8,785
2,548
0
2,342
12,351
14,865
413
528
11,129
21,610
0
L
Sobek
2,587
31
0
1,854
5,032
4,933
0
2,432
2,262
13,573
0
L
Ishtar
kermit777
Ishtar
6,278
2,683
0
140
9,151
4,575
0
5,284
3,610
0
26,192
W
Ix Chel
sincdum
Ix Chel
6,536
564
4,269
1,154
4,896
2,638
911
113
4,739
12,233
151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,852
Gold Earned
40,015
213
Minions Killed
106
0
Camps Cleared
0
1,179,273
Distance Traveled
1,045,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,585
690
9
1
0
224,239
0
W
Ra
11,677
1,062
79
7
0
218,507
0
L
Achilles
7,805
710
8
1
0
218,853
0
L
Thor
8,128
739
39
4
0
208,494
0
W
Izanami
9,937
903
58
5
0
242,645
0
W
Bellona
9,820
893
45
4
0
250,001
0
W
Atlas
10,039
913
18
2
0
243,432
0
L
Sobek
8,574
779
12
1
0
197,371
0
L
Ishtar
7,923
720
38
3
0
196,399
0
W
Ix Chel
9,379
853
13
1
0
224,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role